mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-04 20:57:49 +00:00
242 lines
15 KiB
XML
242 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|ARM">
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<Configuration>Debug</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="NoOpt|ARM">
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<Configuration>NoOpt</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="NoOpt|Win32">
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<Configuration>NoOpt</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM">
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<Configuration>Release</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{55A5EF65-000F-4DF4-A94D-C16634AAA405}</ProjectGuid>
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<RootNamespace>RobloxStudioPrepForUpload</RootNamespace>
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<SccProjectName>Perforce Project</SccProjectName>
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<SccLocalPath>..</SccLocalPath>
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<SccProvider>MSSCCI:Perforce SCM</SccProvider>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'" Label="Configuration">
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<ConfigurationType>Utility</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v110_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|ARM'" Label="Configuration">
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<ConfigurationType>Utility</ConfigurationType>
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<PlatformToolset>v140_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Utility</ConfigurationType>
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<PlatformToolset>v110_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
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<ConfigurationType>Utility</ConfigurationType>
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<PlatformToolset>v110_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Utility</ConfigurationType>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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<ConfigurationType>Utility</ConfigurationType>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|ARM'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>11.0.50727.1</_ProjectFileVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PostBuildEvent>
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<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
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<Command>%40echo off
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mkdir ..\UploadBits
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rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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xcopy /h /e /k /q /y ..\RobloxStudio\bin\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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xcopy /h /e /k /q /y ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\content\
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xcopy /h /e /k /q /y ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\shaders\
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xcopy /h /e /k /q /y ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\BuiltInPlugins\
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xcopy /h /e /k /q /y ..\imageformats ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\imageformats\
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xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\PlatformContent\pc\
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copy ..\VMProtect_2.13\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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copy ..\Installer\textureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\textureManifest.txt
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copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\Redist.zip
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rem ..\RobloxStudio\bin\$(Configuration)\RobloxStudio.exe -API ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\api.txt
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<PostBuildEvent>
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<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
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<Command>%40echo off
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mkdir ..\UploadBits
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rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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xcopy /h /e /k /q /y ..\RobloxStudio\bin\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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xcopy /h /e /k /q /y ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\content\
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xcopy /h /e /k /q /y ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\shaders\
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xcopy /h /e /k /q /y ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\BuiltInPlugins\
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xcopy /h /e /k /q /y ..\imageformats ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\imageformats\
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xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\PlatformContent\pc\
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copy ..\VMProtect_2.13\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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copy ..\Installer\textureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\textureManifest.txt
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copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\Redist.zip
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rem ..\RobloxStudio\bin\$(Configuration)\RobloxStudio.exe -API ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\api.txt
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PostBuildEvent>
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<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
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<Command>%40echo off
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mkdir ..\UploadBits
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rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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xcopy /h /e /k /q /y ..\RobloxStudio\bin\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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xcopy /h /e /k /q /y ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\content\
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xcopy /h /e /k /q /y ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\shaders\
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xcopy /h /e /k /q /y ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\BuiltInPlugins\
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xcopy /h /e /k /q /y ..\imageformats ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\imageformats\
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xcopy /h /e /k /q /y ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\PlatformContent\pc\
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copy ..\VMProtect_2.13\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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copy ..\Installer\textureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\textureManifest.txt
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copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\Redist.zip
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rem ..\RobloxStudio\bin\$(Configuration)\RobloxStudio.exe -API ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\api.txt
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<PostBuildEvent>
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<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
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<Command>%40echo off
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mkdir ..\UploadBits
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rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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xcopy /h /e /k /q /y ..\RobloxStudio\bin\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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xcopy /h /e /k /q /y ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\content\
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xcopy /h /e /k /q /y ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\shaders\
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xcopy /h /e /k /q /y ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\BuiltInPlugins\
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xcopy /h /e /k /q /y ..\imageformats ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\imageformats\
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xcopy /h /e /k /q /y ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\PlatformContent\pc\
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copy ..\VMProtect_2.13\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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copy ..\Installer\textureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\textureManifest.txt
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copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\Redist.zip
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rem ..\RobloxStudio\bin\$(Configuration)\RobloxStudio.exe -API ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\api.txt
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'">
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<PostBuildEvent>
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<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
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<Command>%40echo off
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mkdir ..\UploadBits
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rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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xcopy /h /e /k /q /y ..\RobloxStudio\bin\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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xcopy /h /e /k /q /y ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\content\
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xcopy /h /e /k /q /y ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\shaders\
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xcopy /h /e /k /q /y ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\BuiltInPlugins\
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xcopy /h /e /k /q /y ..\imageformats ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\imageformats\
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xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\PlatformContent\pc\
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copy ..\VMProtect_2.13\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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copy ..\Installer\textureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\textureManifest.txt
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copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\Redist.zip
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rem ..\RobloxStudio\bin\$(Configuration)\RobloxStudio.exe -API ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\api.txt
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|ARM'">
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<PostBuildEvent>
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<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
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<Command>%40echo off
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mkdir ..\UploadBits
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rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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xcopy /h /e /k /q /y ..\RobloxStudio\bin\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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xcopy /h /e /k /q /y ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\content\
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xcopy /h /e /k /q /y ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\shaders\
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xcopy /h /e /k /q /y ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\BuiltInPlugins\
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xcopy /h /e /k /q /y ..\imageformats ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\imageformats\
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xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\PlatformContent\pc\
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copy ..\VMProtect_2.13\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
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copy ..\Installer\textureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\textureManifest.txt
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copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\Redist.zip
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rem ..\RobloxStudio\bin\$(Configuration)\RobloxStudio.exe -API ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\api.txt
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Text Include="..\Roblox.PrepForUpload\readme.txt" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\RobloxStudio\RobloxStudio.vcxproj">
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<Project>{1a12f1b1-ae89-4549-a46c-2069e95c329d}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |