mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
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57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/**
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* RbxContent.cpp
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* Copyright (c) 2013 ROBLOX Corp. All Rights Reserved.
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*/
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#include "stdafx.h"
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#include "RbxContent.h"
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// Roblox Headers
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#include "util/Http.h"
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#include "util/standardout.h"
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#include "RobloxGameExplorer.h"
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#include "UpdateUIManager.h"
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FASTFLAG(StudioEnableGameAnimationsTab)
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RbxContent::RbxContent( QObject *parent)
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: QObject(parent)
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{
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}
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// Publish Selection To Roblox
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QString RbxContent::Upload(const QString &urlQStr)
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{
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QByteArray ba = urlQStr.toLocal8Bit();
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const char *url = ba.data();
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bool success = RBX::Http::trustCheck(url);
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std::string response;
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if(success)
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{
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try
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{
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RBX::Http http(url);
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http.post(data, RBX::Http::kContentTypeApplicationXml, true, response);
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}
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catch (std::exception &e)
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{
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RBX::StandardOut::singleton()->print(RBX::MESSAGE_ERROR, e.what());
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return QString("");
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}
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}
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// if we are creating 'new' animation game asset then we will need to reload game explorer
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if (FFlag::StudioEnableGameAnimationsTab && !response.empty() &&
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urlQStr.contains("uploadnewanimation?assetTypeName=Animation") && urlQStr.contains("isGamesAsset=True"))
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{
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RobloxGameExplorer& gameExplorer = UpdateUIManager::Instance().getViewWidget<RobloxGameExplorer>(eDW_GAME_EXPLORER);
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QMetaObject::invokeMethod(&gameExplorer, "reloadDataFromWeb", Qt::QueuedConnection);
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}
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return QString::fromStdString(response);
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}
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