mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 05:07:48 +00:00
982 lines
28 KiB
Lua
982 lines
28 KiB
Lua
--[[
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//FileName: ChatScript.LUA
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//Written by: Sorcus
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//Description: Code for lua side chat on ROBLOX. Supports Scrolling.
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//NOTE: If you find any bugs or inaccuracies PM Sorcus on ROBLOX or @Canavus on Twitter
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]]
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local forceChatGUI = false
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-- Utility functions + Globals
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local function WaitForChild(parent, childName)
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while parent:FindFirstChild(childName) == nil do
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parent.ChildAdded:wait(0.03)
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end
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return parent[childName]
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end
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local function typedef(obj)
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return obj
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end
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local function IsPhone()
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local cGui = Game:GetService('CoreGui')
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local rGui = WaitForChild(cGui, 'RobloxGui')
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if rGui.AbsoluteSize.Y < 600 then
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return true
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end
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return false
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end
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-- Users can use enough white spaces to spoof chatting as other players
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-- This function removes trailing and leading white spaces
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-- AFAIK, there is no reason for spam white spaces
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local function StringTrim(str,nstr)
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-- %s+ stands whitespaces
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-- We yank out any whitespaces at the begin and end of the string
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-- After that, we put a tab behind newlines
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-- That way people can't fake messages on a new line
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return str:match("^%s*(.-)%s*$"):gsub("\n","\n"..nstr)
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end
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while Game:GetService("Players").LocalPlayer == nil do wait(0.03) end
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local Player = Game:GetService("Players").LocalPlayer
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while Player.Character == nil do wait(0.03) end
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local RbxUtility = LoadLibrary('RbxUtility')
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local Gui = typedef(RbxUtility)
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local Camera = Game:GetService("Workspace").CurrentCamera
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-- Services
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local CoreGuiService = Game:GetService('CoreGui')
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local PlayersService = Game:GetService('Players')
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local DebrisService= Game:GetService('Debris')
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local GuiService = Game:GetService('GuiService')
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local inputService = game:GetService("UserInputService")
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-- Lua Enums
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local Enums do
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Enums = {}
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local EnumName = {} -- used as unique key for enum name
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local enum_mt = {
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__call = function(self,value)
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return self[value] or self[tonumber(value)]
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end;
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__index = {
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GetEnumItems = function(self)
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local t = {}
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for i,item in pairs(self) do
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if type(i) == 'number' then
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t[#t+1] = item
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end
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end
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table.sort(t,function(a,b) return a.Value < b.Value end)
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return t
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end;
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};
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__tostring = function(self)
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return "Enum." .. self[EnumName]
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end;
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}
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local item_mt = {
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__call = function(self,value)
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return value == self or value == self.Name or value == self.Value
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end;
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__tostring = function(self)
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return "Enum." .. self[EnumName] .. "." .. self.Name
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end;
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}
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function CreateEnum(enumName)
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return function(t)
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local e = {[EnumName] = enumName}
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for i,name in pairs(t) do
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local item = setmetatable({Name=name,Value=i,Enum=e,[EnumName]=enumName},item_mt)
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e[i] = item
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e[name] = item
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e[item] = item
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end
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Enums[enumName] = e
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return setmetatable(e, enum_mt)
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end
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end
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end
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---------------------------------------------------
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------------------ Input class --------------------
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local Input = {
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Mouse = Player:GetMouse(),
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Speed = 0,
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Simulating = false,
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Configuration = {
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DefaultSpeed = 1
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},
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UserIsScrolling = false
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}
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---------------------------------------------------
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------------------ Chat class --------------------
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local Chat = {
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ChatColors = {
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BrickColor.new("Bright red"),
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BrickColor.new("Bright blue"),
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BrickColor.new("Earth green"),
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BrickColor.new("Bright violet"),
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BrickColor.new("Bright orange"),
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BrickColor.new("Bright yellow"),
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BrickColor.new("Light reddish violet"),
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BrickColor.new("Brick yellow"),
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},
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Gui = nil,
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Frame = nil,
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RenderFrame = nil,
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TapToChatLabel = nil,
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ClickToChatButton = nil,
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ScrollingLock = false,
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EventListener = nil,
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-- This is actually a ring buffer
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-- Meaning at hitting the historyLength it wraps around
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-- Reuses the text objects, so chat atmost uses 100 text objects
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MessageQueue = {},
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-- Stores all the values for configuring chat
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Configuration = {
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FontSize = Enum.FontSize.Size18, -- 10 is good
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-- Also change this when you are changing the above, this is suboptimal but so is our interface to find FontSize
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NumFontSize = 12,
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HistoryLength = 20, -- stores up to 50 of the last chat messages for you to scroll through,
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Size = UDim2.new(0.38, 0, 0.20, 0),
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MessageColor = Color3.new(1, 1, 1),
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AdminMessageColor = Color3.new(1, 215/255, 0),
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XScale = 0.025,
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LifeTime = 45,
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Position = UDim2.new(0, 2, 0.05, 0),
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DefaultTweenSpeed = 0.15,
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HaltTime = 1/15, -- Why would people need to be chatting faster than every 1/15th of a second?
