Files
watrbx-game-engine/Microsoft.Xbox.Samples.NetworkMesh/Mesh/UserMeshConnectionPropertyBag.cpp
T
2025-09-18 17:55:52 -04:00

30 lines
737 B
C++

#include "pch.h"
#include "UserMeshConnectionPropertyBag.h"
using namespace Microsoft::Xbox::Samples::NetworkMesh;
using namespace Windows::Foundation;
namespace Microsoft {
namespace Xbox {
namespace Samples {
namespace NetworkMesh {
UserMeshConnectionPropertyBag::UserMeshConnectionPropertyBag(Platform::String^ xboxUserId) :
m_xboxUserid(xboxUserId),
m_isUserAckedReceived(false)
{
}
bool UserMeshConnectionPropertyBag::IsUserAckedReceived()
{
Concurrency::critical_section::scoped_lock lock(m_stateLock);
return m_isUserAckedReceived;
}
void UserMeshConnectionPropertyBag::SetUserAckedReceived(bool val)
{
Concurrency::critical_section::scoped_lock lock(m_stateLock);
m_isUserAckedReceived = val;
}
}}}}