mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
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230 lines
6.9 KiB
C++
230 lines
6.9 KiB
C++
/**
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* AutoSaveDialog.cpp
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* Copyright (c) 2013 ROBLOX Corp. All Rights Reserved.
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*/
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#include "stdafx.h"
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#include "AutoSaveDialog.h"
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// Qt Headers
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#include <QSettings>
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#include <QDir>
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#include <QFileDialog>
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#include <QMessageBox>
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// Roblox Studio Headers
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#include "AuthoringSettings.h"
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#include "RobloxDocManager.h"
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#include "UpdateUIManager.h"
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#include "RobloxMainWindow.h"
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#include "RobloxIDEDoc.h"
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#include "RobloxApplicationManager.h"
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LOGVARIABLE(AutoSave, 0)
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AutoSaveDialog::AutoSaveDialog(QWidget* Parent)
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: QDialog(Parent,Qt::WindowTitleHint | Qt::WindowSystemMenuHint)
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{
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setAttribute(Qt::WA_DeleteOnClose,false);
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m_UI.setupUi(this);
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#ifdef Q_WS_WIN32
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QString text = tr(
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"<font size=4><b>An auto-save recovery file was detected!</b></font><br><br>"
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"This means that Roblox Studio was not shut down properly and <u><i>may not have saved your data</i></u>!<br><br>"
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"Do you want to load the auto-save recovery file?<br>"
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"<ul>"
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" <li>"
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" <font size=4><b><i>Open</i></b></font> will open the file. You can choose which file to load if there is more than one "
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" recovery file. Once an auto-save is loaded, it will not be deleted until the file is re-saved "
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" with a different filename.<br>"
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" </li>"
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" <li>"
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" <font size=4><b><i>Ignore</i></b></font> will continue and leave the files alone. However, the next time ROBLOX Studio "
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" is run, this message box will pop up again.<br>"
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" </li>"
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" <li>"
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" <font size=4><b><i>Delete</i></b></font> will ask to delete all auto-save files.<br>"
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" </li>"
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"</ul>"
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"<br><br>" );
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#else
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QString text = tr(
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"<font size=4><font size=6><b>An auto-save recovery file was detected!</b></font><br><br>"
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"This means that Roblox Studio was not shut down properly and <u><i>may not have saved your data</i></u>!<br><br>"
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"Do you want to load the auto-save recovery file?<br>"
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"<ul>"
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" <li>"
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" <font size=5><b><i>Open</i></b></font> will open the file. You can choose which file to load if there is more than one "
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" recovery file. Once an auto-save is loaded, it will not be deleted until the file is re-saved "
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" with a different filename.<br>"
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" </li>"
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" <li>"
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" <font size=5><b><i>Ignore</i></b></font> will continue and leave the files alone. However, the next time ROBLOX Studio "
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" is run, this message box will pop up again.<br>"
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" </li>"
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" <li>"
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" <font size=5><b><i>Delete</i></b></font> will ask to delete all auto-save files.<br>"
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" </li>"
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"</ul>"
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"<br><br></font>" );
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#endif
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m_UI.label->setText(text);
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connect(m_UI.openButton,SIGNAL(clicked()),this,SLOT(onOpen()));
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connect(m_UI.ignoreButton,SIGNAL(clicked()),this,SLOT(onIgnore()));
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connect(m_UI.deleteButton,SIGNAL(clicked()),this,SLOT(onDelete()));
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}
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AutoSaveDialog::~AutoSaveDialog()
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{
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}
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/**
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* Checks to see if there are any auto-save files.
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*/
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bool AutoSaveDialog::checkForAutoSaveFiles()
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{
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// don't show if we've loaded a place
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if ( RobloxDocManager::Instance().getPlayDoc() )
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return false;
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// don't check for auto-saves if there are other instances running
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if ( RobloxApplicationManager::instance().getApplicationCount() != 1 )
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return false;
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return !getFileList().empty();
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}
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/**
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* Gets the list of auto-save files in the auto-save directory.