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},
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PreviousMessage = tick(), -- Timestamp of previous message
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-- This could be redone by just using the previous and next fields of the Queue
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-- But the iterators cause issues, will be optimized later
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SlotPositions_List = {},
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-- To precompute and store all player null strings since its an expensive process
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CachedSpaceStrings_List = {},
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MouseOnFrame = false,
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GotFocus = false,
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Messages_List = {},
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MessageThread = nil,
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Admins_List = {
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'watrbx', 'watrabi', 'VMware', 'Frantic', 'SolidSoirb', 'MugMan', 'Sword',
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},
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TempSpaceLabel = nil
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}
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---------------------------------------------------
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local function GetNameValue(pName)
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local value = 0
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for index = 1, #pName do
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local cValue = string.byte(string.sub(pName, index, index))
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local reverseIndex = #pName - index + 1
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if #pName%2 == 1 then
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reverseIndex = reverseIndex - 1
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end
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if reverseIndex%4 >= 2 then
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cValue = -cValue
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end
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value = value + cValue
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end
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return value%8
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end
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function Chat:ComputeChatColor(pName)
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return self.ChatColors[GetNameValue(pName) + 1].Color
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end
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-- This is context based scrolling
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function Chat:EnableScrolling(toggle)
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-- Genius idea gone to fail, if we switch the camera type we can effectively lock the
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-- camera and do no click scrolling
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self.MouseOnFrame = false
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if self.RenderFrame then
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self.RenderFrame.MouseEnter:connect(function()
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local character = Player.Character
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local torso = WaitForChild(character, 'Torso')
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local humanoid = WaitForChild(character, 'Humanoid')
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local head = WaitForChild(character, 'Head')
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if toggle then
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self.MouseOnFrame = true
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Camera.CameraType = 'Scriptable'
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-- Get relative position of camera and keep to it
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Spawn(function()
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local currentRelativePos = Camera.CoordinateFrame.p - torso.Position
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while Chat.MouseOnFrame do
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Camera.CoordinateFrame = CFrame.new(torso.Position + currentRelativePos, head.Position)
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wait(0.015)
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end
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end)
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end
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end)
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self.RenderFrame.MouseLeave:connect(function()
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Camera.CameraType = 'Custom'
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self.MouseOnFrame = false
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end)
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end
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end
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-- TODO: Scrolling using Mouse wheel
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function Chat:OnScroll(speed)
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if self.MouseOnFrame then
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--
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end
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end
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-- Check if we are running on a touch device
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function Chat:IsTouchDevice()
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local touchEnabled = false
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pcall(function() touchEnabled = inputService.TouchEnabled end)
