mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-04 20:57:49 +00:00
32 lines
673 B
C++
32 lines
673 B
C++
#pragma once
|
|
|
|
#include <sstream>
|
|
|
|
namespace RBX {
|
|
|
|
struct Base64BinaryOutputStream {
|
|
private:
|
|
static const char* kTranslateToBase64;
|
|
|
|
std::ostringstream result;
|
|
unsigned char buffer;
|
|
size_t bitsUsed;
|
|
|
|
public:
|
|
|
|
Base64BinaryOutputStream();
|
|
|
|
// NOT A REAL IMPLEMENTATION -- ONLY PRESENT TO SATISFY TEMPLATES
|
|
size_t GetNumberOfBytesUsed() const;
|
|
|
|
// numBitsToAdd must be >= 0 and <= 8. Only the character immediately
|
|
// pointed to by data will be read
|
|
void WriteBits(const unsigned char* data, size_t numBitsToAdd);
|
|
|
|
// make sure to call this method exactly once: when you will no longer
|
|
// call WriteBits again on this object.
|
|
void done(std::string* out);
|
|
};
|
|
|
|
}
|