mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-04 20:57:49 +00:00
610 lines
18 KiB
Plaintext
610 lines
18 KiB
Plaintext
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
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<External>null</External>
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<External>nil</External>
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<Item class="Workspace" referent="RBX0">
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<Properties>
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<Ref name="CurrentCamera">RBX1</Ref>
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<double name="DistributedGameTime">143.46667414903641</double>
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<CoordinateFrame name="ModelInPrimary">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<string name="Name">Workspace</string>
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<Ref name="PrimaryPart">null</Ref>
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</Properties>
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<Item class="Camera" referent="RBX1">
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<Properties>
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<Ref name="CameraSubject">null</Ref>
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<token name="CameraType">5</token>
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<CoordinateFrame name="CoordinateFrame">
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<X>9.31910515</X>
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<Y>15.7428522</Y>
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<Z>47.161499</Z>
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<R00>-0.993762612</R00>
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<R01>-0.0694102868</R01>
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<R02>0.0872823223</R02>
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<R10>-3.72529074e-009</R10>
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<R11>0.782683372</R11>
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<R12>0.622420073</R12>
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<R20>-0.111516789</R20>
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<R21>0.618537784</R21>
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<R22>-0.777801394</R22>
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</CoordinateFrame>
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<float name="FieldOfView">70</float>
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<CoordinateFrame name="Focus">
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<X>9.14455032</X>
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<Y>14.4980822</Y>
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<Z>48.7170143</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<string name="Name">Camera</string>
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</Properties>
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</Item>
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<Item class="Terrain" referent="RBX2">
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<Properties>
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<bool name="Anchored">true</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BackSurface">0</token>
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<token name="BackSurfaceInput">0</token>
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<float name="BottomParamA">-0.5</float>
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<float name="BottomParamB">0.5</float>
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<token name="BottomSurface">4</token>
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<token name="BottomSurfaceInput">0</token>
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<int name="BrickColor">194</int>
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<CoordinateFrame name="CFrame">
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<X>-2</X>
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<Y>126</Y>
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<Z>-2</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<bool name="CanCollide">true</bool>
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<string name="ClusterGridV2"></string>
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<float name="Elasticity">0.300000012</float>
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<float name="Friction">0.5</float>
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<float name="FrontParamA">-0.5</float>
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<float name="FrontParamB">0.5</float>
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<token name="FrontSurface">0</token>
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<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamA">-0.5</float>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurface">0</token>
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<token name="LeftSurfaceInput">0</token>
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<bool name="Locked">true</bool>
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<token name="Material">256</token>
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<string name="Name">Terrain</string>
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<float name="Reflectance">0</float>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<token name="RightSurface">0</token>
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<token name="RightSurfaceInput">0</token>
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<Vector3 name="RotVelocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamB">0.5</float>
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<token name="TopSurface">3</token>
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<token name="TopSurfaceInput">0</token>
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<float name="Transparency">0</float>
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<Vector3 name="Velocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<Vector3 name="size">
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<X>2044</X>
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<Y>252</Y>
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<Z>2044</Z>
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</Vector3>
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</Properties>
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</Item>
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<Item class="Part" referent="RBX3">
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<Properties>
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<bool name="Anchored">true</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BackSurface">0</token>
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<token name="BackSurfaceInput">0</token>
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<float name="BottomParamA">-0.5</float>
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<float name="BottomParamB">0.5</float>
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<token name="BottomSurface">4</token>
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<token name="BottomSurfaceInput">0</token>
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<int name="BrickColor">194</int>
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<CoordinateFrame name="CFrame">
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<X>0</X>
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<Y>0</Y>
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<Z>29</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<bool name="CanCollide">true</bool>
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<float name="Elasticity">0.5</float>
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<float name="Friction">0.300000012</float>
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<float name="FrontParamA">-0.5</float>
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<float name="FrontParamB">0.5</float>
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<token name="FrontSurface">0</token>
