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2025-09-18 17:55:52 -04:00

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/********************************************************************************//**
\file OVR_CAPI_0_8_0.h
\brief C Interface to the Oculus PC SDK tracking and rendering library.
\copyright Copyright 2014 Oculus VR, LLC All Rights reserved.
************************************************************************************/
#ifndef OVR_CAPI_h // We don't use version numbers within this name, as all versioned variations of this file are currently mutually exclusive.
#define OVR_CAPI_h ///< Header include guard
#include "OVR_CAPI_Keys.h"
#include "OVR_Version.h"
#include "OVR_ErrorCode.h"
#include <stdint.h>
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
#pragma warning(disable: 4359) // The alignment specified for a type is less than the alignment of the type of one of its data members
#endif
//-----------------------------------------------------------------------------------
// ***** OVR_OS
//
#if !defined(OVR_OS_WIN32) && defined(_WIN32)
#define OVR_OS_WIN32
#endif
#if !defined(OVR_OS_MAC) && defined(__APPLE__)
#define OVR_OS_MAC
#endif
#if !defined(OVR_OS_LINUX) && defined(__linux__)
#define OVR_OS_LINUX
#endif
//-----------------------------------------------------------------------------------
// ***** OVR_CPP
//
#if !defined(OVR_CPP)
#if defined(__cplusplus)
#define OVR_CPP(x) x
#else
#define OVR_CPP(x) /* Not C++ */
#endif
#endif
//-----------------------------------------------------------------------------------
// ***** OVR_CDECL
//
/// LibOVR calling convention for 32-bit Windows builds.
//
#if !defined(OVR_CDECL)
#if defined(_WIN32)
#define OVR_CDECL __cdecl
#else
#define OVR_CDECL
#endif
#endif
//-----------------------------------------------------------------------------------
// ***** OVR_EXTERN_C
//
/// Defined as extern "C" when built from C++ code.
//
#if !defined(OVR_EXTERN_C)
#ifdef __cplusplus
#define OVR_EXTERN_C extern "C"
#else
#define OVR_EXTERN_C
#endif
#endif
//-----------------------------------------------------------------------------------
// ***** OVR_PUBLIC_FUNCTION / OVR_PRIVATE_FUNCTION
//
// OVR_PUBLIC_FUNCTION - Functions that externally visible from a shared library. Corresponds to Microsoft __dllexport.
// OVR_PUBLIC_CLASS - C++ structs and classes that are externally visible from a shared library. Corresponds to Microsoft __dllexport.
// OVR_PRIVATE_FUNCTION - Functions that are not visible outside of a shared library. They are private to the shared library.
// OVR_PRIVATE_CLASS - C++ structs and classes that are not visible outside of a shared library. They are private to the shared library.
//
// OVR_DLL_BUILD - Used to indicate that the current compilation unit is of a shared library.
// OVR_DLL_IMPORT - Used to indicate that the current compilation unit is a user of the corresponding shared library.
// OVR_DLL_BUILD - used to indicate that the current compilation unit is not a shared library but rather statically linked code.
//
#if !defined(OVR_PUBLIC_FUNCTION)
#if defined(OVR_DLL_BUILD)
#if defined(_WIN32)
#define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C __declspec(dllexport) rval OVR_CDECL
#define OVR_PUBLIC_CLASS __declspec(dllexport)
#define OVR_PRIVATE_FUNCTION(rval) rval OVR_CDECL
#define OVR_PRIVATE_CLASS
#else
#define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C __attribute__((visibility("default"))) rval OVR_CDECL /* Requires GCC 4.0+ */
#define OVR_PUBLIC_CLASS __attribute__((visibility("default"))) /* Requires GCC 4.0+ */
#define OVR_PRIVATE_FUNCTION(rval) __attribute__((visibility("hidden"))) rval OVR_CDECL
#define OVR_PRIVATE_CLASS __attribute__((visibility("hidden")))
#endif
#elif defined(OVR_DLL_IMPORT)
#if defined(_WIN32)
#define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C __declspec(dllimport) rval OVR_CDECL
#define OVR_PUBLIC_CLASS __declspec(dllimport)
#else
#define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C rval OVR_CDECL
#define OVR_PUBLIC_CLASS
#endif
#define OVR_PRIVATE_FUNCTION(rval) rval OVR_CDECL
#define OVR_PRIVATE_CLASS
#else // OVR_STATIC_BUILD
#define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C rval OVR_CDECL
#define OVR_PUBLIC_CLASS
#define OVR_PRIVATE_FUNCTION(rval) rval OVR_CDECL
#define OVR_PRIVATE_CLASS
#endif
#endif
//-----------------------------------------------------------------------------------
// ***** OVR_EXPORT
//
/// Provided for backward compatibility with older versions of this library.
