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https://github.com/copyrighttxt/watrbx-game-engine.git
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85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
#pragma once
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#include "Util/KeyCode.h"
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#include "V8DataModel/InputObject.h"
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#include "rbx/debug.h"
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#include "G3D/Vector2.h"
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#define DIRECTINPUT_VERSION 0x0800
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#define WM_KEYUP 0
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#define WM_KEYDOWN 1
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#define WM_SETFOCUS 10
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#define WM_KILLFOCUS 11
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#define GET_X_LPARAM(l) ((short)(l & 0x0000FFFF))
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#define GET_Y_LPARAM(l) ((short)((l & 0xFFFF0000) >> 16))
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#define MAKEXYLPARAM(x, y) (((unsigned short) x) | ((unsigned short) y) << 16)
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class UserInputUtil
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{
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private:
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static void wrapMouseBorder(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition,
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const G3D::Vector2& windowSize,
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const int borderWidth,
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const float creepFactor);
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public:
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typedef uint8_t DiKeys[256];
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static const float HybridSensitivity;
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static const float MouseTug;
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static RBX::ModCode createModCode(const DiKeys& diKeys);
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static RBX::InputObject::UserInputType msgToEventType(unsigned int uMsg);
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static RBX::InputObject::UserInputState msgToEventState(unsigned int uMsg);
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static DWORD keyCodeToDirectInput(RBX::KeyCode keyCode);
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static RBX::KeyCode directInputToKeyCode(DWORD diKey);
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static DWORD keyCodeToVK(RBX::KeyCode diKey);
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// static G3D::Vector2 didodToVector2(const DIDEVICEOBJECTDATA& didod);
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//
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static void wrapMouseNone(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition);
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static void wrapFullScreen(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition,
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const G3D::Vector2& windowSize);
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static void wrapMouseHorizontalTransition(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition,
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const G3D::Vector2& windowSize);
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static void wrapMouseBorderLock(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition,
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const G3D::Vector2& windowSize);
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static void wrapMouseBorderTransition(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition,
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const G3D::Vector2& windowSize);
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static void wrapMouseCenter(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition);
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static void wrapMouseHorizontalCenter(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition);
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static void wrapMousePos(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition,
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const G3D::Vector2& windowSize,
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G3D::Vector2& posToWrapTo,
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bool autoMoveMouse);
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};
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