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2025-09-18 17:55:52 -04:00

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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-608.75592</X>
<Y>1751.72473</Y>
<Z>2982.9397</Z>
<R00>0.92476958</R00>
<R01>-0.185348973</R01>
<R02>0.33233577</R02>
<R10>1.4901163e-008</R10>
<R11>0.87335515</R11>
<R12>0.487084001</R12>
<R20>-0.380527705</R20>
<R21>-0.450440466</R21>
<R22>0.807652175</R22>
</CoordinateFrame>
<float name="FieldOfView">70</float>
<CoordinateFrame name="Focus">
<X>-615.402649</X>
<Y>1741.98303</Y>
<Z>2966.78662</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
</Properties>
</Item>
<Item class="Terrain" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<bool name="Archivable">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>126</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<string name="ClusterGridV2"></string>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Terrain</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="size">
<X>2044</X>
<Y>252</Y>
<Z>2044</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX3">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">TestScript</string>
<ProtectedString name="Source">local numSecondsToRunFor = 10 -- number of physics seconds to run for (for stress tests, could take much longer in realtime)
local numParts = 7000
local partSizeMultiplier = 1 -- for big parts, use 10 maybe
local parts = {}
for i = 1, numParts do
&#9;local newPart = Instance.new(&quot;Part&quot;)
&#9;newPart.Anchored = true
&#9;newPart.CanCollide = false
&#9;newPart.formFactor = &quot;Custom&quot;
&#9;newPart.Size = newPart.Size * partSizeMultiplier
&#9;newPart.CFrame = CFrame.Angles(math.random()*math.pi*2, math.random()*math.pi*2, math.random()*math.pi*2) + 2000 * Vector3.new(math.random()-.5, math.random()+.01, math.random()-.5)
&#9;local newForce = Instance.new(&quot;BodyForce&quot;)
&#9;newForce.force = Vector3.new(0, newPart:GetMass()*196.2, 0)
&#9;--newForce.Parent = newPart
&#9;-- to ensure not sleeping
&#9;--newPart.RotVelocity = 5000 * Vector3.new(math.random()-.5, math.random()-.5, math.random()-.5)
&#9;newPart.Parent = game.Workspace
&#9;table.insert(parts, newPart)
end
start = tick()
r = game:service(&quot;RunService&quot;)
t = r.Stepped:wait()
local startT = t
while (t - startT) &lt; numSecondsToRunFor do
&#9;t = r.Stepped:wait()
end
stop = tick() - start
-- just making it here without getting timed out is the win
print(script.Parent.Name .. &quot; passed in &quot; .. stop .. &quot; seconds.&quot;)
script.Parent:Check(true, &quot;passed in &quot; .. stop .. &quot; seconds.&quot;)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="StarterPack" referent="RBX4">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX5">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX6">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX7">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX8">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX9">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX10">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX11">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX12">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX13">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX15">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX16">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX17">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX18">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX19">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX20">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX21">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX22">
<Properties>
<bool name="AutoRuns">true</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">false</bool>
<bool name="IsPhysicsEnvironmentalThrottled">false</bool>
<bool name="IsSleepAllowed">false</bool>
<string name="Name">TestService</string>
<double name="Timeout">600</double>
</Properties>
<Item class="Script" referent="RBX23">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">TestScript</string>
<ProtectedString name="Source">local numSecondsToRunFor = 10 -- number of physics seconds to run for (for stress tests, could take much longer in realtime)
local numParts = 7000
local partSizeMultiplier = 1 -- for big parts, use 10 maybe
local parts = {}
for i = 1, numParts do
&#9;local newPart = Instance.new(&quot;Part&quot;)
&#9;newPart.Anchored = true
&#9;newPart.CanCollide = false
&#9;newPart.formFactor = &quot;Custom&quot;
&#9;newPart.Size = newPart.Size * partSizeMultiplier
&#9;newPart.CFrame = CFrame.Angles(math.random()*math.pi*2, math.random()*math.pi*2, math.random()*math.pi*2) + 2000 * Vector3.new(math.random()-.5, math.random()+.01, math.random()-.5)
&#9;local newForce = Instance.new(&quot;BodyForce&quot;)
&#9;newForce.force = Vector3.new(0, newPart:GetMass()*196.2, 0)
&#9;--newForce.Parent = newPart
&#9;-- to ensure not sleeping
&#9;--newPart.RotVelocity = 5000 * Vector3.new(math.random()-.5, math.random()-.5, math.random()-.5)
&#9;newPart.Parent = game.Workspace
&#9;table.insert(parts, newPart)
end
start = tick()
r = game:service(&quot;RunService&quot;)
t = r.Stepped:wait()
local startT = t
while (t - startT) &lt; numSecondsToRunFor do
&#9;t = r.Stepped:wait()
end
stop = tick() - start
-- just making it here without getting timed out is the win
print(script.Parent.Name .. &quot; passed in &quot; .. stop .. &quot; seconds.&quot;)
script.Parent:Check(true, &quot;passed in &quot; .. stop .. &quot; seconds.&quot;)
</ProtectedString>
</Properties>
</Item>
</Item>
</roblox>