//
#if !defined(OVR_EXPORT)
#ifdef OVR_OS_WIN32
#define OVR_EXPORT __declspec(dllexport)
#else
#define OVR_EXPORT
#endif
#endif
//-----------------------------------------------------------------------------------
// ***** OVR_ALIGNAS
//
#if !defined(OVR_ALIGNAS)
#if defined(__GNUC__) || defined(__clang__)
#define OVR_ALIGNAS(n) __attribute__((aligned(n)))
#elif defined(_MSC_VER) || defined(__INTEL_COMPILER)
#define OVR_ALIGNAS(n) __declspec(align(n))
#elif defined(__CC_ARM)
#define OVR_ALIGNAS(n) __align(n)
#else
#error Need to define OVR_ALIGNAS
#endif
#endif
//-----------------------------------------------------------------------------------
// ***** OVR_CC_HAS_FEATURE
//
// This is a portable way to use compile-time feature identification available
// with some compilers in a clean way. Direct usage of __has_feature in preprocessing
// statements of non-supporting compilers results in a preprocessing error.
//
// Example usage:
// #if OVR_CC_HAS_FEATURE(is_pod)
// if(__is_pod(T)) // If the type is plain data then we can safely memcpy it.
// memcpy(&destObject, &srcObject, sizeof(object));
// #endif
//
#if !defined(OVR_CC_HAS_FEATURE)
#if defined(__clang__) // http://clang.llvm.org/docs/LanguageExtensions.html#id2
#define OVR_CC_HAS_FEATURE(x) __has_feature(x)
#else
#define OVR_CC_HAS_FEATURE(x) 0
#endif
#endif
// ------------------------------------------------------------------------
// ***** OVR_STATIC_ASSERT
//
// Portable support for C++11 static_assert().
// Acts as if the following were declared:
// void OVR_STATIC_ASSERT(bool const_expression, const char* msg);
//
// Example usage:
// OVR_STATIC_ASSERT(sizeof(int32_t) == 4, "int32_t expected to be 4 bytes.");
#if !defined(OVR_STATIC_ASSERT)
#if !(defined(__cplusplus) && (__cplusplus >= 201103L)) /* Other */ && \
!(defined(__GXX_EXPERIMENTAL_CXX0X__)) /* GCC */ && \
!(defined(__clang__) && defined(__cplusplus) && OVR_CC_HAS_FEATURE(cxx_static_assert)) /* clang */ && \
!(defined(_MSC_VER) && (_MSC_VER >= 1600) && defined(__cplusplus)) /* VS2010+ */
#if !defined(OVR_SA_UNUSED)
#if defined(OVR_CC_GNU) || defined(OVR_CC_CLANG)
#define OVR_SA_UNUSED __attribute__((unused))
#else
#define OVR_SA_UNUSED
#endif
#define OVR_SA_PASTE(a,b) a##b
#define OVR_SA_HELP(a,b) OVR_SA_PASTE(a,b)
#endif
#if defined(__COUNTER__)
#define OVR_STATIC_ASSERT(expression, msg) typedef char OVR_SA_HELP(compileTimeAssert, __COUNTER__) [((expression) != 0) ? 1 : -1] OVR_SA_UNUSED
#else
#define OVR_STATIC_ASSERT(expression, msg) typedef char OVR_SA_HELP(compileTimeAssert, __LINE__) [((expression) != 0) ? 1 : -1] OVR_SA_UNUSED
#endif
#else
#define OVR_STATIC_ASSERT(expression, msg) static_assert(expression, msg)
#endif
#endif
//-----------------------------------------------------------------------------------
// ***** Padding
//
/// Defines explicitly unused space for a struct.
/// When used correcly, usage of this macro should not change the size of the struct.
/// Compile-time and runtime behavior with and without this defined should be identical.
///
#if !defined(OVR_UNUSED_STRUCT_PAD)
#define OVR_UNUSED_STRUCT_PAD(padName, size) char padName[size];
#endif
//-----------------------------------------------------------------------------------
// ***** Word Size
//
/// Specifies the size of a pointer on the given platform.
