mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
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26 lines
1.2 KiB
XML
26 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<ItemDefinitionGroup>
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<PreBuildEvent>
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<Command>echo static const char* OVR_FORCE_REBUILD_PRE = __TIMESTAMP__; /* DO NOT SOURCE CONTROL THIS FILE */ > "$(ProjectDir)OVR_ForceRebuildNoCheckin.h"</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<PreBuildEvent>
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<Message>Force a rebuild. Please do not check in the ForceRebuildNoCheckin.h file.</Message>
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</PreBuildEvent>
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<PostBuildEvent>
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<Command>echo static const char* OVR_FORCE_REBUILD_POST = __TIMESTAMP__; /* DO NOT SOURCE CONTROL THIS FILE */ > "$(ProjectDir)OVR_ForceRebuildNoCheckin.h"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Force a rebuild. Please do not check in the ForceRebuildNoCheckin.h file.</Message>
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</PostBuildEvent>
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<ClCompile>
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<ForcedIncludeFiles>"$(ProjectDir)OVR_ForceRebuildNoCheckin.h"</ForcedIncludeFiles>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup />
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</Project> |