Files
watrbx-game-engine/App/v8datamodel/SkateboardController.cpp
T
2025-09-18 17:55:52 -04:00

177 lines
4.6 KiB
C++

/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "V8DataModel/SkateboardController.h"
#include "V8DataModel/UserController.h"
#include "V8DataModel/PVInstance.h"
#include "V8DataModel/Camera.h"
#include "V8DataModel/Workspace.h"
#include "V8DataModel/SkateboardPlatform.h"
#include "V8DataModel/UserInputService.h"
#include "Network/Players.h"
#include "Humanoid/Humanoid.h"
#include "V8tree/Service.h"
#include "Util/UserInputBase.h"
#include "Util/Math.h"
#include "Util/NavKeys.h"
namespace RBX {
const char* const sSkateboardController = "SkateboardController";
REFLECTION_BEGIN();
static const Reflection::PropDescriptor<SkateboardController, float> propThrottle("Throttle", "Axes", &SkateboardController::getThrottle, NULL, Reflection::PropertyDescriptor::UI);
static const Reflection::PropDescriptor<SkateboardController, float> propSteer("Steer", "Axes", &SkateboardController::getSteer, NULL, Reflection::PropertyDescriptor::UI);
static Reflection::EventDesc<SkateboardController, void(std::string)> event_AxisChanged(&SkateboardController::axisChangedSignal, "AxisChanged", "axis");
REFLECTION_END();
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
SkateboardController::SkateboardController()
{
this->setName("SkateboardController");
}
void SkateboardController::onSteppedTouchInput()
{
shared_ptr<SkateboardPlatform> skatePlatform = skateboardPlatform.lock();
if(!skatePlatform)
return;
Humanoid* localHumanoid = skatePlatform->getControllingHumanoid();
if(!localHumanoid)
return;
UserInputService* userInputService = ServiceProvider::find<UserInputService>(this);
// todo: remove getWalkDirection call when everything uses moveDirection
Vector3 moveDirection = localHumanoid->getWalkDirection();
Vector2 movementVector = Vector2::zero();
if (moveDirection != Vector3::zero())
{
movementVector = userInputService->getInputWalkDirection();
movementVector /= userInputService->getMaxInputWalkValue();
}
else
{
moveDirection = localHumanoid->getRawMovementVector();
movementVector = Vector2(moveDirection.x,moveDirection.z);
}
if(moveDirection != Vector3::zero())
{
if( movementVector.y > 0)
setThrottle(-1);
else if( movementVector.y < 0 )
setThrottle(1);
if( movementVector.x < -0.2 )
setSteer(-1);
else if( movementVector.x > 0.2 )
setSteer(1);
}
else
{
setThrottle(0);
setSteer(0);
}
}
void SkateboardController::onSteppedKeyboardInput()
{
const UserInputBase* hardwareDevice = getHardwareDevice();
if (!hardwareDevice)
return;
NavKeys nav;
if(DataModel* dm = DataModel::get(this))
hardwareDevice->getNavKeys(nav,dm->getSharedSuppressNavKeys());
int forwardBackward = nav.forwardBackwardArrow() + nav.forwardBackwardASDW();
int leftRight = nav.leftRightArrow() + nav.leftRightASDW();
setThrottle((float)forwardBackward);
setSteer((float)-leftRight);
if(isButtonBound(JUMP))
{
setButton(JUMP, nav.space);
}
else
{
// not bound, pass through.
shared_ptr<SkateboardPlatform> sp = skateboardPlatform.lock();
if(sp)
{
Humanoid* localHumanoid = sp->getControllingHumanoid();
if(localHumanoid)
{
localHumanoid->setJump(nav.space);
}
}
}
bool backspaceKeyDown = nav.backspace;
setButton(DISMOUNT, backspaceKeyDown);
// do a dismount regardless of what script says.
if(backspaceKeyDown)
{
shared_ptr<SkateboardPlatform> sp = skateboardPlatform.lock();
if(sp)
{
Humanoid* localHumanoid = sp->getControllingHumanoid();
if(localHumanoid)
{
localHumanoid->setJump(true);
}
}
}
}
void SkateboardController::onStepped(const Stepped& event)
{
UserInputService* userInputService = ServiceProvider::find<UserInputService>(this);
if(userInputService->getTouchEnabled())
onSteppedTouchInput();
if(userInputService->getKeyboardEnabled())
onSteppedKeyboardInput();
}
void SkateboardController::setThrottle(float value)
{
if(throttle != value)
{
throttle = value;
axisChangedSignal("Throttle");
}
}
void SkateboardController::setSteer(float value)
{
if(steer != value)
{
steer = value;
axisChangedSignal("Steer");
}
}
void SkateboardController::setSkateboardPlatform(SkateboardPlatform* value)
{
RBXASSERT(skateboardPlatform.expired());
skateboardPlatform = shared_from<SkateboardPlatform>(value);
}
} // namespace