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return touchEnabled
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end
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-- Scrolling
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function Chat:ScrollQueue(value)
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--[[for i = 1, #self.MessageQueue do
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if self.MessageQueue[i] then
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for _, label in pairs(self.MessageQueue[i]) do
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local next = self.MessageQueue[i].Next
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local previous = self.MessageQueue[i].Previous
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if label and label:IsA('TextLabel') or label:IsA('TextButton') then
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if value > 0 and previous and previous['Message'] then
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label.Position = previous['Message'].Position
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elseif value < 1 and next['Message'] then
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label.Position = previous['Message'].Position
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end
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end
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end
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end
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end ]]
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end
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-- Handles the rendering of the text objects in their appropriate places
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function Chat:UpdateQueue(field, diff)
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-- Have to do some sort of correction here
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for i = #self.MessageQueue, 1, -1 do
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if self.MessageQueue[i] then
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for _, label in pairs(self.MessageQueue[i]) do
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if label and type(label) ~= 'table' and type(label) ~= 'number' then
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if label:IsA('TextLabel') or label:IsA('TextButton') or label:IsA('ImageLabel') then
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if diff then
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label.Position = label.Position - UDim2.new(0, 0, diff, 0)
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else
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local yOffset = 0
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local xOffset = 20
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if label:IsA('ImageLabel') then
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yOffset = 4
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xOffset = 0
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end
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if field == self.MessageQueue[i] then
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label.Position = UDim2.new(self.Configuration.XScale, xOffset, label.Position.Y.Scale - field['Message'].Size.Y.Scale , yOffset)
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-- Just to show up popping effect for the latest message in chat
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if label:IsA('TextLabel') or label:IsA('TextButton') then
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Spawn(function()
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wait(0.05)
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while label.TextTransparency > 0 do
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label.TextTransparency = label.TextTransparency - 0.2
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wait(0.03)
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end
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if label == field['Message'] then
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label.TextStrokeTransparency = 0.6
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else
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label.TextStrokeTransparency = 1.0
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end
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end)
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else
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Spawn(function()
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wait(0.05)
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while label.ImageTransparency > 0 do
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label.ImageTransparency = label.ImageTransparency - 0.2
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wait(0.03)
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end
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end)
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end
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else
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label.Position = UDim2.new(self.Configuration.XScale, xOffset, label.Position.Y.Scale - field['Message'].Size.Y.Scale, yOffset)
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end
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if label.Position.Y.Scale < -0.01 then
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-- NOTE: Remove this fix when Textbounds is fixed
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label.Visible = false
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label:Destroy()
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end
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end
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end
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end
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end
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end