///
#if !defined(OVR_PTR_SIZE)
#if defined(__WORDSIZE)
#define OVR_PTR_SIZE ((__WORDSIZE) / 8)
#elif defined(_WIN64) || defined(__LP64__) || defined(_LP64) || defined(_M_IA64) || defined(__ia64__) || defined(__arch64__) || defined(__64BIT__) || defined(__Ptr_Is_64)
#define OVR_PTR_SIZE 8
#elif defined(__CC_ARM) && (__sizeof_ptr == 8)
#define OVR_PTR_SIZE 8
#else
#define OVR_PTR_SIZE 4
#endif
#endif
//-----------------------------------------------------------------------------------
// ***** OVR_ON32 / OVR_ON64
//
#if OVR_PTR_SIZE == 8
#define OVR_ON32(x)
#define OVR_ON64(x) x
#else
#define OVR_ON32(x) x
#define OVR_ON64(x)
#endif
//-----------------------------------------------------------------------------------
// ***** ovrBool
typedef char ovrBool; ///< Boolean type
#define ovrFalse 0 ///< ovrBool value of false.
#define ovrTrue 1 ///< ovrBool value of true.
//-----------------------------------------------------------------------------------
// ***** Simple Math Structures
/// A 2D vector with integer components.
typedef struct OVR_ALIGNAS(4) ovrVector2i_
{
int x, y;
} ovrVector2i;
/// A 2D size with integer components.
typedef struct OVR_ALIGNAS(4) ovrSizei_
{
int w, h;
} ovrSizei;
/// A 2D rectangle with a position and size.
/// All components are integers.
typedef struct OVR_ALIGNAS(4) ovrRecti_
{
ovrVector2i Pos;
ovrSizei Size;
} ovrRecti;
/// A quaternion rotation.
typedef struct OVR_ALIGNAS(4) ovrQuatf_
{
float x, y, z, w;
} ovrQuatf;
/// A 2D vector with float components.
typedef struct OVR_ALIGNAS(4) ovrVector2f_
{
float x, y;
} ovrVector2f;
/// A 3D vector with float components.
typedef struct OVR_ALIGNAS(4) ovrVector3f_
{
float x, y, z;
} ovrVector3f;
/// A 4x4 matrix with float elements.
typedef struct OVR_ALIGNAS(4) ovrMatrix4f_
{
float M[4][4];
} ovrMatrix4f;
/// Position and orientation together.
typedef struct OVR_ALIGNAS(4) ovrPosef_
{
ovrQuatf Orientation;
ovrVector3f Position;
} ovrPosef;
/// A full pose (rigid body) configuration with first and second derivatives.
///
/// Body refers to any object for which ovrPoseStatef is providing data.
/// It can be the HMD, Touch controller, camera or something else. The context
/// depends on the usage of the struct.
typedef struct OVR_ALIGNAS(8) ovrPoseStatef_
{
ovrPosef ThePose; ///< Position and orientation.
ovrVector3f AngularVelocity; ///< Angular velocity in radians per second.
ovrVector3f LinearVelocity; ///< Velocity in meters per second.
ovrVector3f AngularAcceleration; ///< Angular acceleration in radians per second per second.
ovrVector3f LinearAcceleration; ///< Acceleration in meters per second per second.
OVR_UNUSED_STRUCT_PAD(pad0, 4) ///< \internal struct pad.
double TimeInSeconds; ///< Absolute time of this state sample.
} ovrPoseStatef;
/// Describes the up, down, left, and right angles of the field of view.
///
/// Field Of View (FOV) tangent of the angle units.
/// \note For a standard 90 degree vertical FOV, we would
/// have: { UpTan = tan(90 degrees / 2), DownTan = tan(90 degrees / 2) }.
typedef struct OVR_ALIGNAS(4) ovrFovPort_
{
float UpTan; ///< The tangent of the angle between the viewing vector and the top edge of the field of view.
float DownTan; ///< The tangent of the angle between the viewing vector and the bottom edge of the field of view.
float LeftTan; ///< The tangent of the angle between the viewing vector and the left edge of the field of view.
float RightTan; ///< The tangent of the angle between the viewing vector and the right edge of the field of view.
} ovrFovPort;
//-----------------------------------------------------------------------------------
// ***** HMD Types
/// Enumerates all HMD types that we support.
///
/// The currently released developer kits are ovrHmd_DK1 and ovrHmd_DK2. The other enumerations are for internal use only.
typedef enum ovrHmdType_
{
ovrHmd_None = 0,
ovrHmd_DK1 = 3,
ovrHmd_DKHD = 4,
ovrHmd_DK2 = 6,
ovrHmd_CB = 8,
ovrHmd_Other = 9,
ovrHmd_E3_2015 = 10,
ovrHmd_ES06 = 11,
ovrHmd_ES09 = 12,
ovrHmd_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrHmdType;
/// HMD capability bits reported by device.
