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2025-09-18 17:55:52 -04:00

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<string name="Name">Ball2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>-50</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX11">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-15.9999466</X>
<Y>26.6000443</Y>
<Z>18</Z>
<R00>-0.815454781</R00>
<R01>-0.578821182</R01>
<R02>0</R02>
<R10>0.578821182</R10>
<R11>-0.815454781</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.200000003</float>
<float name="Friction">0.600000024</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">1056</token>
<string name="Name">Ball4</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>-50</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX12">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-15.9999466</X>
<Y>30.6000061</Y>
<Z>18</Z>
<R00>-0.815454781</R00>
<R01>-0.578821182</R01>
<R02>0</R02>
<R10>0.578821182</R10>
<R11>-0.815454781</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.200000003</float>
<float name="Friction">0.600000024</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">1056</token>
<string name="Name">Ball3</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>50</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX13">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-15.9999466</X>
<Y>38.5999947</Y>
<Z>18</Z>
<R00>-0.815454781</R00>
<R01>-0.578821182</R01>
<R02>0</R02>
<R10>0.578821182</R10>
<R11>-0.815454781</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.200000003</float>
<float name="Friction">0.600000024</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">1056</token>
<string name="Name">Ball1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>50</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX14">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-15.9999466</X>
<Y>22.6000557</Y>
<Z>18</Z>
<R00>-0.815454781</R00>
<R01>-0.578821182</R01>
<R02>0</R02>
<R10>0.578821182</R10>
<R11>-0.815454781</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.200000003</float>
<float name="Friction">0.600000024</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">1056</token>
<string name="Name">Ball5</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>50</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX15">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-15.9999466</X>
<Y>18.60009</Y>
<Z>18</Z>
<R00>-0.815454781</R00>
<R01>-0.578821182</R01>
<R02>0</R02>
<R10>0.578821182</R10>
<R11>-0.815454781</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.200000003</float>
<float name="Friction">0.600000024</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">1056</token>
<string name="Name">Ball6</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>-50</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="StarterPack" referent="RBX16">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX17">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX18">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX19">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX20">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX21">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX22">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX23">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX24">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="GamePassService" referent="RBX25">
<Properties>
<string name="Name">GamePassService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX26">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX27">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX28">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX29">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX30">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX31">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="FWService" referent="RBX32">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="UserInputService" referent="RBX33">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX34">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX35">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX36">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX37">
<Properties>
<bool name="AutoRuns">true</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">true</bool>
<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
<bool name="IsSleepAllowed">true</bool>
<string name="Name">TestService</string>
<double name="Timeout">10</double>
</Properties>
<Item class="Script" referent="RBX38">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local partList = {Workspace.Ball1, Workspace.Ball2, Workspace.Ball3, Workspace.Ball4, Workspace.Ball5, Workspace.Ball6, Workspace.Ball7, Workspace.Ball8, Workspace.Ball9, Workspace.Ball10, Workspace.Ball11, Workspace.Ball12}
local numPartsLeft = #partList
local partsFallenTable = {}
local velocityBound = 0.18
print(numPartsLeft)
local r = game:GetService(&quot;RunService&quot;)
local startTime = r.Stepped:wait()
while (r.Stepped:wait() - startTime &lt; 6 and numPartsLeft &gt; 0) do
&#9;for i = 1, #partList do
&#9;&#9;if (not partsFallenTable[partList[i]] and partList[i].Velocity.Magnitude &lt; velocityBound) then
&#9;&#9;&#9;partsFallenTable[partList[i]] = true
&#9;&#9;&#9;numPartsLeft = numPartsLeft - 1
&#9;&#9;&#9;print(partList[i])
&#9;&#9;end
&#9;end
&#9;wait(1)
end
script.Parent:Check(numPartsLeft == 0, &quot;Stack of ball drop failed with &quot; .. numPartsLeft .. &quot; left&quot;)
script.Parent:Check(Workspace.Ball1.CFrame.Y &gt; 22 and Workspace.Ball1.CFrame.Z &lt; 23, &quot;Ball1 Z=&quot; .. Workspace.Ball1.CFrame.Z .. &quot;out of range&quot;)
script.Parent:Check(Workspace.Ball7.CFrame.Y &gt; 22 and Workspace.Ball7.CFrame.Z &lt; 23, &quot;Ball7 Z=&quot; .. Workspace.Ball7.CFrame.Z .. &quot;out of range&quot;)
</ProtectedString>
</Properties>
</Item>
</Item>
</roblox>