Files
watrbx-game-engine/App/v8world/BulletShapeContact.cpp
T
2025-09-18 17:55:52 -04:00

285 lines
8.0 KiB
C++

/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "V8World/BulletShapeContact.h"
#include "V8Kernel/BulletShapeConnectors.h"
#include "V8Kernel/Kernel.h"
#include "V8World/Primitive.h"
#include "V8World/World.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
#include "btBulletCollisionCommon.h"
#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
namespace RBX {
BulletShapeContact::BulletShapeContact(Primitive* p0, Primitive* p1, World* contactWorld) : Contact(p0, p1)
, bulletManifold(NULL)
, bulletNPAlgorithm(NULL)
, world(contactWorld)
{
}
BulletShapeContact::~BulletShapeContact()
{
deleteConnectors(polyConnectors);
if (bulletNPAlgorithm)
{
bulletNPAlgorithm->~btCollisionAlgorithm();
world->getBulletCollisionDispatcher()->freeCollisionAlgorithm(bulletNPAlgorithm);
}
RBXASSERT(polyConnectors.size() == 0);
}
ContactConnector* BulletShapeContact::getConnector(int i)
{
return polyConnectors[i];
}
void BulletShapeContact::deleteAllConnectors()
{
deleteConnectors(polyConnectors);
}
void BulletShapeContact::deleteConnectors(BulletConnectorArray& deleteConnectors)
{
removeAllConnectorsFromKernel();
for (size_t i = 0; i < deleteConnectors.size(); ++i) {
RBXASSERT(!deleteConnectors[i]->isInKernel());
delete deleteConnectors[i];
}
deleteConnectors.fastClear();
}
void BulletShapeContact::removeAllConnectorsFromKernel()
{
Kernel* kernel = NULL;
for (size_t i = 0; i < polyConnectors.size(); ++i) {
if (polyConnectors[i]->isInKernel()) {
kernel = kernel ? kernel : getKernel(); // small optimization - getKernel walks the IPipelines
kernel->removeConnector(polyConnectors[i]);
}
}
}
void BulletShapeContact::putAllConnectorsInKernel()
{
Kernel* kernel = NULL;
for (size_t i = 0; i < polyConnectors.size(); ++i) {
//if (!polyConnectors[i]->isInKernel() &&
// polyConnectors[i]->getContactPoint().length < -ContactConnector::overlapGoal()) {
if (!polyConnectors[i]->isInKernel())
{
kernel = kernel ? kernel : getKernel(); // small optimization - getKernel walks the IPipelines
kernel->insertConnector(polyConnectors[i]);
}
}
}
bool BulletShapeContact::stepContact()
{
if (computeIsColliding(0.0f)) {
if (inKernel()) {
putAllConnectorsInKernel();
}
return true;
}
else {
removeAllConnectorsFromKernel();
return false;
}
}
void BulletShapeContact::invalidateContactCache()
{
deleteAllConnectors();
if (bulletNPAlgorithm)
{
btManifoldArray manifoldArray;
bulletNPAlgorithm->getAllContactManifolds(manifoldArray);
for (int i = 0; i < manifoldArray.size(); ++i)
manifoldArray[i]->clearManifold();
}
}
bool BulletShapeContact::computeIsColliding(float overlapIgnored)
{
updateClosestFeatures();
if (polyConnectors.size() > 0)
{
float overlap = worstFeatureOverlap();
if (overlap > overlapIgnored)
{
return true;
}
}
return false;
}
void BulletShapeContact::updateClosestFeatures()
{
BulletConnectorArray newConnectors;
findClosestFeatures(newConnectors);
matchClosestFeatures(newConnectors);
deleteConnectors(polyConnectors); // any remaining not matched
// set bullet's manifold point references back to roblox kernel connectors
for (size_t i = 0; i < newConnectors.size(); ++i)
{
btManifoldArray manifoldArray;
bulletNPAlgorithm->getAllContactManifolds(manifoldArray);
int manIndex = newConnectors[i]->getBulletManifoldIndex();
int ptIndex = newConnectors[i]->getBulletPointCacheIndex();
manifoldArray[manIndex]->getContactPoint(ptIndex).m_userPersistentData = newConnectors[i];
}
polyConnectors = newConnectors; // transfer over the pointers
updateContactPoints();
}
float BulletShapeContact::worstFeatureOverlap()
{
float worstOverlap = -FLT_MAX; // i.e. not overlapping
RBXASSERT(polyConnectors.size() > 0);
for (size_t i = 0; i < polyConnectors.size(); ++i) { // may not have any overlapping features!
