mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-04 20:57:49 +00:00
384 lines
12 KiB
Plaintext
384 lines
12 KiB
Plaintext
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
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<External>null</External>
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<External>nil</External>
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<Item class="Workspace" referent="RBX0">
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<Properties>
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<Ref name="CurrentCamera">RBX1</Ref>
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<double name="DistributedGameTime">0</double>
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<CoordinateFrame name="ModelInPrimary">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<string name="Name">Workspace</string>
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<Ref name="PrimaryPart">null</Ref>
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</Properties>
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<Item class="Camera" referent="RBX1">
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<Properties>
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<Ref name="CameraSubject">null</Ref>
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<token name="CameraType">0</token>
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<CoordinateFrame name="CoordinateFrame">
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<X>-584.096313</X>
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<Y>215.055923</Y>
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<Z>-246.941299</Z>
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<R00>0.000381581835</R00>
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<R01>0.600312889</R01>
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<R02>-0.79976517</R02>
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<R10>-0</R10>
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<R11>0.799765289</R11>
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<R12>0.600312889</R12>
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<R20>1</R20>
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<R21>-0.000229068493</R21>
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<R22>0.000305175839</R22>
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</CoordinateFrame>
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<float name="FieldOfView">70</float>
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<CoordinateFrame name="Focus">
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<X>-568.101013</X>
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<Y>203.049667</Y>
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<Z>-246.947403</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<string name="Name">Camera</string>
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</Properties>
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</Item>
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<Item class="Terrain" referent="RBX2">
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<Properties>
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<bool name="Anchored">true</bool>
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<bool name="Archivable">true</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BackSurface">0</token>
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<token name="BackSurfaceInput">0</token>
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<float name="BottomParamA">-0.5</float>
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<float name="BottomParamB">0.5</float>
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<token name="BottomSurface">4</token>
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<token name="BottomSurfaceInput">0</token>
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<int name="BrickColor">194</int>
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<CoordinateFrame name="CFrame">
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<X>-2</X>
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<Y>126</Y>
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<Z>-2</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<bool name="CanCollide">true</bool>
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<string name="ClusterGridV2"></string>
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<float name="Elasticity">0.5</float>
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<float name="Friction">0.300000012</float>
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<float name="FrontParamA">-0.5</float>
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<float name="FrontParamB">0.5</float>
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<token name="FrontSurface">0</token>
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<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamA">-0.5</float>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurface">0</token>
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<token name="LeftSurfaceInput">0</token>
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<bool name="Locked">true</bool>
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<token name="Material">256</token>
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<string name="Name">Terrain</string>
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<float name="Reflectance">0</float>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<token name="RightSurface">0</token>
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<token name="RightSurfaceInput">0</token>
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<Vector3 name="RotVelocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamB">0.5</float>
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<token name="TopSurface">3</token>
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<token name="TopSurfaceInput">0</token>
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<float name="Transparency">0</float>
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<Vector3 name="Velocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<Vector3 name="size">
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<X>2044</X>
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<Y>252</Y>
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<Z>2044</Z>
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</Vector3>
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</Properties>
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</Item>
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<Item class="Script" referent="RBX3">
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<Properties>
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<bool name="Disabled">false</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Script</string>
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<ProtectedString name="Source">-- non-character humanoids test
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local debris = game:GetService("Debris")
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local count = 1
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local parents = {workspace, game.Lighting, "Model", "Part", "Script", "StringValue", "ModelWithPart"}
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function getParent(count)
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	if (parents[count] == "ModelWithPart") then
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		local newParent = Instance.new("Model")
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		local newPart = Instance.new("Part")
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		newPart.Name = "Head"
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		newPart.CFrame = CFrame.new() + Vector3.new(math.random()-.5, 0, math.random()-.5)*600
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		newParent.Name = "Hello!"
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		newPart.Parent = newParent
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		newParent.Parent = workspace
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		return newParent
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	elseif (count > 2) then
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		local newParent = Instance.new(parents[count])
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		if (parents[count] == "Part") then newParent.CFrame = CFrame.new() + Vector3.new(math.random()-.5, 0, math.random()-.5)*600 end
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		newParent.Parent = workspace
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		return newParent
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	else
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		return parents[count]
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	end
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end
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-- instead should run for 30 physics seconds, and see how long that takes to run in realtime!
