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watrbx-game-engine/App/util/AnimationId.cpp
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2025-09-18 17:55:52 -04:00

98 lines
2.4 KiB
C++

/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "V8DataModel/ContentProvider.h"
#include "Util/AnimationId.h"
#include "V8DataModel/Workspace.h"
#include "V8DataModel/Camera.h"
#include "util/standardout.h"
namespace RBX {
// TODO: Refactor: It is a little ugly to have to implement these 6 functions for each "ContentID" derived class
// Potentially we can template this a little. Maybe define a templated ContentIDPropDescriptor or something.
template<>
std::string StringConverter<AnimationId>::convertToString(const AnimationId& value)
{
return value.toString();
}
template<>
bool StringConverter<AnimationId>::convertToValue(const std::string& text, AnimationId& value)
{
value = text;
return true;
}
namespace Reflection {
template<>
const Type& Type::getSingleton<RBX::AnimationId>()
{
return Type::singleton<ContentId>();
}
template<>
void TypedPropertyDescriptor<RBX::AnimationId>::readValue(DescribedBase* instance, const XmlElement* element, IReferenceBinder& binder) const
{
if (!element->isXsiNil())
{
ContentId value;
if (element->getValue(value))
setValue(instance, value);
}
}
template<>
void TypedPropertyDescriptor<RBX::AnimationId>::writeValue(const DescribedBase* instance, XmlElement* element) const
{
element->setValue(ContentId(getValue(instance)));
}
template<>
RBX::AnimationId& Variant::convert<AnimationId>(void)
{
if (_type->isType<std::string>())
{
value = RBX::AnimationId(cast<std::string>());
_type = &Type::singleton<AnimationId>();
}
return genericConvert<RBX::AnimationId>();
}
template<>
int TypedPropertyDescriptor<RBX::AnimationId>::getDataSize(const DescribedBase* instance) const
{
return sizeof(RBX::AnimationId) + getValue(instance).toString().size();
}
template<>
bool TypedPropertyDescriptor<RBX::AnimationId>::hasStringValue() const {
return true;
}
template<>
std::string TypedPropertyDescriptor<RBX::AnimationId>::getStringValue(const DescribedBase* instance) const{
return StringConverter<RBX::AnimationId>::convertToString(getValue(instance));
}
template<>
bool TypedPropertyDescriptor<RBX::AnimationId>::setStringValue(DescribedBase* instance, const std::string& text) const {
RBX::AnimationId value;
if (StringConverter<RBX::AnimationId>::convertToValue(text, value))
{
setValue(instance, value);
return true;
}
else
return false;
}
} // namespace Reflection
} // namespace RBX