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2025-09-18 17:55:52 -04:00

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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-584.096313</X>
<Y>215.055923</Y>
<Z>-246.941299</Z>
<R00>0.000381581835</R00>
<R01>0.600312889</R01>
<R02>-0.79976517</R02>
<R10>-0</R10>
<R11>0.799765289</R11>
<R12>0.600312889</R12>
<R20>1</R20>
<R21>-0.000229068493</R21>
<R22>0.000305175839</R22>
</CoordinateFrame>
<float name="FieldOfView">70</float>
<CoordinateFrame name="Focus">
<X>-568.101013</X>
<Y>203.049667</Y>
<Z>-246.947403</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
</Properties>
</Item>
<Item class="Terrain" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<bool name="Archivable">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>126</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<string name="ClusterGridV2"></string>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Terrain</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="size">
<X>2044</X>
<Y>252</Y>
<Z>2044</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX3">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- non-character humanoids test
local debris = game:GetService(&quot;Debris&quot;)
local count = 1
local parents = {workspace, game.Lighting, &quot;Model&quot;, &quot;Part&quot;, &quot;Script&quot;, &quot;StringValue&quot;, &quot;ModelWithPart&quot;}
function getParent(count)
&#9;if (parents[count] == &quot;ModelWithPart&quot;) then
&#9;&#9;local newParent = Instance.new(&quot;Model&quot;)
&#9;&#9;local newPart = Instance.new(&quot;Part&quot;)
&#9;&#9;newPart.Name = &quot;Head&quot;
&#9;&#9;newPart.CFrame = CFrame.new() + Vector3.new(math.random()-.5, 0, math.random()-.5)*600
&#9;&#9;newParent.Name = &quot;Hello!&quot;
&#9;&#9;newPart.Parent = newParent
&#9;&#9;newParent.Parent = workspace
&#9;&#9;return newParent
&#9;elseif (count &gt; 2) then
&#9;&#9;local newParent = Instance.new(parents[count])
&#9;&#9;if (parents[count] == &quot;Part&quot;) then newParent.CFrame = CFrame.new() + Vector3.new(math.random()-.5, 0, math.random()-.5)*600 end
&#9;&#9;newParent.Parent = workspace
&#9;&#9;return newParent
&#9;else
&#9;&#9;return parents[count]
&#9;end
end
-- instead should run for 30 physics seconds, and see how long that takes to run in realtime!
while true do
&#9;local newHum = Instance.new(&quot;Humanoid&quot;)
&#9;newHum.Parent = getParent(count)
&#9;count = count + 1
&#9;if (count &gt; #parents) then count = 1 end
&#9;debris:AddItem(newHum, 30)
&#9;wait()
end
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX4">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>-9.39999962</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1000</X>
<Y>1.20000005</Y>
<Z>1000</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="StarterPack" referent="RBX5">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX6">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX7">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX8">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX9">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX10">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX11">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX12">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX13">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX14">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX15">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX16">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX17">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX18">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX19">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX20">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX21">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX22">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX23">
<Properties>
<bool name="AutoRuns">true</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">false</bool>
<bool name="IsPhysicsEnvironmentalThrottled">false</bool>
<bool name="IsSleepAllowed">true</bool>
<string name="Name">TestService</string>
<double name="Timeout">600</double>
</Properties>
<Item class="Script" referent="RBX24">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- takes ~60 seconds on my machine
local r = game:GetService(&quot;RunService&quot;)
local startTime = r.Stepped:wait()
local startTick = tick()
while (r.Stepped:wait() - startTime &lt; 250) do end
local timeTaken = tick() - startTick
script.Parent:Check(true, &quot;simple non-standard Humanoid usage performance test&quot;)
print(&quot;Took: &quot;, timeTaken, &quot; seconds to run 250 seconds of physics time.&quot;)
workspace.Script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</roblox>