///
/// Set <B>(read/write)</B> flags through ovr_SetEnabledCaps()
typedef enum ovrHmdCaps_
{
// Read-only flags.
ovrHmdCap_DebugDevice = 0x0010, ///< <B>(read only)</B> Specifies that the HMD is a virtual debug device.
/// Indicates to the developer what caps they can and cannot modify. These are processed by the client.
ovrHmdCap_Writable_Mask = 0x0000,
ovrHmdCap_Service_Mask = 0x0000,
ovrHmdCap_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrHmdCaps;
/// Tracking capability bits reported by the device.
/// Used with ovr_ConfigureTracking.
typedef enum ovrTrackingCaps_
{
ovrTrackingCap_Orientation = 0x0010, ///< Supports orientation tracking (IMU).
ovrTrackingCap_MagYawCorrection = 0x0020, ///< Supports yaw drift correction via a magnetometer or other means.
ovrTrackingCap_Position = 0x0040, ///< Supports positional tracking.
ovrTrackingCap_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrTrackingCaps;
/// Specifies which eye is being used for rendering.
/// This type explicitly does not include a third "NoStereo" monoscopic option, as such is
/// not required for an HMD-centered API.
typedef enum ovrEyeType_
{
ovrEye_Left = 0, ///< The left eye, from the viewer's perspective.
ovrEye_Right = 1, ///< The right eye, from the viewer's perspective.
ovrEye_Count = 2, ///< \internal Count of enumerated elements.
ovrEye_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrEyeType;
typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrGraphicsLuid_
{
// Public definition reserves space for graphics API-specific implementation
char Reserved[8];
} ovrGraphicsLuid;
/// This is a complete descriptor of the HMD.
typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrHmdDesc_
{
ovrHmdType Type; ///< The type of HMD.
OVR_ON64(OVR_UNUSED_STRUCT_PAD(pad0, 4)) ///< \internal struct paddding.
char ProductName[64]; ///< UTF8-encoded product identification string (e.g. "Oculus Rift DK1").
char Manufacturer[64]; ///< UTF8-encoded HMD manufacturer identification string.
short VendorId; ///< HID (USB) vendor identifier of the device.
short ProductId; ///< HID (USB) product identifier of the device.
char SerialNumber[24]; ///< Sensor (and display) serial number.
short FirmwareMajor; ///< Sensor firmware major version.
short FirmwareMinor; ///< Sensor firmware minor version.
float CameraFrustumHFovInRadians; ///< External tracking camera frustum horizontal field-of-view (if present).
float CameraFrustumVFovInRadians; ///< External tracking camera frustum vertical field-of-view (if present).
float CameraFrustumNearZInMeters; ///< External tracking camera frustum near Z (if present).
float CameraFrustumFarZInMeters; ///< External tracking camera frustum far Z (if present).
unsigned int AvailableHmdCaps; ///< Capability bits described by ovrHmdCaps which the HMD currently supports.
unsigned int DefaultHmdCaps; ///< Capability bits described by ovrHmdCaps which are default for the current Hmd.
unsigned int AvailableTrackingCaps; ///< Capability bits described by ovrTrackingCaps which the system currently supports.
unsigned int DefaultTrackingCaps; ///< Capability bits described by ovrTrackingCaps which are default for the current system.
ovrFovPort DefaultEyeFov[ovrEye_Count]; ///< Defines the recommended FOVs for the HMD.
ovrFovPort MaxEyeFov[ovrEye_Count]; ///< Defines the maximum FOVs for the HMD.
ovrSizei Resolution; ///< Resolution of the full HMD screen (both eyes) in pixels.
float DisplayRefreshRate; ///< Nominal refresh rate of the display in cycles per second at the time of HMD creation.
OVR_ON64(OVR_UNUSED_STRUCT_PAD(pad1, 4)) ///< \internal struct paddding.
} ovrHmdDesc;
/// Used as an opaque pointer to an OVR session.
typedef struct ovrHmdStruct* ovrSession;
/// Deprecated synonym for ovrSession, to be removed in a future SDK.
typedef struct ovrHmdStruct* ovrHmd;
/// Bit flags describing the current status of sensor tracking.