float overlap = polyConnectors[i]->computeOverlap(); // computeLength returns negative
worstOverlap = std::max(worstOverlap, overlap);
}
return worstOverlap;
}
void BulletShapeContact::matchClosestFeatures(BulletConnectorArray& newConnectors)
{
for (size_t i = 0; i < newConnectors.size(); ++i) {
if (BulletShapeConnector* match = matchClosestFeature(newConnectors[i])) {
delete newConnectors[i];
newConnectors.replace(i, match);
}
}
}
BulletShapeConnector* BulletShapeContact::matchClosestFeature(BulletShapeConnector* newConnector)
{
for (size_t i = 0; i < polyConnectors.size(); ++i) {
BulletShapeConnector* answer = polyConnectors[i];
if (BulletShapeConnector::match(answer, newConnector)) {
polyConnectors.fastRemove(i);
return answer;
}
}
return NULL;
}
void BulletShapeContact::updateContactPoints()
{
for (size_t i = 0; i < polyConnectors.size(); ++i)
{
polyConnectors[i]->findValidContactAfterNarrowphase();
}
}
BulletShapeConnector* BulletShapeContact::newBulletShapeConnector(btCollisionObject* bulletColObj0, btCollisionObject* bulletColObj1,
btCollisionAlgorithm* algo, int manifoldIndex, int contactIndex, bool swapped = false)
{
if(contactParams)
{
return new BulletShapeConnector(getPrimitive(0)->getBody(),
getPrimitive(1)->getBody(),
*contactParams,
bulletColObj0,
bulletColObj1,
algo,
manifoldIndex,
contactIndex
); // id of this face
}
else
return NULL;
}
void BulletShapeContact::findClosestFeatures(BulletConnectorArray& newConnectors)
{
if(!contactParams)
generateDataForMovingAssemblyStage();
// Early out if CFrame is invalid
if (Math::isNanInfVector3(getPrimitive(0)->getCoordinateFrame().translation) || Math::isNanInfVector3(getPrimitive(1)->getCoordinateFrame().translation))
return;
getPrimitive(0)->updateBulletCollisionObject();
getPrimitive(1)->updateBulletCollisionObject();
btManifoldArray manifoldArray;
computeManifoldsWithBulletNarrowPhase(manifoldArray);
int totalNumConnectors = 0;
for (int i = 0; i < manifoldArray.size(); i++)
{
for (int j = 0; j < manifoldArray[i]->getNumContacts(); j++)
{
bool valid = manifoldArray[i]->validContactDistance(manifoldArray[i]->getContactPoint(j));
float dis = manifoldArray[i]->getContactPoint(j).getDistance();
if (valid && dis < 0.0f)
{
RBXASSERT(totalNumConnectors < BULLET_CONTACT_ARRAY_SIZE);
if (totalNumConnectors < BULLET_CONTACT_ARRAY_SIZE)
{
BulletShapeConnector* cylConn = newBulletShapeConnector(getPrimitive(0)->getGeometry()->getBulletCollisionObject(),
getPrimitive(1)->getGeometry()->getBulletCollisionObject(),
bulletNPAlgorithm, i, j);
if (cylConn)
{
newConnectors.push_back(cylConn);
}
}
}
}
}
}
void BulletShapeContact::computeManifoldsWithBulletNarrowPhase(btManifoldArray& manifoldArray)
{
btCollisionDispatcher* dispatcher;
dispatcher = world->getBulletCollisionDispatcher();
btCollisionObject* colObj0 = getPrimitive(0)->getGeometry()->getBulletCollisionObject();
btCollisionObject* colObj1 = getPrimitive(1)->getGeometry()->getBulletCollisionObject();
btCollisionObjectWrapper obj0Wrap(0, colObj0->getCollisionShape(), colObj0, colObj0->getWorldTransform(), -1, -1);
btCollisionObjectWrapper obj1Wrap(0, colObj1->getCollisionShape(), colObj1, colObj1->getWorldTransform(), -1, -1);
if (!bulletNPAlgorithm)
bulletNPAlgorithm = dispatcher->findAlgorithm(&obj0Wrap,&obj1Wrap);
btManifoldResult contactPointResult(&obj0Wrap, &obj1Wrap);
btDispatcherInfo disInfo;
bulletNPAlgorithm->processCollision(&obj0Wrap, &obj1Wrap, disInfo, &contactPointResult);
bulletNPAlgorithm->getAllContactManifolds(manifoldArray);
if (colObj0->getCollisionShape()->getShapeType() == GIMPACT_SHAPE_PROXYTYPE ||
colObj1->getCollisionShape()->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
{
//GImpact collision algorithm should only yield 1 Manifold
RBXASSERT(manifoldArray.size() <= 1);
if (manifoldArray.size())
{
manifoldArray[0]->refreshContactPoints(colObj0->getWorldTransform(), colObj1->getWorldTransform());
}
}
}
} // namespace