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<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamA">-0.5</float>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurface">0</token>
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<token name="LeftSurfaceInput">0</token>
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<bool name="Locked">false</bool>
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<token name="Material">256</token>
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<string name="Name">Part</string>
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<float name="Reflectance">0</float>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<token name="RightSurface">0</token>
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<token name="RightSurfaceInput">0</token>
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<Vector3 name="RotVelocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamB">0.5</float>
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<token name="TopSurface">3</token>
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<token name="TopSurfaceInput">0</token>
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<float name="Transparency">0</float>
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<Vector3 name="Velocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<token name="formFactorRaw">1</token>
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<token name="shape">1</token>
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<Vector3 name="size">
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<X>50</X>
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<Y>1.20000005</Y>
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<Z>108</Z>
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</Vector3>
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</Properties>
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</Item>
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<Item class="Part" referent="RBX4">
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<Properties>
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<bool name="Anchored">false</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BackSurface">0</token>
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<token name="BackSurfaceInput">0</token>
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<float name="BottomParamA">-0.5</float>
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<float name="BottomParamB">0.5</float>
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<token name="BottomSurface">4</token>
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<token name="BottomSurfaceInput">0</token>
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<int name="BrickColor">21</int>
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<CoordinateFrame name="CFrame">
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<X>-20</X>
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<Y>1.70000005</Y>
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<Z>79</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<bool name="CanCollide">true</bool>
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<float name="Elasticity">0.5</float>
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<float name="Friction">0.300000012</float>
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<float name="FrontParamA">-0.5</float>
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<float name="FrontParamB">0.5</float>
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<token name="FrontSurface">0</token>
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<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamA">-0.5</float>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurface">0</token>
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<token name="LeftSurfaceInput">0</token>
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<bool name="Locked">false</bool>
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<token name="Material">256</token>
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<string name="Name">DestinationPart3</string>
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<float name="Reflectance">0</float>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<token name="RightSurface">0</token>
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<token name="RightSurfaceInput">0</token>
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<Vector3 name="RotVelocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamB">0.5</float>
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<token name="TopSurface">3</token>
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<token name="TopSurfaceInput">0</token>
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<float name="Transparency">0</float>
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<Vector3 name="Velocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<token name="formFactorRaw">3</token>
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<token name="shape">1</token>
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<Vector3 name="size">
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<X>4</X>
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<Y>2.20000005</Y>
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<Z>2</Z>
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</Vector3>
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</Properties>
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</Item>
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<Item class="Part" referent="RBX5">
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<Properties>
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<bool name="Anchored">false</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BackSurface">0</token>
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<token name="BackSurfaceInput">0</token>
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<float name="BottomParamA">-0.5</float>
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<float name="BottomParamB">0.5</float>
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<token name="BottomSurface">4</token>
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<token name="BottomSurfaceInput">0</token>
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<int name="BrickColor">21</int>
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<CoordinateFrame name="CFrame">
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<X>0</X>
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|
<Y>1.70000005</Y>
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<Z>79</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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|
<R22>1</R22>
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</CoordinateFrame>
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<bool name="CanCollide">true</bool>
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<float name="Elasticity">0.5</float>
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<float name="Friction">0.300000012</float>
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<float name="FrontParamA">-0.5</float>
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<float name="FrontParamB">0.5</float>
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<token name="FrontSurface">0</token>
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<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamA">-0.5</float>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurface">0</token>
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<token name="LeftSurfaceInput">0</token>
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<bool name="Locked">false</bool>
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<token name="Material">256</token>
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<string name="Name">DestinationPart1</string>
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<float name="Reflectance">0</float>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<token name="RightSurface">0</token>
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<token name="RightSurfaceInput">0</token>
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<Vector3 name="RotVelocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamB">0.5</float>
