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2025-09-18 17:55:52 -04:00

85 lines
2.6 KiB
C++

/**
* UserInputUtil.h
* Copyright (c) 2013 ROBLOX Corp. All Rights Reserved.
*/
#pragma once
// 3rd Party Headers
#include "G3D/Vector2.h"
// Roblox Headers
#include "Util/KeyCode.h"
#include "Util/G3DCore.h"
#include "rbx/debug.h"
#include "V8DataModel/InputObject.h"
#define GET_X_LPARAM(l) ((short)(l & 0x0000FFFF))
#define GET_Y_LPARAM(l) ((short)((l & 0xFFFF0000) >> 16))
#define MAKEXYLPARAM(x, y) (((unsigned short) x) | ((unsigned short) y) << 16)
class UserInputUtil
{
private:
static void wrapMouseBorder(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition,
const G3D::Vector2& windowSize,
const int borderWidth,
const float creepFactor);
public:
typedef uint8_t DiKeys[256];
static const float HybridSensitivity;
static const float MouseTug;
static RBX::ModCode createModCode(const DiKeys& diKeys);
static DWORD keyCodeToDirectInput(RBX::KeyCode keyCode);
static RBX::KeyCode directInputToKeyCode(DWORD diKey);
static DWORD keyCodeToVK(RBX::KeyCode diKey);
// static G3D::Vector2 didodToVector2(const DIDEVICEOBJECTDATA& didod);
//
static void wrapMouseNone(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition);
static void wrapFullScreen(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition,
const G3D::Vector2& windowSize);
static void wrapMouseHorizontalTransition(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition,
const G3D::Vector2& windowSize);
static void wrapMouseBorderLock(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition,
const G3D::Vector2& windowSize);
static void wrapMouseBorderTransition(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition,
const G3D::Vector2& windowSize);
static void wrapMouseCenter(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition);
static void wrapMouseHorizontalCenter(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition);
static void wrapMousePos(const G3D::Vector2& delta,
G3D::Vector2& wrapMouseDelta,
G3D::Vector2& wrapMousePosition,
const G3D::Vector2& windowSize,
G3D::Vector2& posToWrapTo,
bool autoMoveMouse);
};