Files
2025-09-18 17:55:52 -04:00

392 lines
25 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseTest|ARM">
<Configuration>ReleaseTest</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseTest|Win32">
<Configuration>ReleaseTest</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{7DF2E28D-EBBB-4B82-AD36-E0CC50F9ED2E}</ProjectGuid>
<RootNamespace>Rbx.Test</RootNamespace>
<SccProjectName>Perforce Project</SccProjectName>
<SccLocalPath>..</SccLocalPath>
<SccProvider>MSSCCI:Perforce SCM</SccProvider>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseTest|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseTest|ARM'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="..\CustomBuildRules.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseTest|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseTest|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>11.0.50727.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>obj\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>obj\$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseTest|Win32'">
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>obj\$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseTest|ARM'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;$(CONTRIB_PATH)\SDL2\include;$(CONTRIB_PATH)\boost_1_56_0\include;..\TBB_4_1\include;..\Win;..\Base;..\Base\include;..\Base.UnitTest.Lib\include;..\App.BulletPhysics;..\App\include;..\App\util;..\App.UnitTest.Lib\include;..\Network\include;..\Rendering;..\Rendering\AppDraw\include;..\Rendering\RbxG3D\include;..\Rendering\g3d\include;..\Rendering\g3d\png;..\Rendering\GfxBase\include;..\fmod\include;..\Network\raknet\Source;..\Log\include;..\fmod\api\inc;..\ClientShared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>BOOST_THREAD_BUILD_LIB;WIN32;_DEBUG;_CONSOLE;RBX_TEST_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalOptions>/D "_SCL_SECURE_NO_WARNINGS" %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\TBB_4_1\lib;..\fmod\win32\lib;$(CONTRIB_PATH)\SDK\Lib;$(CONTRIB_PATH)\VMProtectWin;$(CONTRIB_PATH)\windows\x86\zlib\zlib-1.2.8\lib;$(CONTRIB_PATH)\windows\x86\curl\curl-7.43.0\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>$(CONTRIB_PATH)\sgCore\sgCore.lib;zlib.lib;libcurl_a.lib;fmod_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
<BaseAddress>0x00400000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;$(CONTRIB_PATH)\SDL2\include;$(CONTRIB_PATH)\boost_1_56_0\include;..\TBB_4_1\include;..\Win;..\Base;..\Base\include;..\Base.UnitTest.Lib\include;..\App.BulletPhysics;..\App\include;..\App\util;..\App.UnitTest.Lib\include;..\Network\include;..\Rendering;..\Rendering\AppDraw\include;..\Rendering\RbxG3D\include;..\Rendering\g3d\include;..\Rendering\g3d\png;..\Rendering\GfxBase\include;..\fmod\include;..\Network\raknet\Source;..\Log\include;..\fmod\api\inc;..\ClientShared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>BOOST_THREAD_BUILD_LIB;WIN32;_DEBUG;_CONSOLE;RBX_TEST_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalOptions>/D "_SCL_SECURE_NO_WARNINGS" %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\TBB_4_1\lib;..\fmod\win32\lib;$(CONTRIB_PATH)\SDK\Lib;$(CONTRIB_PATH)\VMProtectWin;$(CONTRIB_PATH)\windows\x86\zlib\zlib-1.2.8\lib;$(CONTRIB_PATH)\windows\x86\curl\curl-7.43.0\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>$(CONTRIB_PATH)\sgCore\sgCore.lib;zlib.lib;libcurl_a.lib;fmod_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