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<token name="TopSurface">3</token>
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<token name="TopSurfaceInput">0</token>
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<float name="Transparency">0</float>
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<Vector3 name="Velocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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|
<token name="formFactorRaw">3</token>
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|
<token name="shape">1</token>
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|
<Vector3 name="size">
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|
<X>4</X>
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<Y>2.20000005</Y>
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<Z>2</Z>
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</Vector3>
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</Properties>
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</Item>
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<Item class="Part" referent="RBX6">
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<Properties>
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<bool name="Anchored">false</bool>
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|
<float name="BackParamA">-0.5</float>
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|
<float name="BackParamB">0.5</float>
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|
<token name="BackSurface">0</token>
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|
<token name="BackSurfaceInput">0</token>
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|
<float name="BottomParamA">-0.5</float>
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|
<float name="BottomParamB">0.5</float>
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|
<token name="BottomSurface">4</token>
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|
<token name="BottomSurfaceInput">0</token>
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|
<int name="BrickColor">21</int>
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|
<CoordinateFrame name="CFrame">
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|
<X>20</X>
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|
<Y>1.70000005</Y>
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|
<Z>79</Z>
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|
<R00>1</R00>
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|
<R01>0</R01>
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|
<R02>0</R02>
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|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
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|
<R22>1</R22>
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|
</CoordinateFrame>
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|
<bool name="CanCollide">true</bool>
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|
<float name="Elasticity">0.5</float>
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|
<float name="Friction">0.300000012</float>
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|
<float name="FrontParamA">-0.5</float>
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|
<float name="FrontParamB">0.5</float>
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|
<token name="FrontSurface">0</token>
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|
<token name="FrontSurfaceInput">0</token>
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|
<float name="LeftParamA">-0.5</float>
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|
<float name="LeftParamB">0.5</float>
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|
<token name="LeftSurface">0</token>
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|
<token name="LeftSurfaceInput">0</token>
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|
<bool name="Locked">false</bool>
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|
<token name="Material">256</token>
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|
<string name="Name">DestinationPart2</string>
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|
<float name="Reflectance">0</float>
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|
<float name="RightParamA">-0.5</float>
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|
<float name="RightParamB">0.5</float>
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|
<token name="RightSurface">0</token>
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|
<token name="RightSurfaceInput">0</token>
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|
<Vector3 name="RotVelocity">
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|
<X>0</X>
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|
<Y>0</Y>
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|
<Z>0</Z>
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|
</Vector3>
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|
<float name="TopParamA">-0.5</float>
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|
<float name="TopParamB">0.5</float>
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|
<token name="TopSurface">3</token>
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|
<token name="TopSurfaceInput">0</token>
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|
<float name="Transparency">0</float>
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|
<Vector3 name="Velocity">
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|
<X>0</X>
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|
<Y>0</Y>
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|
<Z>0</Z>
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|
</Vector3>
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|
<token name="formFactorRaw">3</token>
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|
<token name="shape">1</token>
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|
<Vector3 name="size">
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|
<X>4</X>
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|
<Y>2.20000005</Y>
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<Z>2</Z>
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</Vector3>
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</Properties>
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</Item>
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</Item>
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<Item class="LoadingGui" referent="RBX7">
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<Properties>
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<bool name="HideAutomatically">true</bool>
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<string name="Name">LoadingGui</string>
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</Properties>
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</Item>
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<Item class="StarterPack" referent="RBX8">
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<Properties>
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<string name="Name">StarterPack</string>
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</Properties>
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</Item>
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<Item class="StarterGui" referent="RBX9">
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<Properties>
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|
<string name="Name">StarterGui</string>
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<bool name="ShowDevelopmentGui">true</bool>
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</Properties>
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<Item class="LocalScript" referent="RBX10">
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<Properties>
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|
<bool name="Disabled">false</bool>
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|
<Content name="LinkedSource"><null></null></Content>
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<string name="Name">LocalScript</string>
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<ProtectedString name="Source">wait(15)
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print("Start walking...")
