mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-04 20:57:49 +00:00
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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//// PARTICULAR PURPOSE.
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////
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//// Copyright (c) Microsoft Corporation. All rights reserved
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#include "pch.h"
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#include "AudioDevices.h"
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#if TV_API
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namespace Microsoft {
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namespace Xbox {
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namespace GameChat {
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ComStyleRemoteAudioDeviceInfos::ComStyleRemoteAudioDeviceInfos()
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{
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}
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ComStyleRemoteAudioDeviceInfos::~ComStyleRemoteAudioDeviceInfos()
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{
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}
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void ComStyleRemoteAudioDeviceInfos::PushBack(
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const Mwrl::ComPtr<Awxs::IAudioDeviceInfo>& spIAudioDevice
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)
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{
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m_vector.push_back( spIAudioDevice );
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}
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HRESULT ComStyleRemoteAudioDeviceInfos::GetAt( UINT index, Awxs::IAudioDeviceInfo** ppOut )
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{
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if ( ppOut == nullptr )
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{
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return E_POINTER;
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}
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return m_vector.at( index ).CopyTo( ppOut );
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}
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HRESULT ComStyleRemoteAudioDeviceInfos::get_Size( UINT* pOut )
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{
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if ( pOut == nullptr )
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{
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return E_POINTER;
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}
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*pOut = ( UINT )m_vector.size();
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return S_OK;
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}
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HRESULT ComStyleRemoteAudioDeviceInfos::IndexOf( Awxs::IAudioDeviceInfo* /* pIAudioDevice */, UINT* /* pOutIndex */, boolean* /* pOutFound */ )
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{
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return E_UNEXPECTED;
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}
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}}}
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#endif |