<BaseAddress>0x00400000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalOptions>/D "_SECURE_SCL=0" /D "_SCL_SECURE_NO_WARNINGS" %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>.;$(CONTRIB_PATH)\SDL2\include;$(CONTRIB_PATH)\boost_1_56_0\include;..\TBB_4_1\include;..\Win;..\Base;..\Base\include;..\Base.UnitTest.Lib\include;..\App.BulletPhysics;..\App\include;..\App\util;..\App.UnitTest.Lib\include;..\Network\include;..\Rendering;..\Rendering\AppDraw\include;..\Rendering\RbxG3D\include;..\Rendering\g3d\include;..\Rendering\g3d\png;..\Rendering\GfxBase\include;..\fmod\include;..\Network\raknet\Source;..\Log\include;..\fmod\api\inc;..\ClientShared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>BOOST_THREAD_BUILD_LIB;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>false</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\TBB_4_1\lib;..\fmod\win32\lib;$(CONTRIB_PATH)\SDK\Lib;$(CONTRIB_PATH)\VMProtectWin;$(CONTRIB_PATH)\windows\x86\zlib\zlib-1.2.8\lib;$(CONTRIB_PATH)\windows\x86\curl\curl-7.43.0\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>$(CONTRIB_PATH)\sgCore\sgCore.lib;zlib.lib;libcurl_a.lib;fmod_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<BaseAddress>0x00400000</BaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
</Link>
<Manifest />
<ManifestResourceCompile>
<ResourceOutputFileName>$(IntDir)$(TargetName)$(TargetExt).embed.manifest.res</ResourceOutputFileName>
</ManifestResourceCompile>
<Manifest>
<OutputManifestFile>$(IntDir)$(TargetName)$(TargetExt).embed.manifest</OutputManifestFile>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<AdditionalOptions>/D "_SECURE_SCL=0" /D "_SCL_SECURE_NO_WARNINGS" %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>.;$(CONTRIB_PATH)\SDL2\include;$(CONTRIB_PATH)\boost_1_56_0\include;..\TBB_4_1\include;..\Win;..\Base;..\Base\include;..\Base.UnitTest.Lib\include;..\App.BulletPhysics;..\App\include;..\App\util;..\App.UnitTest.Lib\include;..\Network\include;..\Rendering;..\Rendering\AppDraw\include;..\Rendering\RbxG3D\include;..\Rendering\g3d\include;..\Rendering\g3d\png;..\Rendering\GfxBase\include;..\fmod\include;..\Network\raknet\Source;..\Log\include;..\fmod\api\inc;..\ClientShared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>BOOST_THREAD_BUILD_LIB;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>false</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\TBB_4_1\lib;..\fmod\win32\lib;$(CONTRIB_PATH)\SDK\Lib;$(CONTRIB_PATH)\VMProtectWin;$(CONTRIB_PATH)\windows\x86\zlib\zlib-1.2.8\lib;$(CONTRIB_PATH)\windows\x86\curl\curl-7.43.0\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<AdditionalDependencies>$(CONTRIB_PATH)\sgCore\sgCore.lib;zlib.lib;libcurl_a.lib;fmod_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<BaseAddress>0x00400000</BaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
</Link>
<Manifest />
<ManifestResourceCompile>
<ResourceOutputFileName>$(IntDir)$(TargetName)$(TargetExt).embed.manifest.res</ResourceOutputFileName>
</ManifestResourceCompile>
<Manifest>
<OutputManifestFile>$(IntDir)$(TargetName)$(TargetExt).embed.manifest</OutputManifestFile>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseTest|Win32'">
<ClCompile>
<AdditionalOptions>/D "_SECURE_SCL=0" /D "_SCL_SECURE_NO_WARNINGS" %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>.;$(CONTRIB_PATH)\SDL2\include;$(CONTRIB_PATH)\boost_1_56_0\include;..\TBB_4_1\include;..\Win;..\Base;..\Base\include;..\Base.UnitTest.Lib\include;..\App.BulletPhysics;..\App\include;..\App\util;..\App.UnitTest.Lib\include;..\Network\include;..\Rendering;..\Rendering\AppDraw\include;..\Rendering\RbxG3D\include;..\Rendering\g3d\include;..\Rendering\g3d\png;..\Rendering\GfxBase\include;..\fmod\include;..\Network\raknet\Source;..\Log\include;..\fmod\api\inc;..\ClientShared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>BOOST_THREAD_BUILD_LIB;WIN32;NDEBUG;_CONSOLE;RBX_TEST_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\TBB_4_1\lib;..\fmod\win32\lib;$(CONTRIB_PATH)\SDK\Lib;$(CONTRIB_PATH)\VMProtectWin;$(CONTRIB_PATH)\windows\x86\zlib\zlib-1.2.8\lib;$(CONTRIB_PATH)\windows\x86\curl\curl-7.43.0\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>$(CONTRIB_PATH)\sgCore\sgCore.lib;zlib.lib;libcurl_a.lib;fmod_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
<BaseAddress>0x00400000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
</Link>
<Manifest />
<ManifestResourceCompile>
<ResourceOutputFileName>$(IntDir)$(TargetName)$(TargetExt).embed.manifest.res</ResourceOutputFileName>
</ManifestResourceCompile>
<Manifest>
<OutputManifestFile>$(IntDir)$(TargetName)$(TargetExt).embed.manifest</OutputManifestFile>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseTest|ARM'">