/// The values must be the same as in enum StatusBits
///
/// \see ovrTrackingState
///
typedef enum ovrStatusBits_
{
ovrStatus_OrientationTracked = 0x0001, ///< Orientation is currently tracked (connected and in use).
ovrStatus_PositionTracked = 0x0002, ///< Position is currently tracked (false if out of range).
ovrStatus_CameraPoseTracked = 0x0004, ///< Camera pose is currently tracked.
ovrStatus_PositionConnected = 0x0020, ///< Position tracking hardware is connected.
ovrStatus_HmdConnected = 0x0080, ///< HMD Display is available and connected.
ovrStatus_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrStatusBits;
/// Specifies a reading we can query from the sensor.
///
/// \see ovrTrackingState
///
typedef struct OVR_ALIGNAS(4) ovrSensorData_
{
ovrVector3f Accelerometer; ///< Acceleration reading in meters/second^2.
ovrVector3f Gyro; ///< Rotation rate in radians/second.
ovrVector3f Magnetometer; ///< Magnetic field in Gauss.
float Temperature; ///< Temperature of the sensor in degrees Celsius.
float TimeInSeconds; ///< Time when the reported IMU reading took place in seconds. \see ovr_GetTimeInSeconds
} ovrSensorData;
/// Tracking state at a given absolute time (describes predicted HMD pose, etc.).
/// Returned by ovr_GetTrackingState.
///
/// \see ovr_GetTrackingState
///
typedef struct OVR_ALIGNAS(8) ovrTrackingState_
{
/// Predicted head pose (and derivatives) at the requested absolute time.
/// The look-ahead interval is equal to (HeadPose.TimeInSeconds - RawSensorData.TimeInSeconds).
ovrPoseStatef HeadPose;
/// Current pose of the external camera (if present).
/// This pose includes camera tilt (roll and pitch). For a leveled coordinate
/// system use LeveledCameraPose.
ovrPosef CameraPose;
/// Camera frame aligned with gravity.
/// This value includes position and yaw of the camera, but not roll and pitch.
/// It can be used as a reference point to render real-world objects in the correct location.
ovrPosef LeveledCameraPose;
/// The most recent calculated pose for each hand when hand controller tracking is present.
/// HandPoses[ovrHand_Left] refers to the left hand and HandPoses[ovrHand_Right] to the right hand.
/// These values can be combined with ovrInputState for complete hand controller information.
ovrPoseStatef HandPoses[2];
/// The most recent sensor data received from the HMD.
ovrSensorData RawSensorData;
/// Tracking status described by ovrStatusBits.
unsigned int StatusFlags;
/// Hand status flags described by ovrStatusBits.
/// Only ovrStatus_OrientationTracked and ovrStatus_PositionTracked are reported.
unsigned int HandStatusFlags[2];
/// Tags the vision processing results to a certain frame counter number.
uint32_t LastCameraFrameCounter;
OVR_UNUSED_STRUCT_PAD(pad0, 4) ///< \internal struct padding
} ovrTrackingState;
/// Rendering information for each eye. Computed by ovr_GetRenderDesc() based on the
/// specified FOV. Note that the rendering viewport is not included
/// here as it can be specified separately and modified per frame by
/// passing different Viewport values in the layer structure.
///
/// \see ovr_GetRenderDesc
///
typedef struct OVR_ALIGNAS(4) ovrEyeRenderDesc_
{
ovrEyeType Eye; ///< The eye index to which this instance corresponds.
ovrFovPort Fov; ///< The field of view.
ovrRecti DistortedViewport; ///< Distortion viewport.
ovrVector2f PixelsPerTanAngleAtCenter; ///< How many display pixels will fit in tan(angle) = 1.
ovrVector3f HmdToEyeViewOffset; ///< Translation of each eye.
} ovrEyeRenderDesc;
/// Projection information for ovrLayerEyeFovDepth.
///
/// Use the utility function ovrTimewarpProjectionDesc_FromProjection to
/// generate this structure from the application's projection matrix.
///
/// \see ovrLayerEyeFovDepth, ovrTimewarpProjectionDesc_FromProjection
///
typedef struct OVR_ALIGNAS(4) ovrTimewarpProjectionDesc_
{
float Projection22; ///< Projection matrix element [2][2].
float Projection23; ///< Projection matrix element [2][3].
float Projection32; ///< Projection matrix element [3][2].
} ovrTimewarpProjectionDesc;
/// Contains the data necessary to properly calculate position info for various layer types.
/// - HmdToEyeViewOffset is the same value pair provided in ovrEyeRenderDesc.
/// - HmdSpaceToWorldScaleInMeters is used to scale player motion into in-application units.
/// In other words, it is how big an in-application unit is in the player's physical meters.
/// For example, if the application uses inches as its units then HmdSpaceToWorldScaleInMeters would be 0.0254.
/// Note that if you are scaling the player in size, this must also scale. So if your application
/// units are inches, but you're shrinking the player to half their normal size, then
/// HmdSpaceToWorldScaleInMeters would be 0.0254*2.0.
///
/// \see ovrEyeRenderDesc, ovr_SubmitFrame
///
typedef struct OVR_ALIGNAS(4) ovrViewScaleDesc_
{
ovrVector3f HmdToEyeViewOffset[ovrEye_Count]; ///< Translation of each eye.
float HmdSpaceToWorldScaleInMeters; ///< Ratio of viewer units to meter units.
} ovrViewScaleDesc;
//-----------------------------------------------------------------------------------
// ***** Platform-independent Rendering Configuration
/// These types are used to hide platform-specific details when passing
/// render device, OS, and texture data to the API.
///
/// The benefit of having these wrappers versus platform-specific API functions is
/// that they allow application glue code to be portable. A typical example is an
/// engine that has multiple back ends, such as GL and D3D. Portable code that calls
/// these back ends can also use LibOVR. To do this, back ends can be modified
/// to return portable types such as ovrTexture and ovrRenderAPIConfig.
typedef enum ovrRenderAPIType_
{
ovrRenderAPI_None = 0, ///< No API
ovrRenderAPI_OpenGL = 1, ///< OpenGL
ovrRenderAPI_Android_GLES = 2, ///< OpenGL ES
ovrRenderAPI_D3D11 = 5, ///< DirectX 11.
ovrRenderAPI_Count = 4, ///< \internal Count of enumerated elements.
ovrRenderAPI_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrRenderAPIType;
/// API-independent part of a texture descriptor.
///
/// ovrTextureHeader is a common struct present in all ovrTexture struct types.
///
typedef struct OVR_ALIGNAS(4) ovrTextureHeader_
{
ovrRenderAPIType API; ///< The API type to which this texture belongs.
ovrSizei TextureSize; ///< Size of this texture in pixels.
} ovrTextureHeader;
/// Contains platform-specific information about a texture.
/// Aliases to one of ovrD3D11Texture or ovrGLTexture.
///
/// \see ovrD3D11Texture, ovrGLTexture.
///
typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrTexture_
{
ovrTextureHeader Header; ///< API-independent header.
OVR_ON64(OVR_UNUSED_STRUCT_PAD(pad0, 4)) ///< \internal struct padding
uintptr_t PlatformData[8]; ///< Specialized in ovrGLTextureData, ovrD3D11TextureData etc.
} ovrTexture;
/// Describes a set of textures that act as a rendered flip chain.
///
/// An ovrSwapTextureSet per layer is passed to ovr_SubmitFrame via one of the ovrLayer types.
/// The TextureCount refers to the flip chain count and not an eye count.
/// See the layer structs and functions for information about how to use ovrSwapTextureSet.
///
/// ovrSwapTextureSets must be created by either the ovr_CreateSwapTextureSetD3D11 or
/// ovr_CreateSwapTextureSetGL factory function, and must be destroyed by ovr_DestroySwapTextureSet.
///
/// \see ovr_CreateSwapTextureSetD3D11, ovr_CreateSwapTextureSetGL, ovr_DestroySwapTextureSet.
///
typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrSwapTextureSet_
{
ovrTexture* Textures; ///< Points to an array of ovrTextures.
int TextureCount; ///< The number of textures referenced by the Textures array.
/// CurrentIndex specifies which of the Textures will be used by the ovr_SubmitFrame call.
/// This is manually incremented by the application, typically in a round-robin manner.
///
/// Before selecting a Texture as a rendertarget, the application should increment CurrentIndex by
/// 1 and wrap it back to 0 if CurrentIndex == TextureCount, so that it gets a fresh rendertarget,
/// one that is not currently being used for display. It can then render to Textures[CurrentIndex].
///
/// After rendering, the application calls ovr_SubmitFrame using that same CurrentIndex value
/// to display the new rendertarget.
///
/// The application can submit multiple frames with the same ovrSwapTextureSet and CurrentIndex
/// value if the rendertarget does not need to be updated, for example when displaying an
/// information display whose text has not changed since the previous frame.
///
/// Multiple layers can use the same ovrSwapTextureSet at the same time - there is no need to
/// create a unique ovrSwapTextureSet for each layer. However, all the layers using a particular
/// ovrSwapTextureSet will share the same value of CurrentIndex, so they cannot use different
/// textures within the ovrSwapTextureSet.
