Files
watrbx-game-engine/Rendering/GfxBase/AdornBillboarder.cpp
T
2025-09-18 17:55:52 -04:00

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1.9 KiB
C++

#include "GfxBase/AdornBillboarder.h"
#include "GfxBase/ViewportBillboarder.h"
#include "V8DataModel/Camera.h"
namespace RBX {
AdornBillboarder::AdornBillboarder(Adorn* parent, const ViewportBillboarder& viewportBillboarder)
: parent(parent)
, viewport(viewportBillboarder.getViewport())
, alwaysOnTop(viewportBillboarder.alwaysOnTop)
{
parent->setObjectToWorldMatrix(viewportBillboarder.getCoordinateFrame());
}
AdornBillboarder::AdornBillboarder(Adorn* parent, const Rect2D& viewport, const CoordinateFrame& transform, bool alwaysOnTop)
: parent(parent)
, viewport(viewport)
, alwaysOnTop(alwaysOnTop)
{
parent->setObjectToWorldMatrix(transform);
}
Rect2D AdornBillboarder::getViewport() const
{
return viewport;
}
void AdornBillboarder::line2d(const Vector2& p0, const Vector2& p1, const Color4& color)
{
Vector3 p03D = Vector3(p0, 0);
Vector3 p13D = Vector3(p1, 0);
p03D.y *= -1;
p13D.y *= -1;
parent->line3d(p03D, p13D, color);
}
void AdornBillboarder::rect2dImpl(
const Vector2& x0y0, const Vector2& x1y0, const Vector2& x0y1, const Vector2& x1y1,
const Vector2& tex0, const Vector2& tex1, const Color4 & color)
{
Vector3 px0y0(x0y0, 0);
Vector3 px1y0(x1y0, 0);
Vector3 px0y1(x0y1, 0);
Vector3 px1y1(x1y1, 0);
px0y1.y *= -1;
px1y1.y *= -1;
px0y0.y *= -1;
px1y0.y *= -1;
parent->quad(px0y0, px1y0, px0y1, px1y1, color, tex0, tex1, 0, alwaysOnTop);
}
void AdornBillboarder::convexPolygon2d(
const Vector2* v,
int countv,
const Color4& color)
{
#ifdef _WIN32
Vector3* v3d = (Vector3*)_alloca(sizeof(Vector3) * countv);
#else
Vector3* v3d = (Vector3*)alloca(sizeof(Vector3) * countv);
#endif
for(int i = 0; i < countv; ++i)
{
v3d[i] = Vector3(v[i].x, -v[i].y, 0); /*neg y : convert from ui space (0,0 top left) to math space */
}
parent->convexPolygon(v3d, countv, color);
}
}