<ClCompile>
<AdditionalOptions>/D "_SECURE_SCL=0" /D "_SCL_SECURE_NO_WARNINGS" %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>.;$(CONTRIB_PATH)\SDL2\include;$(CONTRIB_PATH)\boost_1_56_0\include;..\TBB_4_1\include;..\Win;..\Base;..\Base\include;..\Base.UnitTest.Lib\include;..\App.BulletPhysics;..\App\include;..\App\util;..\App.UnitTest.Lib\include;..\Network\include;..\Rendering;..\Rendering\AppDraw\include;..\Rendering\RbxG3D\include;..\Rendering\g3d\include;..\Rendering\g3d\png;..\Rendering\GfxBase\include;..\fmod\include;..\Network\raknet\Source;..\Log\include;..\fmod\api\inc;..\ClientShared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>BOOST_THREAD_BUILD_LIB;WIN32;NDEBUG;_CONSOLE;RBX_TEST_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\TBB_4_1\lib;..\fmod\win32\lib;$(CONTRIB_PATH)\SDK\Lib;$(CONTRIB_PATH)\VMProtectWin;$(CONTRIB_PATH)\windows\x86\zlib\zlib-1.2.8\lib;$(CONTRIB_PATH)\windows\x86\curl\curl-7.43.0\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<AdditionalDependencies>$(CONTRIB_PATH)\sgCore\sgCore.lib;zlib.lib;libcurl_a.lib;fmod_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
<BaseAddress>0x00400000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
</Link>
<Manifest />
<ManifestResourceCompile>
<ResourceOutputFileName>$(IntDir)$(TargetName)$(TargetExt).embed.manifest.res</ResourceOutputFileName>
</ManifestResourceCompile>
<Manifest>
<OutputManifestFile>$(IntDir)$(TargetName)$(TargetExt).embed.manifest</OutputManifestFile>
</Manifest>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\App\script\LuaVMDummy.cpp" />
<ClCompile Include="..\ClientShared\DataModelSerialize.cpp" />
<ClCompile Include="..\Win\DumpErrorUploader.cpp" />
<ClCompile Include="..\Win\ErrorUploader.cpp" />
<ClCompile Include="..\Win\LogManager.cpp">
<ShowIncludes Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ShowIncludes>
<ShowIncludes Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ShowIncludes>
</ClCompile>
<ClCompile Include="..\Win\VersionInfo.cpp" />
<ClCompile Include="..\Win\VistaTools.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Tests.cpp" />
</ItemGroup>
<ItemGroup>
<PublishDLLDependency Include="..\fmod\win32\fmod.dll" />
<PublishDLLDependency Include="..\VMProtect\VMProtectSDK32.dll" />
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\App.BulletPhysics\App.BulletPhysics.vcxproj">
<Project>{c9285114-dcc1-4e90-aa76-f590cefb94c2}</Project>
</ProjectReference>
<ProjectReference Include="..\App.UnitTest.Lib\App.UnitTest.Lib.vcxproj">
<Project>{de42a59c-daef-46e0-89de-7ced362460e0}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\App\App.vcxproj">
<Project>{63db8347-940b-4a05-8975-6a6545c315dc}</Project>
</ProjectReference>
<ProjectReference Include="..\Base.UnitTest.Lib\Base.UnitTest.Lib.vcxproj">
<Project>{c5e89a79-bbc2-4ff3-80e1-69f5291f0c3c}</Project>
</ProjectReference>
<ProjectReference Include="..\Base\Base.vcxproj">
<Project>{3025c00a-7746-469b-a279-96127c72abee}</Project>
</ProjectReference>
<ProjectReference Include="..\boostlibs\boost.static.vcxproj">
<Project>{5423bfb6-d3eb-4b00-a82b-38001eb8745f}</Project>
</ProjectReference>
<ProjectReference Include="..\boostlibs\boost.test.vcxproj">
<Project>{55b54c4c-1951-4d6b-af5a-794214553001}</Project>
</ProjectReference>
<ProjectReference Include="..\Network\Network.vcxproj">
<Project>{9b9eb5c6-15d1-4765-bcc7-8a42f2c9f6cc}</Project>
</ProjectReference>
<ProjectReference Include="..\Rendering\AppDraw\AppDraw.vcxproj">
<Project>{43afcf25-5133-4978-8b2c-d02ee0eee199}</Project>
</ProjectReference>
<ProjectReference Include="..\Rendering\g3d\graphics3D.vcxproj">
<Project>{05c08695-1eca-489c-815d-d74d65f353f0}</Project>
</ProjectReference>
<ProjectReference Include="..\Rendering\GfxBase\GfxBase.vcxproj">
<Project>{857de167-1ed8-4e4d-955a-5cc5cc3944c1}</Project>
</ProjectReference>
<ProjectReference Include="..\Rendering\RbxG3D\RbxG3D.vcxproj">
<Project>{7d55bdab-c90b-4b36-9b2c-af8ef3e9129f}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\CustomBuildRules.targets" />
</ImportGroup>
</Project>