///
/// Once a particular Textures[CurrentIndex] has been sent to ovr_SubmitFrame, that texture
/// should not be rendered to until a subsequent ovr_SubmitFrame is made (either with a
/// different CurrentIndex value, or with a different ovrSwapTextureSet, or disabling the layer).
int CurrentIndex;
} ovrSwapTextureSet;
//-----------------------------------------------------------------------------------
/// Describes button input types.
/// Button inputs are combined; that is they will be reported as pressed if they are
/// pressed on either one of the two devices.
/// The ovrButton_Up/Down/Left/Right map to both XBox D-Pad and directional buttons.
/// The ovrButton_Enter and ovrButton_Return map to Start and Back controller buttons, respectively.
typedef enum ovrButton_
{
ovrButton_A = 0x00000001,
ovrButton_B = 0x00000002,
ovrButton_RThumb = 0x00000004,
ovrButton_RShoulder = 0x00000008,
ovrButton_X = 0x00000100,
ovrButton_Y = 0x00000200,
ovrButton_LThumb = 0x00000400,
ovrButton_LShoulder = 0x00000800,
// Navigation through DPad.
ovrButton_Up = 0x00010000,
ovrButton_Down = 0x00020000,
ovrButton_Left = 0x00040000,
ovrButton_Right = 0x00080000,
ovrButton_Enter = 0x00100000, // Start on XBox controller.
ovrButton_Back = 0x00200000, // Back on Xbox controller.
ovrButton_Private = 0x00400000 | 0x00800000 | 0x01000000,
ovrButton_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrButton;
/// Describes touch input types.
/// These values map to capacitive touch values reported ovrInputState::Touch.
/// Some of these values are mapped to button bits for consistency.
typedef enum ovrTouch_
{
ovrTouch_A = ovrButton_A,
ovrTouch_B = ovrButton_B,
ovrTouch_RThumb = ovrButton_RThumb,
ovrTouch_RIndexTrigger = 0x00000010,
ovrTouch_X = ovrButton_X,
ovrTouch_Y = ovrButton_Y,
ovrTouch_LThumb = ovrButton_LThumb,
ovrTouch_LIndexTrigger = 0x00001000,
// Finger pose state
// Derived internally based on distance, proximity to sensors and filtering.
ovrTouch_RIndexPointing = 0x00000020,
ovrTouch_RThumbUp = 0x00000040,
ovrTouch_LIndexPointing = 0x00002000,
ovrTouch_LThumbUp = 0x00004000,
ovrTouch_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrTouch;
/// Specifies which controller is connected; multiple can be connected at once.
typedef enum ovrControllerType_
{
ovrControllerType_None = 0x00,
ovrControllerType_LTouch = 0x01,
ovrControllerType_RTouch = 0x02,
ovrControllerType_Touch = 0x03,
ovrControllerType_XBox = 0x10,
ovrControllerType_All = 0xff,
ovrControllerType_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrControllerType;
/// Provides names for the left and right hand array indexes.
///
/// \see ovrInputState, ovrTrackingState
///
typedef enum ovrHandType_
{
ovrHand_Left = 0,
ovrHand_Right = 1,
ovrHand_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrHandType;
/// ovrInputState describes the complete controller input state, including Oculus Touch,
/// and XBox gamepad. If multiple inputs are connected and used at the same time,
/// their inputs are combined.
typedef struct ovrInputState_
{
// System type when the controller state was last updated.
double TimeInSeconds;
// Described by ovrControllerType. Indicates which ControllerTypes are present.
unsigned int ConnectedControllerTypes;
// Values for buttons described by ovrButton.
unsigned int Buttons;
// Touch values for buttons and sensors as described by ovrTouch.
unsigned int Touches;
// Left and right finger trigger values (ovrHand_Left and ovrHand_Right), in the range 0.0 to 1.0f.
float IndexTrigger[2];
// Left and right hand trigger values (ovrHand_Left and ovrHand_Right), in the range 0.0 to 1.0f.
float HandTrigger[2];
// Horizontal and vertical thumbstick axis values (ovrHand_Left and ovrHand_Right), in the range -1.0f to 1.0f.
ovrVector2f Thumbstick[2];
} ovrInputState;
//-----------------------------------------------------------------------------------
// ***** Initialize structures
/// Initialization flags.