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end
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end
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function Chat:CreateScrollBar()
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-- Code for scrolling is in here, partially, but scroll bar drawing isn't drawn
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-- TODO: Implement
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end
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-- For scrolling, to see if we hit the bounds so that we can stop it from scrolling anymore
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function Chat:CheckIfInBounds(value)
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if #Chat.MessageQueue < 3 then
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return true
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end
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if value > 0 and Chat.MessageQueue[1] and Chat.MessageQueue[1]['Player'] and Chat.MessageQueue[1]['Player'].Position.Y.Scale == 0 then
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return true
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elseif value < 0 and Chat.MessageQueue[1] and Chat.MessageQueue[1]['Player'] and Chat.MessageQueue[1]['Player'].Position.Y.Scale < 0 then
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return true
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else
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return false
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end
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return false
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end
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-- This is to precompute all playerName space strings
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-- This is used to offset the message by exactly this + 2 spacestrings
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function Chat:ComputeSpaceString(pLabel)
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local nString = " "
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if not self.TempSpaceLabel then
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self.TempSpaceLabel = Gui.Create'TextButton'
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{
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Size = UDim2.new(0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y);
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FontSize = self.Configuration.FontSize;
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Parent = self.RenderFrame;
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BackgroundTransparency = 1.0;
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Text = nString;
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Name = 'SpaceButton'
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};
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else
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self.TempSpaceLabel.Text = nString
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end
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while self.TempSpaceLabel.TextBounds.X < pLabel.TextBounds.X do
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nString = nString .. " "
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self.TempSpaceLabel.Text = nString
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end
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nString = nString .. " "
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self.CachedSpaceStrings_List[pLabel.Text] = nString
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self.TempSpaceLabel.Text = ""
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return nString
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end
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-- When the playerChatted event fires
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-- The message is what the player chatted
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function Chat:UpdateChat(cPlayer, message)
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local messageField = {
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['Player'] = cPlayer,
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['Message'] = message
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}
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if coroutine.status(Chat.MessageThread) == 'dead' then
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--Chat.Messages_List = {}
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table.insert(Chat.Messages_List, messageField)
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Chat.MessageThread = coroutine.create(function()
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for i = 1, #Chat.Messages_List do
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local field = Chat.Messages_List[i]
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Chat:CreateMessage(field['Player'], field['Message'])
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end
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Chat.Messages_List = {}
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end)
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coroutine.resume(Chat.MessageThread)
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else
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table.insert(Chat.Messages_List, messageField)
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end
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end
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function Chat:RecalculateSpacing()
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--[[for i = 1, #self.MessageQueue do
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local pLabel = self.MessageQueue[i]['Player']
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local mLabel = self.MessageQueue[i]['Message']
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local prevYScale = mLabel.Size.Y.Scale
