Files
watrbx-game-engine/App/v8world/RightAngleRampPoly.cpp
T
2025-09-18 17:55:52 -04:00

81 lines
1.5 KiB
C++

#include "stdafx.h"
#include "V8World/RightAngleRampPoly.h"
#include "V8World/Mesh.h"
#include "V8World/GeometryPool.h"
#include "V8World/RightAngleRampMesh.h"
#include "Util/Math.h"
namespace RBX {
void RightAngleRampPoly::buildMesh()
{
Vector3 key = getSize();
aRightAngleRampMesh = RightAngleRampMeshPool::getToken(key);
mesh = aRightAngleRampMesh->getMesh();
}
Matrix3 RightAngleRampPoly::getMoment(float mass) const
{
Vector3 size = getSize();
float area = 2 * (size.x * size.y + size.y * size.z + size.z * size.x);
Vector3 I;
for (int i = 0; i < 3; i++) {
int j = (i + 1) % 3;
int k = (i + 2) % 3;
float x = size[i]; // main axis;
float y = size[j];
float z = size[k];
float Ix = (mass / (2.0f * area)) * ( (y*y*y*z/3.0f)
+ (y*z*z*z/3.0f)
+ (x*y*z*z)
+ (x*y*y*y/3.0f)
+ (x*y*y*z)
+ (x*z*z*z/3.0f) );
I[i] = Ix;
}
return Math::fromDiagonal(I);
}
Vector3 RightAngleRampPoly::getCofmOffset( void ) const
{
return aRightAngleRampMesh->GetLocalCofMFromMesh();
}
size_t RightAngleRampPoly::getFaceFromLegacyNormalId( const NormalId nId ) const
{
size_t faceId = -1;
switch(nId)
{
case NORM_X:
default:
faceId = -1;
break;
case NORM_X_NEG:
faceId = 3;
break;
case NORM_Y:
faceId = 1;
break;
case NORM_Y_NEG:
faceId = 0;
break;
case NORM_Z:
faceId = 2;
break;
case NORM_Z_NEG:
faceId = 5;
break;
}
return faceId;
}
} // namespace RBX