mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
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195 lines
5.2 KiB
C
195 lines
5.2 KiB
C
/*
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** $Id: lstate.h,v 2.24.1.2 2008/01/03 15:20:39 roberto Exp $
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** Global State
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** See Copyright Notice in lua.h
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*/
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#ifndef lstate_h
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#define lstate_h
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#include "lua.h"
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#include "lobject.h"
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#include "ltm.h"
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#include "lzio.h"
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struct lua_longjmp; /* defined in ldo.c */
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/* table of globals */
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#define gt(L) (&L->l_gt)
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/* registry */
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#define registry(L) (&G(L)->l_registry)
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/* extra stack space to handle TM calls and some other extras */
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#define EXTRA_STACK 5
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#define BASIC_CI_SIZE 8
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#define BASIC_STACK_SIZE (2*LUA_MINSTACK)
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typedef struct stringtable {
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LUAVM_SHUFFLE3(;,
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GCObject **hash,
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lu_int32 nuse, /* number of elements */
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int size);
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} stringtable;
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/*
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** informations about a call
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*/
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typedef struct CallInfo {
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LUAVM_SHUFFLE6(;,
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StkId base, /* base for this function */
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StkId func, /* function index in the stack */
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StkId top, /* top for this function */
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const InstructionV *savedpc,
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int nresults, /* expected number of results from this function */
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int tailcalls); /* number of tail calls lost under this entry */
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} CallInfo;
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#define curr_func(L) (clvalue(L->ci->func))
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#define ci_func(ci) (clvalue((ci)->func))
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#define f_isLua(ci) (!ci_func(ci)->c.isC)
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#define isLua(ci) (ttisfunction((ci)->func) && f_isLua(ci))
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/*
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** `global state', shared by all threads of this state
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*/
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typedef struct global_State {
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stringtable strt; /* hash table for strings */
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LUAVM_SHUFFLE2(;,
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lua_Alloc frealloc, /* function to reallocate memory */
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void *ud); /* auxiliary data to `frealloc' */
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LUAVM_SHUFFLE2(;,
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lu_byte currentwhite,
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lu_byte gcstate); /* state of garbage collector */
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LUAVM_SHUFFLE8(;,
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LuaVMValue<unsigned int> ckey,
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int sweepstrgc, /* position of sweep in `strt' */
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GCObject *rootgc, /* list of all collectable objects */
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GCObject **sweepgc, /* position of sweep in `rootgc' */
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GCObject *gray, /* list of gray objects */
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GCObject *grayagain, /* list of objects to be traversed atomically */
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GCObject *weak, /* list of weak tables (to be cleared) */
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GCObject *tmudata); /* last element of list of userdata to be GC */
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Mbuffer buff; /* temporary buffer for string concatentation */
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LUAVM_SHUFFLE7(;,
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lu_mem GCthreshold,
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lu_mem totalbytes, /* number of bytes currently allocated */
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lu_mem estimate, /* an estimate of number of bytes actually in use */
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lu_mem gcdept, /* how much GC is `behind schedule' */
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int gcpause, /* size of pause between successive GCs */
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int gcstepmul, /* GC `granularity' */
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LuaVMValue<lua_CFunction> panic); /* to be called in unprotected errors */
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LUAVM_SHUFFLE5(;,
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TValue l_registry,
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struct lua_State *mainthread,
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UpVal uvhead, /* head of double-linked list of all open upvalues */
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struct Table *mt[NUM_TAGS], /* metatables for basic types */
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LuaVMValue<TString *> tmname[TM_N]); /* array with tag-method names */
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} global_State;
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/*
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** `per thread' state
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*/
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struct lua_State {
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CommonHeader;
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lu_byte status;
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LUAVM_SHUFFLE7(;,
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StkId top, /* first free slot in the stack */
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StkId base, /* base of current function */
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LuaVMValue<global_State *> l_G,
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CallInfo *ci, /* call info for current function */
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LuaVMValue<const InstructionV *> savedpc, /* `savedpc' of current function */
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StkId stack_last, /* last free slot in the stack */
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StkId stack); /* stack base */
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LUAVM_SHUFFLE4(;,
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CallInfo *end_ci, /* points after end of ci array*/
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CallInfo *base_ci, /* array of CallInfo's */
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int stacksize,
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int size_ci); /* size of array `base_ci' */
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LUAVM_SHUFFLE2(;,
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unsigned short nCcalls, /* number of nested C calls */
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unsigned short baseCcalls); /* nested C calls when resuming coroutine */
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LUAVM_SHUFFLE2(;,
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lu_byte hookmask,
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lu_byte allowhook);
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LUAVM_SHUFFLE9(;,
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int basehookcount,
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int hookcount,
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lua_Hook hook,
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TValue l_gt, /* table of globals */
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TValue env, /* temporary place for environments */
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GCObject *openupval, /* list of open upvalues in this stack */
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GCObject *gclist,
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struct lua_longjmp *errorJmp, /* current error recover point */
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ptrdiff_t errfunc); /* current error handling function (stack index) */
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};
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#define G(L) (L->l_G)
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/*
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** Union of all collectable objects
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*/
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union GCObject {
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GCheader gch;
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union TString ts;
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union Udata u;
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union Closure cl;
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struct Table h;
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struct Proto p;
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struct UpVal uv;
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struct lua_State th; /* thread */
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};
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/* macros to convert a GCObject into a specific value */
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#define rawgco2ts(o) check_exp((o)->gch.tt == LUA_TSTRING, &((o)->ts))
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#define gco2ts(o) (&rawgco2ts(o)->tsv)
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#define rawgco2u(o) check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u))
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#define gco2u(o) (&rawgco2u(o)->uv)
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#define gco2cl(o) check_exp((o)->gch.tt == LUA_TFUNCTION, &((o)->cl))
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#define gco2h(o) check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h))
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#define gco2p(o) check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p))
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#define gco2uv(o) check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv))
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#define ngcotouv(o) \
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check_exp((o) == NULL || (o)->gch.tt == LUA_TUPVAL, &((o)->uv))
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#define gco2th(o) check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th))
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/* macro to convert any Lua object into a GCObject */
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#define obj2gco(v) (cast(GCObject *, (v)))
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LUAI_FUNC lua_State *luaE_newthread (lua_State *L);
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LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);
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#endif
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