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local prevText = mLabel.Text
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mLabel.Text = prevText
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local heightField = mLabel.TextBounds.Y
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mLabel.Size = UDim2.new(1, 0, heightField/self.RenderFrame.AbsoluteSize.Y, 0)
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pLabel.Size = mLabel.Size
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local diff = mLabel.Size.Y.Scale - prevYScale
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Chat:UpdateQueue(self.MessageQueue[i], diff)
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end ]]
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end
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function Chat:ApplyFilter(str)
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--[[for _, word in pair(self.Filter_List) do
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if string.find(str, word) then
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str:gsub(word, '@#$^')
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end
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end ]]
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end
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-- NOTE: Temporarily disabled ring buffer to allow for chat to always wrap around
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function Chat:CreateMessage(cPlayer, message)
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local pName
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if not cPlayer then
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pName = ''
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else
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pName = cPlayer.Name
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end
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local pLabel,mLabel
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-- Our history stores upto 50 messages that is 100 textlabels
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-- If we ever hit the mark, which would be in every popular game btw
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-- we wrap around and reuse the labels
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if #self.MessageQueue > self.Configuration.HistoryLength then
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--[[pLabel = self.MessageQueue[#self.MessageQueue]['Player']
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mLabel = self.MessageQueue[#self.MessageQueue]['Message']
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pLabel.Text = pName .. ':'
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pLabel.Name = pName
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local pColor
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if cPlayer.Neutral then
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pLabel.TextColor3 = Chat:ComputeChatColor(pName)
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else
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pLabel.TextColor3 = cPlayer.TeamColor.Color
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end
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local nString
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if not self.CachedSpaceStrings_List[pName] then
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nString = Chat:ComputeSpaceString(pLabel)
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else
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nString = self.CachedSpaceStrings_List[pName]
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end
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mLabel.Text = ""
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mLabel.Name = pName .. " - message"
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mLabel.Text = nString .. message;
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mLabel.Parent = nil
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mLabel.Parent = self.RenderFrame
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mLabel.Position = UDim2.new(0, 0, 1, 0);
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pLabel.Position = UDim2.new(0, 0, 1, 0);]]
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-- Reinserted at the beginning, ring buffer
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self.MessageQueue[#self.MessageQueue] = nil
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end
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--else
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-- Haven't hit the mark yet, so keep creating
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local nString = ""
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pLabel = Gui.Create'ImageLabel'
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{
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Name = pName;
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Parent = self.RenderFrame;
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Size = UDim2.new(0, 14, 0, 14);
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BackgroundTransparency = 1.0;
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Position = UDim2.new(0, 0, 1, -10);
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BorderSizePixel = 0.0;
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Image = "rbxasset://textures/ui/chat_teamButton.png";
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ImageTransparency = 1.0;
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};
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local pColor
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if cPlayer.Neutral then
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pLabel.ImageColor3 = Chat:ComputeChatColor(pName)
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else
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pLabel.ImageColor3 = cPlayer.TeamColor.Color
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end