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* Filters out files that do not have "_autosave_" in their name.
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*/
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QStringList AutoSaveDialog::getFileList()
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{
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QStringList list;
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FASTLOGS(FLog::AutoSave, "Getting list of AutoSave files in dir %s", AuthoringSettings::singleton().autoSaveDir.absolutePath().toStdString());
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const QDir dir(AuthoringSettings::singleton().autoSaveDir);
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const QStringList entries = dir.entryList(QStringList() << "*.rbxl");
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if ( entries.empty() )
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return list;
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for ( int i = 0 ; i < entries.size() ; i++ )
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{
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FASTLOGS(FLog::AutoSave, "Found file %s", entries[i].toStdString());
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if ( entries[i].contains("_AUTOSAVE_",Qt::CaseInsensitive) )
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{
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FASTLOG(FLog::AutoSave, "Pattern matches, add to list");
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list.append(entries[i]);
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}
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}
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return list;
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}
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/**
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* Callback for closing the dialog.
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* Calls onIgnore().
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*/
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void AutoSaveDialog::closeEvent(QCloseEvent* event)
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{
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QDialog::closeEvent(event);
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onIgnore();
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}
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/**
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* Callback for user clicking the open button.
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* Attempts to open the file if there is just one file or pops a file open
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* dialog if there are more. Failing to open the file will delete the file.
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*/
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void AutoSaveDialog::onOpen()
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{
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const QDir dir(AuthoringSettings::singleton().autoSaveDir);
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const QStringList entries = getFileList();
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QString fileName;
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if ( entries.size() == 1 )
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{
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// if only one file, try to load it
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fileName = dir.filePath(entries[0]);
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}
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else
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{
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fileName = QFileDialog::getOpenFileName(
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this,
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tr("Open Roblox File"),
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dir.absolutePath(),
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tr("Roblox Places Files (*.rbxl)"));
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}
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FASTLOGS(FLog::AutoSave, "AutoSave open: file %s", fileName.toStdString());
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if ( !fileName.isEmpty() )
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{
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accept();
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bool openResult = UpdateUIManager::Instance().getMainWindow().handleFileOpen(fileName,IRobloxDoc::IDE);
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if ( openResult )
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{
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FASTLOG(FLog::AutoSave, "File opened successfully");
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RobloxDocManager::Instance().getPlayDoc()->setAutoSaveLoad();
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}
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else
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{
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FASTLOG(FLog::AutoSave, "Bad file, remove");
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// kill the bad file, it's useless to us
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QFile::remove(fileName);
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if ( !getFileList().empty() )
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reject();
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}
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}
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}
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/**
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* Callback for user clicking the ignore button.
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* Exits the dialog.
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*/
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void AutoSaveDialog::onIgnore()
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{
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FASTLOG(FLog::AutoSave, "AutoSave ignore");
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accept();
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}
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/**
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* Callback for user clicking the delete button.
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* Deletes all files after confirmation.
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*/
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void AutoSaveDialog::onDelete()
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{
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FASTLOG(FLog::AutoSave, "AutoSave delete");
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const QDir dir(AuthoringSettings::singleton().autoSaveDir);
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const QStringList entries = getFileList();
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const QString confirmMessage =
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QString(tr("Do you want to delete all auto-save files? There are %1 file(s).")).
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arg(entries.size());
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const int confirmationResult = QMessageBox::question(
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this,
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tr("Confirm Auto-Save Delete"),
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confirmMessage,
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QMessageBox::Yes | QMessageBox::No );
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if ( confirmationResult == QMessageBox::Yes )
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{
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for ( int i = 0 ; i < entries.size() ; ++i )
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{
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FASTLOGS(FLog::AutoSave, "Removing %s", entries[i].toStdString());
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QFile::remove(dir.filePath(entries[i]));
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}
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accept();
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}
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}
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