mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-04 20:57:49 +00:00
104 lines
4.2 KiB
XML
104 lines
4.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:mx="http://schemas.microsoft.com/appx/2013/xbox/manifest" IgnorableNamespaces="mx">
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<!--- 'Name' and 'Version' appear in the package path created by deploy -->
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<Identity Name="roblox"
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Publisher="CN=ROBLOX, O=ROBLOX, L=San Mateo, S=California, C=US"
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Version="1.0.0.0" />
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<Properties>
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<DisplayName>ROBLOX</DisplayName>
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<PublisherDisplayName>ROBLOX</PublisherDisplayName>
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<Logo>img/roblox.png</Logo>
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<Description>Community Created Gaming. Limitless Possibilities.</Description>
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</Properties>
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<Prerequisites>
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<OSMinVersion>6.2</OSMinVersion>
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<OSMaxVersionTested>6.2</OSMaxVersionTested>
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</Prerequisites>
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<Resources>
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<Resource Language="en-us"/>
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</Resources>
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<Applications>
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<!--- Debug config -->
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<!--- 'Id' is in the aumid returned from deploy -->
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<!--- 'Executable' must match the .exe produced by the build -->
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<Application Id="RobloxClient0"
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Executable="XboxClient.exe"
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EntryPoint="XboxClient.App">
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<!--- all fields except DisplayName not yet implemented -->
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<VisualElements
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DisplayName="ROBLOX"
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Logo="img/logo208.png"
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SmallLogo="img/logo100.png"
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Description="Description"
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ForegroundText="dark"
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BackgroundColor="#000040">
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<DefaultTile WideLogo="img/robloxWide.png" ShortName ="ROBLOX" />
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<SplashScreen Image="img/roblox.png" />
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</VisualElements>
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<mx:Ratings Category="game">
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<mx:Rating>ESRB:E10</mx:Rating>
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</mx:Ratings>
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<Extensions>
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<mx:Extension Category="xbox.live">
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<mx:XboxLive
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TitleId="1465F7BC"
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PrimaryServiceConfigId="bab50100-e49a-4ce8-b16f-918d1465f7bc"
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RequireXboxLive="true" />
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</mx:Extension>
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<mx:Extension Category="windows.xbox.networking">
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<!-- NOTE: talk to Michal before you mess with this section. I'm dead serious. -->
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<mx:XboxNetworkingManifest>
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<mx:SocketDescriptions>
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<mx:SocketDescription Name="MultiplayerSocketUdp" SecureIpProtocol="Udp" BoundPort="8700"> <!-- particularly this part! -->
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<mx:AllowedUsages>
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<mx:SecureDeviceSocketUsage Type="Initiate" />
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<mx:SecureDeviceSocketUsage Type="Accept" />
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<mx:SecureDeviceSocketUsage Type="SendGameData" />
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<mx:SecureDeviceSocketUsage Type="ReceiveGameData" />
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<mx:SecureDeviceSocketUsage Type="SendChat" />
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<mx:SecureDeviceSocketUsage Type="ReceiveChat" />
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</mx:AllowedUsages>
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</mx:SocketDescription>
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</mx:SocketDescriptions>
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<mx:SecureDeviceAssociationTemplates>
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<mx:SecureDeviceAssociationTemplate Name="MultiplayerUdp" InitiatorSocketDescription="MultiplayerSocketUdp" AcceptorSocketDescription="MultiplayerSocketUdp" MultiplayerSessionRequirement="Required">
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<mx:AllowedUsages>
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<mx:SecureDeviceAssociationUsage Type="Default" />
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</mx:AllowedUsages>
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</mx:SecureDeviceAssociationTemplate>
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</mx:SecureDeviceAssociationTemplates>
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</mx:XboxNetworkingManifest>
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</mx:Extension>
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</Extensions>
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</Application>
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</Applications>
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<Capabilities>
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<Capability Name="internetClientServer" />
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<mx:Capability Name="kinectAudio"/>
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<mx:Capability Name="kinectGamechat"/>
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</Capabilities>
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<Extensions>
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<mx:PackageExtension Category="xbox.storage">
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<mx:Storage>
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<mx:PersistentLocalStorage SizeInMegabytes="4095"/>
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</mx:Storage>
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</mx:PackageExtension>
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</Extensions>
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</Package>
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