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https://github.com/copyrighttxt/watrbx-game-engine.git
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70 lines
1.1 KiB
C
70 lines
1.1 KiB
C
#ifndef __sgDefs__
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#define __sgDefs__
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#define SG_PLATFORM_WINDOWS 0
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#define SG_PLATFORM_MAC 1
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#define SG_PLATFORM_IOS 2
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#define SG_CURRENT_PLATFORM SG_PLATFORM_WINDOWS
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#if (SG_CURRENT_PLATFORM==SG_PLATFORM_WINDOWS)
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#ifndef sgCore_API
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#define sgCore_API __declspec(dllimport)
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#else
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#undef sgCore_API
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#define sgCore_API __declspec(dllexport)
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#endif
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#else
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#define sgCore_API
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#endif
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// ROBLOX change
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//#if (SG_CURRENT_PLATFORM!=SG_PLATFORM_IOS)
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//typedef double sgFloat;
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typedef float sgFloat;
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typedef struct
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{
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sgFloat x;
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sgFloat y;
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sgFloat z;
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} SG_POINT;
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typedef struct
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{
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sgFloat x;
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sgFloat y;
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sgFloat z;
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sgFloat r;
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sgFloat g;
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sgFloat b;
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} SG_VERT;
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#define SG_VECTOR SG_POINT
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typedef struct
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{
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SG_POINT p1;
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SG_POINT p2;
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} SG_LINE;
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typedef void* SG_OBJ_HANDLE;
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typedef void(*SG_DRAW_LINE_FUNC)(SG_POINT*,SG_POINT*);
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struct SG_USER_DYNAMIC_DATA
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{
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virtual void Finalize() =0;
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};
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void* sgPrivateAccess(int, void*, void*);
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#define PRIVATE_ACCESS friend void* sgPrivateAccess(int, void*, void*);
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#endif
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