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mLabel = Gui.Create'TextLabel'
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{
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Name = pName .. ' - message';
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-- Max is 3 lines
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Size = UDim2.new(1, 0, 0.5, 0);
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TextColor3 = Chat.Configuration.MessageColor;
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Font = Enum.Font.SourceSans;
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FontSize = Chat.Configuration.FontSize;
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TextXAlignment = Enum.TextXAlignment.Left;
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TextYAlignment = Enum.TextYAlignment.Top;
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Text = ""; -- this is to stop when the engine reverts the swear words to default, which is button, ugh
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Parent = self.RenderFrame;
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TextWrapped = true;
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BackgroundTransparency = 1.0;
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TextTransparency = 1.0;
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Position = UDim2.new(0, 40, 1, 0);
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BorderSizePixel = 0.0;
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TextStrokeColor3 = Color3.new(0, 0, 0);
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TextStrokeTransparency = 0.6;
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--Active = false;
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};
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mLabel.Text = nString .. pName .. ": " .. message;
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if not pName then
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mLabel.TextColor3 = Color3.new(0, 0.4, 1.0)
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end
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--end
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for _, adminName in pairs(self.Admins_List) do
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if string.lower(adminName) == string.lower(pName) then
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mLabel.TextColor3 = self.Configuration.AdminMessageColor
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end
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end
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pLabel.Visible = true
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mLabel.Visible = true
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-- This will give beautiful multilines as well
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|
local heightField = mLabel.TextBounds.Y
|
|
|
|
mLabel.Size = UDim2.new(1, 0, heightField/self.RenderFrame.AbsoluteSize.Y, 0)
|
|
|
|
local yPixels = self.RenderFrame.AbsoluteSize.Y
|
|
local yFieldSize = mLabel.TextBounds.Y
|
|
|
|
local queueField = {}
|
|
queueField['Player'] = pLabel
|
|
queueField['Message'] = mLabel
|
|
queueField['SpawnTime'] = tick() -- Used for identifying when to make the message invisible
|
|
|
|
table.insert(self.MessageQueue, 1, queueField)
|
|
Chat:UpdateQueue(queueField)
|
|
end
|
|
|
|
function Chat:ScreenSizeChanged()
|
|
wait()
|
|
while self.Frame.AbsoluteSize.Y > 120 do
|
|
self.Frame.Size = self.Frame.Size - UDim2.new(0, 0, 0.005, 0)
|
|
end
|
|
Chat:RecalculateSpacing()
|
|
end
|
|
|
|
|
|
|
|
function Chat:FocusOnChatBar()
|
|
if self.ClickToChatButton then
|
|
self.ClickToChatButton.Visible = false
|
|
end
|
|
|
|
self.GotFocus = true
|
|
if self.Frame['Background'] then
|
|
self.Frame.Background.Visible = false
|
|
end
|
|
self.ChatBar:CaptureFocus()
|
|
end
|
|
|
|
-- For touch devices we create a button instead
|
|
function Chat:CreateTouchButton()
|
|
self.ChatTouchFrame = Gui.Create'Frame'
|
|
{
|
|
Name = 'ChatTouchFrame';
|
|
Size = UDim2.new(0, 128, 0, 32);
|
|
Position = UDim2.new(0, 88, 0, 0);
|
|
BackgroundTransparency = 1.0;
|
|
Parent = self.Gui;
|
|
|
|
Gui.Create'ImageButton'
|
|
{
|
|
Name = 'ChatLabel';
|
|
Size = UDim2.new(0, 74, 0, 28);
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
BackgroundTransparency = 1.0;
|
|
ZIndex = 2.0;
|
|
};
|
|
Gui.Create'ImageLabel'
|
|
{
|
|
Name = 'Background';
|
|
Size = UDim2.new(1, 0, 1, 0);
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
BackgroundTransparency = 1.0;
|
|
Image = 'http://www.watrbx.wtf/asset/?id=97078724'
|
|
};
|
|
|
|
}
|
|
self.TapToChatLabel = self.ChatTouchFrame.ChatLabel
|
|
self.TouchLabelBackground = self.ChatTouchFrame.Background
|
|
|
|
self.ChatBar = Gui.Create'TextBox'
|
|
{
|
|
Name = 'ChatBar';
|
|
Size = UDim2.new(1, 0, 0.2, 0);
|
|
Position = UDim2.new(0, 0, 0.8, 800);
|
|
Text = "";
|
|
ZIndex = 1.0;
|
|
BackgroundTransparency = 1.0;
|
|
Parent = self.Frame;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextColor3 = Color3.new(1, 1, 1);
|
|
ClearTextOnFocus = false;
|
|
};
|
|
|
|
self.TapToChatLabel.MouseButton1Click:connect(function()
|
|
self.TapToChatLabel.Visible = false
|
|
--self.ChatBar.Visible = true
|
|
--self.Frame.Background.Visible = true
|
|
self.ChatBar:CaptureFocus()
|
|
self.GotFocus = true
|
|
if self.TouchLabelBackground then
|
|
self.TouchLabelBackground.Visible = false
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Non touch devices, create the bottom chat bar
|
|
function Chat:CreateChatBar()
|
|
-- okay now we do
|
|
local status, result = pcall(function() return GuiService.UseLuaChat end)
|
|
if forceChatGUI or (status and result) then
|
|
self.ClickToChatButton = Gui.Create'TextButton'
|
|
{
|
|
Name = 'ClickToChat';
|
|
Size = UDim2.new(1, 0, 0, 20);
|
|
BackgroundTransparency = 1.0;
|
|
ZIndex = 2.0;
|
|
Parent = self.Gui;
|
|
Text = "To chat click here or press \"/\" key";
|
|
TextColor3 = Color3.new(1, 1, 0.9);
|
|
Position = UDim2.new(0, 0, 1, 0);
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
FontSize = Enum.FontSize.Size12;
|
