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2025-09-18 17:55:52 -04:00

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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0.80000004172325134</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1009</int>
<CoordinateFrame name="CFrame">
<X>53</X>
<Y>85.2000046</Y>
<Z>66</Z>
<R00>-0</R00>
<R01>1</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>-0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">PartH</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>48</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX3">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1032</int>
<CoordinateFrame name="CFrame">
<X>53</X>
<Y>86.0999985</Y>
<Z>88</Z>
<R00>-0</R00>
<R01>1</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>-0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">PartF</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>48</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-28.0184307</X>
<Y>130.38559</Y>
<Z>369.637299</Z>
<R00>0.995638013</R00>
<R01>0.0383915864</R01>
<R02>-0.0850354359</R02>
<R10>3.72528985e-009</R10>
<R11>0.911416948</R11>
<R12>0.411484271</R12>
<R20>0.0933002606</R20>
<R21>-0.409689397</R21>
<R22>0.907441318</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>-5</X>
<Y>19</Y>
<Z>124</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX4">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>39.9000015</Y>
<Z>75.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>48</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX5">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX6">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">5</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX7">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX8">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StringValue" referent="RBX9">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = false</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX10">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
F = Workspace.PartF.Velocity.magnitude &lt; 0.1
G = Workspace.PartG.Velocity.magnitude &lt; 0.1
H = Workspace.PartH.Velocity.magnitude &lt; 0.1
success = F and G and H
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX11">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>81</X>
<Y>64.8000183</Y>
<Z>100.000008</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>-0</R10>
<R11>0</R11>
<R12>1</R12>
<R20>-0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>8</X>
<Y>91.2000046</Y>
<Z>38</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX12">
<Properties>
<string name="Name">Result</string>
<int name="Value">0</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX13">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>-11</X>
<Y>38.2999763</Y>
<Z>75.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>48</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX14">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>22</X>
<Y>43.7999649</Y>
<Z>75.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>48</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX15">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>11</X>
<Y>42.1999397</Y>
<Z>75.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>48</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX16">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>34</X>
<Y>46.5999603</Y>
<Z>75.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
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<X>0</X>
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<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>48</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
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<Item class="RunService" referent="RBX46">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX47</External>
<External>RBX48</External>
<Item class="ContentProvider" referent="RBX49">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX50">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX51">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX52">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX53">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX54">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX55">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX56</External>
<External>RBX57</External>
<External>RBX58</External>
<External>RBX59</External>
<External>RBX60</External>
<External>RBX61</External>
<External>RBX62</External>
<External>RBX63</External>
<External>RBX64</External>
<External>RBX65</External>
<External>RBX66</External>
<External>RBX67</External>
<External>RBX68</External>
<External>RBX69</External>
</Item>
<Item class="PhysicsService" referent="RBX70">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX71">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX72">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX73</External>
<Item class="Debris" referent="RBX74">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX75">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX76">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX77</External>
<Item class="Selection" referent="RBX78">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX79</External>
<Item class="Lighting" referent="RBX80">
<Properties>
<Color3 name="Ambient">4294967295</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX81">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX82</External>
</roblox>