Files
watrbx-game-engine/App/script/LuaVMDummy.cpp
T
2025-09-18 17:55:52 -04:00

175 lines
3.9 KiB
C++

#include "stdafx.h"
#include "script/LuaVM.h"
#include "util/ProtectedString.h"
#define LUAVM_COMPILER
#include "../Lua-5.1.4/src/lcode.c"
#include "../Lua-5.1.4/src/lparser.c"
#include "../Lua-5.1.4/src/lauxlib.h"
#include "../Lua-5.1.4/src/lopcodes.h"
struct LoadS
{
const char *s;
size_t size;
};
static const char* getS(lua_State *L, void *ud, size_t *size)
{
LoadS *ls = (LoadS *)ud;
(void)L;
if (ls->size == 0) return NULL;
*size = ls->size;
ls->size = 0;
return ls->s;
}
#ifndef RBX_STUDIO_BUILD
static uint32_t rbxDaxEncodeOp(uint32_t x, uint32_t mulEven, uint32_t addEven, uint32_t mulOdd, uint32_t addOdd)
{
uint32_t result = 0;
uint32_t mask = 1;
for (size_t i = 0; i < 8*sizeof(uint32_t); ++i)
{
uint32_t bitDesired = mask & x;
uint32_t bitOdd = mask & (result*mulOdd + addOdd);
uint32_t bitEven = mask & (result*mulEven + addEven);
if ((bitEven ^ bitOdd) != bitDesired)
{
result |= mask;
}
mask <<= 1;
}
return result;
}
#endif
namespace LuaVM
{
std::string compile(const std::string& source)
{
return "";
}
std::string compileLegacy(const std::string& source)
{
return "";
}
// This function is here to allow the unit tests to work.
// The unit tests are treated as desktop, but don't serialize the code.
//
// Server/Mobile runs unobfuscated code.
//
// Desktop runs obfuscated code that was serialized
//
// Studio runs/compiles unobfuscated code.
static void finalize(Proto* p, RbxOpEncoder encode, unsigned int ckey)
{
#ifndef RBX_STUDIO_BUILD
lua_assert(ckey);
// encode bytecode
for (int i = 0; i < p->sizecode; ++i)
p->code[i].v = encode(p->code[i].v, i, ckey);
// lineinfo was previously encoded.
for (int i = 0; i < p->sizep; ++i)
finalize(p->p[i], encode, ckey);
#endif
}
int load(lua_State* L, const RBX::ProtectedString& source, const char* chunkname, unsigned int modkey)
{
const std::string& code = source.getSource();
LoadS ls = { code.c_str(), code.size() };
int err = lua_load(L, getS, &ls, chunkname);
if (err == 0)
{
const LClosure* cl = static_cast<const LClosure*>(lua_topointer(L, -1));
finalize(cl->p, rbxDaxEncode, modkey);
}
return err;
}
unsigned int getKey()
{
return LUAVM_KEY_DUMMY;
}
std::string compileCore(const std::string& source)
{
return "";
}
unsigned int getKeyCore()
{
return LUAVM_KEY_DUMMY;
}
unsigned int getModKeyCore()
{
return LUAVM_MODKEY_DUMMY;
}
bool useSecureReplication()
{
return false;
}
bool canCompileScripts()
{
return true;
}
std::string getBytecodeCore(const std::string& name)
{
return "";
}
boost::unordered_map<std::string, std::string> getBytecodeCoreModules()
{
return boost::unordered_map<std::string, std::string>();
}
unsigned int rbxOldEncode(unsigned int i, int pc, unsigned int key)
{
return i;
}
// code duplication...
unsigned int rbxDaxEncode(unsigned int i, int pc, unsigned int key)
{
#ifndef RBX_STUDIO_BUILD
Instruction enc = i;
Instruction op = GET_OPCODE(i);
switch (op) {
case OP_CALL:
case OP_TAILCALL:
case OP_RETURN:
case OP_CLOSURE:
enc = rbxDaxEncodeOp(i, LUAVM_DAX_ME, pc, LUAVM_DAX_MO, LUAVM_DAX_AO);
SET_OPCODE(enc, op);
break;
case OP_MOVE:
SETARG_C(enc, (pc|1)); // non-zero
break;
default:
break;
}
return LUAVM_ENCODEINSN(enc, key);
#else
return i;
#endif
}
}