|
}
|
|
|
|
self.ChatBar = Gui.Create'TextBox'
|
|
{
|
|
Name = 'ChatBar';
|
|
Size = UDim2.new(1, 0, 0, 20);
|
|
Position = UDim2.new(0, 0, 1, 0);
|
|
Text = "";
|
|
ZIndex = 1.0;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 0.25;
|
|
Parent = self.Gui;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextColor3 = Color3.new(1, 1, 1);
|
|
FontSize = Enum.FontSize.Size12;
|
|
ClearTextOnFocus = false;
|
|
Text = '';
|
|
};
|
|
|
|
-- Engine has code to offset the entire world, so if we do it by -20 pixels nothing gets in our chat's way
|
|
--GuiService:SetGlobalSizeOffsetPixel(0, -20)
|
|
local success, error = pcall(function() GuiService:SetGlobalGuiInset(0, 0, 0, 20) end)
|
|
if not success then
|
|
pcall(function() GuiService:SetGlobalSizeOffsetPixel(0, -20) end) -- Doesn't hurt to throw a non-existent function into a pcall
|
|
end
|
|
-- ChatHotKey is '/'
|
|
GuiService:AddSpecialKey(Enum.SpecialKey.ChatHotkey)
|
|
GuiService.SpecialKeyPressed:connect(function(key)
|
|
if key == Enum.SpecialKey.ChatHotkey then
|
|
Chat:FocusOnChatBar()
|
|
end
|
|
end)
|
|
|
|
self.ClickToChatButton.MouseButton1Click:connect(function()
|
|
Chat:FocusOnChatBar()
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Create the initial Chat stuff
|
|
-- Done only once
|
|
function Chat:CreateGui()
|
|
self.Gui = WaitForChild(CoreGuiService, 'RobloxGui')
|
|
self.Frame = Gui.Create'Frame'
|
|
{
|
|
Name = 'ChatFrame';
|
|
--Size = self.Configuration.Size;
|
|
Size = UDim2.new(0, 500, 0, 120);
|
|
Position = UDim2.new(0, 0, 0, 5);
|
|
BackgroundTransparency = 1.0;
|
|
--ClipsDescendants = true;
|
|
ZIndex = 0.0;
|
|
Parent = self.Gui;
|
|
Active = false;
|
|
|
|
Gui.Create'ImageLabel'
|
|
{
|
|
Name = 'Background';
|
|
Image = 'http://www.watrbx.wtf/asset/?id=97120937'; --96551212';
|
|
Size = UDim2.new(1.3, 0, 1.64, 0);
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
BackgroundTransparency = 1.0;
|
|
ZIndex = 0.0;
|
|
Visible = false
|
|
};
|
|
|
|
Gui.Create'Frame'
|
|
{
|
|
Name = 'Border';
|
|
Size = UDim2.new(1, 0, 0, 1);
|
|
Position = UDim2.new(0, 0, 0.8, 0);
|
|
BackgroundTransparency = 0.0;
|
|
BackgroundColor3 = Color3.new(236/255, 236/255, 236/255);
|
|
BorderSizePixel = 0.0;
|
|
Visible = false;
|
|
};
|
|
|
|
Gui.Create'Frame'
|
|
{
|
|
Name = 'ChatRenderFrame';
|
|
Size = UDim2.new(1.02, 0, 1.01, 0);
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
BackgroundTransparency = 1.0;
|
|
--ClipsDescendants = true;
|
|
ZIndex = 0.0;
|
|
Active = false;
|
|
|
|
};
|
|
};
|
|
|
|
Spawn(function()
|
|
wait(0.5)
|
|
if IsPhone() then
|
|
self.Frame.Size = UDim2.new(0, 280, 0, 120)
|
|
end
|
|
-- leave space for the settings button on touch devices
|
|
-- better use the exact same test it uses for its position
|
|
if game:GetService("UserInputService").TouchEnabled then
|
|
self.Frame.Position = UDim2.new(0, 0, 0, 55)
|
|
end
|
|
end)
|
|
|
|
self.RenderFrame = self.Frame.ChatRenderFrame
|
|
if Chat:IsTouchDevice() then
|
|
self.Frame.Position = self.Configuration.Position;
|
|
self.RenderFrame.Size = UDim2.new(1, 0, 1, 0)
|
|
elseif self.Frame.AbsoluteSize.Y > 120 then
|
|
Chat:ScreenSizeChanged()
|
|
self.Gui.Changed:connect(function(property)
|
|
if property == 'AbsoluteSize' then
|
|
Chat:ScreenSizeChanged()
|
|
end
|
|
end)
|
|
end
|
|
|
|
if forceChatGUI or Player.ChatMode == Enum.ChatMode.TextAndMenu then
|
|
if Chat:IsTouchDevice() then
|
|
Chat:CreateTouchButton()
|
|
else
|
|
Chat:CreateChatBar()
|
|
end
|
|
|
|
if self.ChatBar then
|
|
self.ChatBar.FocusLost:connect(function(enterPressed)
|
|
Chat.GotFocus = false
|
|
if Chat:IsTouchDevice() then
|
|
self.ChatBar.Visible = false
|
|
self.TapToChatLabel.Visible = true
|
|
|
|
if self.TouchLabelBackground then
|
|
self.TouchLabelBackground.Visible = true
|
|
end
|
|
end
|
|
if enterPressed and self.ChatBar.Text ~= "" then
|
|
|
|
if tick() - Chat.PreviousMessage > Chat.Configuration.HaltTime then -- Make sure that the user isn't deliberately spamming the chat
|
|
Chat.PreviousMessage = tick()
|
|
local cText = self.ChatBar.Text
|
|
if string.sub(self.ChatBar.Text, 1, 1) == '%' then
|
|
cText = '(TEAM) ' .. string.sub(cText, 2, #cText)
|
|
pcall(function() PlayersService:TeamChat(cText) end)
|
|
else
|
|
pcall(function() PlayersService:Chat(cText) end)
|
|
end
|
|
|
|
if self.ClickToChatButton then
|
|
self.ClickToChatButton.Visible = true
|
|
end
|
|
self.ChatBar.Text = ""
|
|
end
|
|
end
|
|
Spawn(function()
|
|
wait(5.0)
|
|
if not Chat.GotFocus then
|
|
Chat.Frame.Background.Visible = false
|
|
end
|
|
end)
|
|
end)
|
|
|
|
-- Make the escape key clear the chat box (like it used to)
|
|
inputService.InputBegan:connect(function(input)
|
|
if (input.KeyCode == Enum.KeyCode.Escape) then
|
|
if self.ClickToChatButton then
|
|
self.ClickToChatButton.Visible = true
|
|
end
|
|
|
|
self.ChatBar.Text = ""
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Scrolling function
|
|
-- Applies a speed(velocity) to have nice scrolling effect
|
|
function Input:OnMouseScroll()
|
|
Spawn(function()
|
|
-- How long should the speed last?
|
|
while Input.Speed ~=0 do
|
|
if Input.Speed > 1 then
|
|
while Input.Speed > 0 do
|
|
Input.Speed = Input.Speed - 1
|
|
wait(0.25)
|
|
end
|
|
elseif Input.Speed < 0 then
|
|
while Input.Speed < 0 do
|
|
Input.Speed = Input.Speed + 1
|
|
wait(0.25)
|
|
end
|
|
end
|
|
wait(0.03)
|
|
end
|
|
end)
|
|
if Chat:CheckIfInBounds(Input.Speed) then
|
|
return
|
|
end
|
|
Chat:ScrollQueue()
|
|
end
|
|
|
|
function Input:ApplySpeed(value)
|
|
Input.Speed = Input.Speed + value
|
|
if not self.Simulating then
|
|
Input:OnMouseScroll()
|
|
end
|
|
end
|
|
|
|
function Input:Initialize()
|
|
self.Mouse.WheelBackward:connect(function()
|
|
Input:ApplySpeed(self.Configuration.DefaultSpeed)
|
|
end)
|
|
|
|
self.Mouse.WheelForward:connect(function()
|
|
Input:ApplySpeed(self.Configuration.DefaultSpeed)
|
|
end)
|
|
end
|
|
|
|
-- Just a wrapper around our PlayerChatted event
|
|
function Chat:PlayerChatted(...)
|
|
local args = {...}
|
|
local argCount = select('#', ...)
|
|
local player
|
|
local message
|
|
-- This doesn't look very good, but what else to do?
