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watrbx-game-engine/App/Lua-5.1.4/src/lstate.h
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2025-09-18 17:55:52 -04:00

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5.2 KiB
C

/*
** $Id: lstate.h,v 2.24.1.2 2008/01/03 15:20:39 roberto Exp $
** Global State
** See Copyright Notice in lua.h
*/
#ifndef lstate_h
#define lstate_h
#include "lua.h"
#include "lobject.h"
#include "ltm.h"
#include "lzio.h"
struct lua_longjmp; /* defined in ldo.c */
/* table of globals */
#define gt(L) (&L->l_gt)
/* registry */
#define registry(L) (&G(L)->l_registry)
/* extra stack space to handle TM calls and some other extras */
#define EXTRA_STACK 5
#define BASIC_CI_SIZE 8
#define BASIC_STACK_SIZE (2*LUA_MINSTACK)
typedef struct stringtable {
LUAVM_SHUFFLE3(;,
GCObject **hash,
lu_int32 nuse, /* number of elements */
int size);
} stringtable;
/*
** informations about a call
*/
typedef struct CallInfo {
LUAVM_SHUFFLE6(;,
StkId base, /* base for this function */
StkId func, /* function index in the stack */
StkId top, /* top for this function */
const InstructionV *savedpc,
int nresults, /* expected number of results from this function */
int tailcalls); /* number of tail calls lost under this entry */
} CallInfo;
#define curr_func(L) (clvalue(L->ci->func))
#define ci_func(ci) (clvalue((ci)->func))
#define f_isLua(ci) (!ci_func(ci)->c.isC)
#define isLua(ci) (ttisfunction((ci)->func) && f_isLua(ci))
/*
** `global state', shared by all threads of this state
*/
typedef struct global_State {
stringtable strt; /* hash table for strings */
LUAVM_SHUFFLE2(;,
lua_Alloc frealloc, /* function to reallocate memory */
void *ud); /* auxiliary data to `frealloc' */
LUAVM_SHUFFLE2(;,
lu_byte currentwhite,
lu_byte gcstate); /* state of garbage collector */
LUAVM_SHUFFLE8(;,
LuaVMValue<unsigned int> ckey,
int sweepstrgc, /* position of sweep in `strt' */
GCObject *rootgc, /* list of all collectable objects */
GCObject **sweepgc, /* position of sweep in `rootgc' */
GCObject *gray, /* list of gray objects */
GCObject *grayagain, /* list of objects to be traversed atomically */
GCObject *weak, /* list of weak tables (to be cleared) */
GCObject *tmudata); /* last element of list of userdata to be GC */
Mbuffer buff; /* temporary buffer for string concatentation */
LUAVM_SHUFFLE7(;,
lu_mem GCthreshold,
lu_mem totalbytes, /* number of bytes currently allocated */
lu_mem estimate, /* an estimate of number of bytes actually in use */
lu_mem gcdept, /* how much GC is `behind schedule' */
int gcpause, /* size of pause between successive GCs */
int gcstepmul, /* GC `granularity' */
LuaVMValue<lua_CFunction> panic); /* to be called in unprotected errors */
LUAVM_SHUFFLE5(;,
TValue l_registry,
struct lua_State *mainthread,
UpVal uvhead, /* head of double-linked list of all open upvalues */
struct Table *mt[NUM_TAGS], /* metatables for basic types */
LuaVMValue<TString *> tmname[TM_N]); /* array with tag-method names */
} global_State;
/*
** `per thread' state
*/
struct lua_State {
CommonHeader;
lu_byte status;
LUAVM_SHUFFLE7(;,
StkId top, /* first free slot in the stack */
StkId base, /* base of current function */
LuaVMValue<global_State *> l_G,
CallInfo *ci, /* call info for current function */
LuaVMValue<const InstructionV *> savedpc, /* `savedpc' of current function */
StkId stack_last, /* last free slot in the stack */
StkId stack); /* stack base */
LUAVM_SHUFFLE4(;,
CallInfo *end_ci, /* points after end of ci array*/
CallInfo *base_ci, /* array of CallInfo's */
int stacksize,
int size_ci); /* size of array `base_ci' */
LUAVM_SHUFFLE2(;,
unsigned short nCcalls, /* number of nested C calls */
unsigned short baseCcalls); /* nested C calls when resuming coroutine */
LUAVM_SHUFFLE2(;,
lu_byte hookmask,
lu_byte allowhook);
LUAVM_SHUFFLE9(;,
int basehookcount,
int hookcount,
lua_Hook hook,
TValue l_gt, /* table of globals */
TValue env, /* temporary place for environments */
GCObject *openupval, /* list of open upvalues in this stack */
GCObject *gclist,
struct lua_longjmp *errorJmp, /* current error recover point */
ptrdiff_t errfunc); /* current error handling function (stack index) */
};
#define G(L) (L->l_G)
/*
** Union of all collectable objects
*/
union GCObject {
GCheader gch;
union TString ts;
union Udata u;
union Closure cl;
struct Table h;
struct Proto p;
struct UpVal uv;
struct lua_State th; /* thread */
};
/* macros to convert a GCObject into a specific value */
#define rawgco2ts(o) check_exp((o)->gch.tt == LUA_TSTRING, &((o)->ts))
#define gco2ts(o) (&rawgco2ts(o)->tsv)
#define rawgco2u(o) check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u))
#define gco2u(o) (&rawgco2u(o)->uv)
#define gco2cl(o) check_exp((o)->gch.tt == LUA_TFUNCTION, &((o)->cl))
#define gco2h(o) check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h))
#define gco2p(o) check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p))
#define gco2uv(o) check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv))
#define ngcotouv(o) \
check_exp((o) == NULL || (o)->gch.tt == LUA_TUPVAL, &((o)->uv))
#define gco2th(o) check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th))
/* macro to convert any Lua object into a GCObject */
#define obj2gco(v) (cast(GCObject *, (v)))
LUAI_FUNC lua_State *luaE_newthread (lua_State *L);
LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);
#endif