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2025-09-18 17:55:52 -04:00

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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">9.9000005163252353668</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>23.7713146</X>
<Y>13.0315809</Y>
<Z>-43.4618149</Z>
<R00>-0.848045647</R00>
<R01>-0.174273074</R01>
<R02>0.500447392</R02>
<R10>-1.4901163e-08</R10>
<R11>0.944377184</R11>
<R12>0.328864664</R12>
<R20>-0.52992332</R20>
<R21>0.278892249</R21>
<R22>-0.800874829</R22>
</CoordinateFrame>
<float name="FieldOfView">70</float>
<CoordinateFrame name="Focus">
<X>-0.664607048</X>
<Y>-3.02627182</Y>
<Z>-4.3565731</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
</Properties>
</Item>
<Item class="Terrain" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<bool name="Archivable">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>126</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<string name="ClusterGridV2"></string>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Terrain</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="size">
<X>2044</X>
<Y>252</Y>
<Z>2044</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="StarterPack" referent="RBX3">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX4">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX5">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX6">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX7">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX8">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX9">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX10">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX11">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX12">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX13">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX15">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX16">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX17">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX18">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX19">
<Properties>
<bool name="AutoRuns">true</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">true</bool>
<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
<bool name="IsSleepAllowed">true</bool>
<string name="Name">TestService</string>
<double name="Timeout">10</double>
</Properties>
<Item class="Script" referent="RBX20">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print &apos;Test Started!&apos;
Instance.new(&quot;Part&quot;, workspace)
TestPart = game.Workspace.Part
-----------------
--Part Part test
-----------------
TestPart.Elasticity = 1
RBX_CHECK_EQUAL(TestPart.Elasticity, 1)
TestPart.Elasticity = 0.5
RBX_CHECK_EQUAL(TestPart.Elasticity, 0.5)
TestPart.Elasticity = 0
RBX_CHECK_EQUAL(TestPart.Elasticity, 0)
TestPart.Friction = 1
RBX_CHECK_EQUAL(TestPart.Friction, 1)
TestPart.Friction = 0.5
RBX_CHECK_EQUAL(TestPart.Friction, 0.5)
TestPart.Friction = 0
RBX_CHECK_EQUAL(TestPart.Friction, 0)
RBX_CHECK_EQUAL(TestPart.FormFactor, Enum.FormFactor.Brick)
TestPart.Size = Vector3.new(20, 6, 10)
RBX_CHECK_EQUAL(TestPart.Size, Vector3.new(20, 6, 10))
TestPart.Size = Vector3.new(4, 1.2, 2)
RBX_CHECK_EQUAL(TestPart.Size, Vector3.new(4, 1.2, 2))
TestPart.FormFactor = 2
RBX_CHECK_EQUAL(TestPart.FormFactor, Enum.FormFactor.Plate)
RBX_CHECK_EQUAL(TestPart.Size, Vector3.new(4, 0.400000006, 2))
TestPart.Size = Vector3.new(20, 2, 10)
RBX_CHECK_EQUAL(TestPart.Size, Vector3.new(20, 2, 10))
TestPart.FormFactor = 3
RBX_CHECK_EQUAL(TestPart.FormFactor, Enum.FormFactor.Custom)
RBX_CHECK_EQUAL(TestPart.Size, Vector3.new(20, 2, 10))
TestPart.Size = Vector3.new(0.2, 0.2, 0.2)
RBX_CHECK_EQUAL(TestPart.Size, Vector3.new(0.2, 0.2, 0.2))
TestPart.Size = Vector3.new(10, 1, 5)
TestPart.FormFactor = 0
RBX_CHECK_EQUAL(TestPart.FormFactor, Enum.FormFactor.Symmetric)
RBX_CHECK_EQUAL(TestPart.Size, Vector3.new(10, 1, 5))
TestPart.FormFactor = 1
RBX_CHECK_EQUAL(TestPart.FormFactor, Enum.FormFactor.Brick)
TestPart.Size = Vector3.new(4, 1.2, 2)
RBX_CHECK_EQUAL(TestPart.Size, Vector3.new(4, 1.2, 2))
RBX_CHECK_EQUAL(TestPart.Shape, Enum.PartType.Block)
TestPart.Shape = 0
RBX_CHECK_EQUAL(TestPart.Shape, Enum.PartType.Ball)
RBX_CHECK_EQUAL(TestPart.FormFactor, Enum.FormFactor.Symmetric)
RBX_CHECK_EQUAL(TestPart.Size, Vector3.new(4, 4, 4))
TestPart.Shape = 2
RBX_CHECK_EQUAL(TestPart.Shape, Enum.PartType.Cylinder)
RBX_CHECK_EQUAL(TestPart.FormFactor, Enum.FormFactor.Symmetric)
RBX_CHECK_EQUAL(TestPart.Size, Vector3.new(4, 4, 4))
TestPart.Shape = 1
RBX_CHECK_EQUAL(TestPart.Shape, Enum.PartType.Block)
TestPart.FormFactor = 1
RBX_CHECK_EQUAL(TestPart.FormFactor, Enum.FormFactor.Brick)
TestPart.Size = Vector3.new(4, 1.2, 2)
RBX_CHECK_EQUAL(TestPart.Size, Vector3.new(4, 1.2, 2))</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Lighting" referent="RBX21">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX22">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
</roblox>