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while true do
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	local newHum = Instance.new("Humanoid")
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	newHum.Parent = getParent(count)
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	count = count + 1
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	if (count > #parents) then count = 1 end
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	debris:AddItem(newHum, 30)
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	wait()
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end
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</ProtectedString>
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</Properties>
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</Item>
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<Item class="Part" referent="RBX4">
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<Properties>
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<bool name="Anchored">true</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BackSurface">0</token>
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<token name="BackSurfaceInput">0</token>
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<float name="BottomParamA">-0.5</float>
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<float name="BottomParamB">0.5</float>
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<token name="BottomSurface">4</token>
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<token name="BottomSurfaceInput">0</token>
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<int name="BrickColor">194</int>
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<CoordinateFrame name="CFrame">
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<X>0</X>
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<Y>-9.39999962</Y>
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<Z>0</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<bool name="CanCollide">true</bool>
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<float name="Elasticity">0.5</float>
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<float name="Friction">0.300000012</float>
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<float name="FrontParamA">-0.5</float>
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<float name="FrontParamB">0.5</float>
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<token name="FrontSurface">0</token>
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<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamA">-0.5</float>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurface">0</token>
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<token name="LeftSurfaceInput">0</token>
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<bool name="Locked">false</bool>
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<token name="Material">256</token>
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<string name="Name">Part</string>
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<float name="Reflectance">0</float>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<token name="RightSurface">0</token>
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<token name="RightSurfaceInput">0</token>
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<Vector3 name="RotVelocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamB">0.5</float>
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<token name="TopSurface">3</token>
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<token name="TopSurfaceInput">0</token>
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<float name="Transparency">0</float>
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<Vector3 name="Velocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<token name="formFactorRaw">1</token>
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<token name="shape">1</token>
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<Vector3 name="size">
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<X>1000</X>
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<Y>1.20000005</Y>
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<Z>1000</Z>
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</Vector3>
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</Properties>
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</Item>
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</Item>
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<Item class="StarterPack" referent="RBX5">
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<Properties>
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<string name="Name">StarterPack</string>
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</Properties>
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</Item>
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<Item class="StarterGui" referent="RBX6">
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<Properties>
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<string name="Name">StarterGui</string>
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<bool name="ShowDevelopmentGui">true</bool>
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</Properties>
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</Item>
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<Item class="SoundService" referent="RBX7">
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<Properties>
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<token name="AmbientReverb">0</token>
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<float name="DistanceFactor">10</float>
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<float name="DopplerScale">1</float>
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<string name="Name">Soundscape</string>
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<float name="RolloffScale">1</float>
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</Properties>
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</Item>
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<Item class="CollectionService" referent="RBX8">
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<Properties>
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<string name="Name">CollectionService</string>
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</Properties>
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</Item>
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<Item class="PhysicsService" referent="RBX9">
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<Properties>
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<string name="Name">PhysicsService</string>
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</Properties>
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</Item>
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<Item class="BadgeService" referent="RBX10">
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<Properties>
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<string name="Name">BadgeService</string>
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</Properties>
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</Item>
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<Item class="Geometry" referent="RBX11">
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<Properties>
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<string name="Name">Geometry</string>
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</Properties>
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</Item>
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<Item class="RenderHooksService" referent="RBX12">
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<Properties>
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<string name="Name">RenderHooksService</string>
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</Properties>
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</Item>
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<Item class="SocialService" referent="RBX13">
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<Properties>
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<string name="Name">SocialService</string>
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</Properties>
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</Item>
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<Item class="Debris" referent="RBX14">
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<Properties>
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<int name="MaxItems">1000</int>
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<string name="Name">Debris</string>
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</Properties>
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</Item>
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<Item class="TimerService" referent="RBX15">
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<Properties>
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<string name="Name">Instance</string>
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</Properties>
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</Item>
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<Item class="ScriptInformationProvider" referent="RBX16">
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<Properties>
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<string name="Name">Instance</string>
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</Properties>
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</Item>
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<Item class="CookiesService" referent="RBX17">
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<Properties>
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<string name="Name">CookiesService</string>
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</Properties>
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</Item>
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<Item class="TeleportService" referent="RBX18">
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<Properties>
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<string name="Name">Teleport Service</string>
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</Properties>
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</Item>
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<Item class="Players" referent="RBX19">
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<Properties>
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<bool name="CharacterAutoLoads">true</bool>
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<string name="Name">Players</string>
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</Properties>
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</Item>
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<Item class="Selection" referent="RBX20">
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<Properties>
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<string name="Name">Selection</string>
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</Properties>
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</Item>
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<Item class="Lighting" referent="RBX21">
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<Properties>
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<Color3 name="Ambient">4286611584</Color3>
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<float name="Brightness">1</float>
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<Color3 name="ColorShift_Bottom">4278190080</Color3>
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<Color3 name="ColorShift_Top">4278190080</Color3>
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<Color3 name="FogColor">4290822336</Color3>
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<float name="FogEnd">100000</float>
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<float name="FogStart">0</float>
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<float name="GeographicLatitude">41.7332993</float>
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<string name="Name">Lighting</string>
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<Color3 name="ShadowColor">4289967032</Color3>
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<string name="TimeOfDay">14:00:00</string>
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</Properties>
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</Item>
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<Item class="ChangeHistoryService" referent="RBX22">
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<Properties>
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<string name="Name">ChangeHistoryService</string>
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</Properties>
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</Item>
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<Item class="TestService" referent="RBX23">
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<Properties>
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<bool name="AutoRuns">true</bool>
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<string name="Description"></string>
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<bool name="Is30FpsThrottleEnabled">false</bool>
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<bool name="IsPhysicsEnvironmentalThrottled">false</bool>
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<bool name="IsSleepAllowed">true</bool>
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<string name="Name">TestService</string>
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<double name="Timeout">600</double>
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</Properties>
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<Item class="Script" referent="RBX24">
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<Properties>
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<bool name="Disabled">false</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Script</string>
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<ProtectedString name="Source">-- takes ~60 seconds on my machine
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local r = game:GetService("RunService")
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local startTime = r.Stepped:wait()
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local startTick = tick()
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while (r.Stepped:wait() - startTime < 250) do end
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local timeTaken = tick() - startTick
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script.Parent:Check(true, "simple non-standard Humanoid usage performance test")
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print("Took: ", timeTaken, " seconds to run 250 seconds of physics time.")
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workspace.Script.Disabled = true
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</ProtectedString>
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</Properties>
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</Item>
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</Item>
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</roblox> |