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watrbx-game-engine/App/include/v8datamodel/ForceField.h
T
2025-09-18 17:55:52 -04:00

43 lines
992 B
C++

/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#pragma once
#include "V8Tree/Instance.h"
#include "Util/RunStateOwner.h"
#include "GfxBase/IAdornable.h"
#include "V8DataModel/Effect.h"
namespace RBX {
class PartInstance;
static const float largeSize = 1.1f;
extern const char* const sForceField;
class ForceField : public DescribedCreatable<ForceField, Instance, sForceField>
, public IAdornable
, public Effect
{
private:
//typedef DescribedCreatable<ForceField, Instance, sForceField> Super;
Time startTime;
int cycle;
int invertCycle;
shared_ptr<Instance> torso;
// Instance
/*override*/ bool askSetParent(const Instance* instance) const;
// IAdornable
/*override*/ bool shouldRender3dAdorn() const {return true;}
/*override*/ void render3dAdorn(Adorn* adorn);
public:
ForceField();
virtual ~ForceField() {}
static bool partInForceField(PartInstance* part);
static int cycles() {return 60;}
};
} // namespace RBX