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watrbx-game-engine/App/v8datamodel/ParallelRampInstance.cpp
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2025-09-18 17:55:52 -04:00

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C++

/* Copyright 2003-2009 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "V8DataModel/ParallelRampInstance.h"
#include "V8World/ParallelRampPoly.h"
#include "V8World/Primitive.h"
#ifdef _PRISM_PYRAMID_
namespace RBX
{
const char* const sParallelRamp = "ParallelRampPart";
using namespace Reflection;
const char* category_ParallelRamp = "Part ";
static const Vector3 InitialParallelRampPartSize = Vector3(4.0, 4.0, 2.0);
ParallelRampInstance::ParallelRampInstance() : DescribedNonCreatable<ParallelRampInstance, PartInstance, sParallelRamp>(InitialParallelRampPartSize)
{
setName("ParallelRamp");
Primitive* myPrim = this->getPartPrimitive();
myPrim->setGeometryType(Geometry::GEOMETRY_PARALLELRAMP);
myPrim->setSurfaceType(NORM_X, UNIVERSAL);
myPrim->setSurfaceType(NORM_X_NEG, UNIVERSAL);
myPrim->setSurfaceType(NORM_Y, NO_SURFACE);
myPrim->setSurfaceType(NORM_Y_NEG, NO_SURFACE);
shouldRenderSetDirty();
}
ParallelRampInstance::~ParallelRampInstance()
{
}
}//namespace
#endif // _PRISM_PYRAMID_