Files
watrbx-game-engine/Win/UserInputUtil.h
T
2025-09-18 17:55:52 -04:00

73 lines
2.4 KiB
C++

#pragma once
#include "V8DataModel/InputObject.h"
#include "G3D/Vector2.h"
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
class UserInputUtil
{
private:
static void wrapMouseBorder(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition,
const G3D::Vector2& windowSize,
const int borderWidth,
const float creepFactor);
public:
typedef BYTE DiKeys[256];
static const float HybridSensitivity;
static const float MouseTug;
static RBX::ModCode createModCode(const DiKeys& diKeys);
static RBX::InputObject::UserInputState msgToEventState(UINT uMsg);
static RBX::InputObject::UserInputType msgToEventType(UINT uMsg);
static DWORD keyCodeToDirectInput(RBX::KeyCode keyCode);
static RBX::KeyCode directInputToKeyCode(DWORD diKey);
static DWORD keyCodeToVK(RBX::KeyCode diKey);
static G3D::Vector2 didodToVector2(const DIDEVICEOBJECTDATA& didod);
static bool isCtrlDown(RBX::ModCode modCode);
static void wrapMouseNone(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition);
static void wrapFullScreen(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition,
const G3D::Vector2& windowSize);
static void wrapMouseHorizontalTransition(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition,
const G3D::Vector2& windowSize);
static void wrapMouseBorderLock(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition,
const G3D::Vector2& windowSize);
static void wrapMouseBorderTransition(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition,
const G3D::Vector2& windowSize);
static void wrapMouseCenter(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition);
static void wrapMousePos(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition,
const G3D::Vector2& windowSize,
G3D::Vector2& posToWrapTo,
bool autoMoveMouse);
static void wrapMouseHorizontalCenter(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition);
};