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local dp1 = game.Workspace.DestinationPart1
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local dp2 = game.Workspace.DestinationPart2
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local dp3 = game.Workspace.DestinationPart3
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if(game.Players.LocalPlayer.Name == "Player1") then
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	game.Players.LocalPlayer.Character.Humanoid:MoveTo(dp1.Position, dp1)
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end
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wait(2)
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if(game.Players.LocalPlayer.Name == "Player2") then
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	game.Players.LocalPlayer.Character.Humanoid:MoveTo(dp2.Position, dp2)
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end
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wait(2)
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if(game.Players.LocalPlayer.Name == "Player3") then
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	game.Players.LocalPlayer.Character.Humanoid:MoveTo(dp3.Position, dp3)
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end
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</ProtectedString>
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</Properties>
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</Item>
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</Item>
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<Item class="SoundService" referent="RBX11">
|
|
<Properties>
|
|
<token name="AmbientReverb">0</token>
|
|
<float name="DistanceFactor">10</float>
|
|
<float name="DopplerScale">1</float>
|
|
<string name="Name">SoundService</string>
|
|
<float name="RolloffScale">1</float>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="CollectionService" referent="RBX12">
|
|
<Properties>
|
|
<string name="Name">CollectionService</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="PhysicsService" referent="RBX13">
|
|
<Properties>
|
|
<string name="Name">PhysicsService</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="BadgeService" referent="RBX14">
|
|
<Properties>
|
|
<string name="Name">BadgeService</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Geometry" referent="RBX15">
|
|
<Properties>
|
|
<string name="Name">Geometry</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="RenderHooksService" referent="RBX16">
|
|
<Properties>
|
|
<string name="Name">RenderHooksService</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="SocialService" referent="RBX17">
|
|
<Properties>
|
|
<string name="Name">SocialService</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="GamePassService" referent="RBX18">
|
|
<Properties>
|
|
<string name="Name">GamePassService</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Debris" referent="RBX19">
|
|
<Properties>
|
|
<int name="MaxItems">1000</int>
|
|
<string name="Name">Debris</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="TimerService" referent="RBX20">
|
|
<Properties>
|
|
<string name="Name">Instance</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="ScriptInformationProvider" referent="RBX21">
|
|
<Properties>
|
|
<string name="Name">Instance</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="CookiesService" referent="RBX22">
|
|
<Properties>
|
|
<string name="Name">CookiesService</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="TeleportService" referent="RBX23">
|
|
<Properties>
|
|
<string name="Name">Teleport Service</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Players" referent="RBX24">
|
|
<Properties>
|
|
<bool name="CharacterAutoLoads">true</bool>
|
|
<string name="Name">Players</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="FWService" referent="RBX25">
|
|
<Properties>
|
|
<string name="Name">Instance</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="UserInputService" referent="RBX26">
|
|
<Properties>
|
|
<string name="Name">Instance</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="ContextActionService" referent="RBX27">
|
|
<Properties>
|
|
<string name="Name">ContextActionService</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="ScriptService" referent="RBX28">
|
|
<Properties>
|
|
<string name="Name">Instance</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Selection" referent="RBX29">
|
|
<Properties>
|
|
<string name="Name">Selection</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Lighting" referent="RBX30">
|
|
<Properties>
|
|
<Color3 name="Ambient">4286677377</Color3>
|
|
<float name="Brightness">1</float>
|
|
<Color3 name="ColorShift_Bottom">4278190080</Color3>
|
|
<Color3 name="ColorShift_Top">4278190080</Color3>
|
|
<Color3 name="FogColor">4290822336</Color3>
|
|
<float name="FogEnd">100000</float>
|
|
<float name="FogStart">0</float>
|
|
<float name="GeographicLatitude">41.7332993</float>
|
|
<string name="Name">Lighting</string>
|
|
<Color3 name="ShadowColor">4290032825</Color3>
|
|
<string name="TimeOfDay">14:00:00</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="ChangeHistoryService" referent="RBX31">
|
|
<Properties>
|
|
<string name="Name">ChangeHistoryService</string>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="TestService" referent="RBX32">
|
|
<Properties>
|
|
<bool name="AutoRuns">false</bool>
|
|
<string name="Description"></string>
|
|
<bool name="Is30FpsThrottleEnabled">true</bool>
|
|
<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
|
|
<bool name="IsSleepAllowed">true</bool>
|
|
<string name="Name">TestService</string>
|
|
<int name="NumberOfPlayers">3</int>
|
|
<double name="Timeout">3000</double>
|
|
</Properties>
|
|
<Item class="Script" referent="RBX33">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">Script</string>
|
|
<ProtectedString name="Source">wait(10)
|
|
|
|
-- the first test: did the players join successfully
|
|
local success = 0
|
|
if(game.Players.NumPlayers == 3) then success = 1 end
|
|
RBX_CHECK_MESSAGE(success, "3 Players after 10 seconds of server time")
|
|
|
|
wait(60)
|
|
success = 0
|
|
if(game.Players.NumPlayers == 3) then success = 1 end
|
|
-- the second test: are the players still there after 60 seconds
|
|
RBX_CHECK_MESSAGE(success, "3 Players remain after 70 seconds of server time")
|
|
wait(5)
|
|
|
|
|
|
</ProtectedString>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Teams" referent="RBX34">
|
|
<Properties>
|
|
<string name="Name">Teams</string>
|
|
</Properties>
|
|
</Item>
|
|
</roblox> |