mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
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44 lines
870 B
C++
44 lines
870 B
C++
#pragma once
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#include "Item.h"
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#include "Replicator.h"
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#include "Streaming.h"
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#include <boost/scoped_ptr.hpp>
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namespace RBX {
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class Instance;
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namespace Network {
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class DeserializedDeleteInstanceItem : public DeserializedItem
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{
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public:
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RBX::Guid::Data id;
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DeserializedDeleteInstanceItem();
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~DeserializedDeleteInstanceItem() {}
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/*implement*/ void process(Replicator& replicator);
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};
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class Replicator::DeleteInstanceItem : public PooledItem
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{
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const IdSerializer::Id id;
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struct InstanceDetails
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{
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std::string className;
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std::string guid;
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};
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boost::scoped_ptr<InstanceDetails> details;
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public:
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DeleteInstanceItem(Replicator* replicator, const shared_ptr<const Instance>& instance);
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/*implement*/ virtual bool write(RakNet::BitStream& bitStream);
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static shared_ptr<DeserializedItem> read(Replicator& replicator, RakNet::BitStream& bitStream);
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};
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}
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}
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