|
|
if args[2] then
|
|
player = args[2]
|
|
end
|
|
if args[3] then
|
|
message = args[3]
|
|
if string.sub(message, 1, 1) == '%' then
|
|
message = '(TEAM) ' .. string.sub(message, 2, #message)
|
|
end
|
|
end
|
|
|
|
if PlayersService.ClassicChat then
|
|
if string.sub(message, 1, 3) == '/e ' or string.sub(message, 1, 7) == '/emote ' then
|
|
-- don't do anything right now
|
|
elseif forceChatGUI or Player.ChatMode == Enum.ChatMode.TextAndMenu then
|
|
Chat:UpdateChat(player, message)
|
|
elseif Player.ChatMode == Enum.ChatMode.Menu and string.sub(message, 1, 3) == '/sc' then
|
|
Chat:UpdateChat(player, message)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- After Chat.Configuration.Lifetime seconds of existence, the labels become invisible
|
|
-- Runs only every 5 seconds and has to loop through 50 values
|
|
-- Shouldn't be too expensive
|
|
function Chat:CullThread()
|
|
while true do
|
|
if #self.MessageQueue > 0 then
|
|
for _, field in pairs(self.MessageQueue) do
|
|
if field['SpawnTime'] and field['Player'] and field['Message'] and tick() - field['SpawnTime'] > self.Configuration.LifeTime then
|
|
field['Player'].Visible = false
|
|
field['Message'].Visible = false
|
|
end
|
|
end
|
|
end
|
|
wait(5.0)
|
|
end
|
|
end
|
|
|
|
-- RobloxLock everything so users can't delete them(?)
|
|
function Chat:LockAllFields(gui)
|
|
local children = gui:GetChildren()
|
|
for i = 1, #children do
|
|
children[i].RobloxLocked = true
|
|
if #children[i]:GetChildren() > 0 then
|
|
Chat:LockAllFields(children[i])
|
|
end
|
|
end
|
|
end
|
|
|
|
function Chat:CoreGuiChanged(coreGuiType,enabled)
|
|
if coreGuiType == Enum.CoreGuiType.Chat or coreGuiType == Enum.CoreGuiType.All then
|
|
if self.Frame then self.Frame.Visible = enabled end
|
|
if self.TapToChatLabel then self.TapToChatLabel.Visible = enabled end
|
|
|
|
if not Chat:IsTouchDevice() and self.ChatBar then
|
|
self.ChatBar.Visible = enabled
|
|
if enabled then
|
|
GuiService:SetGlobalGuiInset(0, 0, 0, 20)
|
|
else
|
|
GuiService:SetGlobalGuiInset(0, 0, 0, 0)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Constructor
|
|
-- This function initializes everything
|
|
function Chat:Initialize()
|
|
|
|
Chat:CreateGui()
|
|
|
|
pcall(function()
|
|
Chat:CoreGuiChanged(Enum.CoreGuiType.Chat, Game:GetService("StarterGui"):GetCoreGuiEnabled(Enum.CoreGuiType.Chat))
|
|
Game:GetService("StarterGui").CoreGuiChangedSignal:connect(function(coreGuiType,enabled) Chat:CoreGuiChanged(coreGuiType,enabled) end)
|
|
end)
|
|
|
|
self.EventListener = PlayersService.PlayerChatted:connect(function(...)
|
|
-- This event has 4 callback arguments
|
|
-- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer
|
|
Chat:PlayerChatted(...)
|
|
|
|
end)
|
|
|
|
self.MessageThread = coroutine.create(function() end)
|
|
coroutine.resume(self.MessageThread)
|
|
|
|
-- Initialize input for us
|
|
Input:Initialize()
|
|
-- Eww, everytime a player is added, you have to redo the connection
|
|
-- Seems this is not automatic
|
|
-- NOTE: PlayerAdded only fires on the server, hence ChildAdded is used here
|
|
PlayersService.ChildAdded:connect(function()
|
|
Chat.EventListener:disconnect()
|
|
self.EventListener = PlayersService.PlayerChatted:connect(function(...)
|
|
-- This event has 4 callback arguments
|
|
-- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer
|
|
Chat:PlayerChatted(...)
|
|
end)
|
|
end)
|
|
|
|
Spawn(function()
|
|
Chat:CullThread()
|
|
end)
|
|
|
|
self.Frame.RobloxLocked = true
|
|
Chat:LockAllFields(self.Frame)
|
|
self.Frame.DescendantAdded:connect(function(descendant)
|
|
Chat:LockAllFields(descendant)
|
|
end)
|
|
end
|
|
|
|
Chat:Initialize()
|