///
/// \see ovrInitParams, ovr_Initialize
///
typedef enum ovrInitFlags_
{
/// When a debug library is requested, a slower debugging version of the library will
/// run which can be used to help solve problems in the library and debug application code.
ovrInit_Debug = 0x00000001,
/// When a version is requested, the LibOVR runtime respects the RequestedMinorVersion
/// field and verifies that the RequestedMinorVersion is supported.
ovrInit_RequestVersion = 0x00000004,
// These bits are writable by user code.
ovrinit_WritableBits = 0x00ffffff,
ovrInit_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrInitFlags;
/// Logging levels
///
/// \see ovrInitParams, ovrLogCallback
///
typedef enum ovrLogLevel_
{
ovrLogLevel_Debug = 0, ///< Debug-level log event.
ovrLogLevel_Info = 1, ///< Info-level log event.
ovrLogLevel_Error = 2, ///< Error-level log event.
ovrLogLevel_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrLogLevel;
/// Signature of the logging callback function pointer type.
///
/// \param[in] userData is an arbitrary value specified by the user of ovrInitParams.
/// \param[in] level is one of the ovrLogLevel constants.
/// \param[in] message is a UTF8-encoded null-terminated string.
/// \see ovrInitParams, ovrLogLevel, ovr_Initialize
///
typedef void (OVR_CDECL* ovrLogCallback)(uintptr_t userData, int level, const char* message);
/// Parameters for ovr_Initialize.
///
/// \see ovr_Initialize
///
typedef struct OVR_ALIGNAS(8) ovrInitParams_
{
/// Flags from ovrInitFlags to override default behavior.
/// Use 0 for the defaults.
uint32_t Flags;
/// Requests a specific minimum minor version of the LibOVR runtime.
/// Flags must include ovrInit_RequestVersion or this will be ignored
/// and OVR_MINOR_VERSION will be used.
uint32_t RequestedMinorVersion;
/// User-supplied log callback function, which may be called at any time
/// asynchronously from multiple threads until ovr_Shutdown completes.
/// Use NULL to specify no log callback.
ovrLogCallback LogCallback;
/// User-supplied data which is passed as-is to LogCallback. Typically this
/// is used to store an application-specific pointer which is read in the
/// callback function.
uintptr_t UserData;
/// Relative number of milliseconds to wait for a connection to the server
/// before failing. Use 0 for the default timeout.
uint32_t ConnectionTimeoutMS;
OVR_ON64(OVR_UNUSED_STRUCT_PAD(pad0, 4)) ///< \internal
} ovrInitParams;
#ifdef __cplusplus
extern "C" {
#endif
// -----------------------------------------------------------------------------------
// ***** API Interfaces
// Overview of the API
//
// Setup:
// - ovr_Initialize().
// - ovr_Create(&hmd, &graphicsId).
// - Call ovr_ConfigureTracking() to configure and initialize tracking.
// - Use hmd members and ovr_GetFovTextureSize() to determine graphics configuration
// and ovr_GetRenderDesc() to get per-eye rendering parameters.
// - Allocate render target texture sets with ovr_CreateSwapTextureSetD3D11() or
// ovr_CreateSwapTextureSetGL().
//
// Application Loop:
// - Call ovr_GetPredictedDisplayTime() to get the current frame timing information.
// - Call ovr_GetTrackingState() and ovr_CalcEyePoses() to obtain the predicted
// rendering pose for each eye based on timing.
// - Increment ovrTextureSet::CurrentIndex for each layer you will be rendering to
// in the next step.
// - Render the scene content into ovrTextureSet::CurrentIndex for each eye and layer
// you plan to update this frame.
// - Call ovr_SubmitFrame() to render the distorted layers to the back buffer
// and present them on the HMD. If ovr_SubmitFrame returns ovrSuccess_NotVisible,
// there is no need to render the scene for the next loop iteration. Instead,
// just call ovr_SubmitFrame again until it returns ovrSuccess. ovrTextureSet::CurrentIndex
// for each layer should refer to the texure you want to display.
//
// Shutdown:
// - ovr_Destroy().
// - ovr_Shutdown().
/// Initializes LibOVR
///
/// Initialize LibOVR for application usage. This includes finding and loading the LibOVRRT
/// shared library. No LibOVR API functions, other than ovr_GetLastErrorInfo, can be called
/// unless ovr_Initialize succeeds. A successful call to ovr_Initialize must be eventually
/// followed by a call to ovr_Shutdown. ovr_Initialize calls are idempotent.
/// Calling ovr_Initialize twice does not require two matching calls to ovr_Shutdown.
/// If already initialized, the return value is ovr_Success.
///
/// LibOVRRT shared library search order:
/// -# Current working directory (often the same as the application directory).
/// -# Module directory (usually the same as the application directory,
/// but not if the module is a separate shared library).
/// -# Application directory
/// -# Development directory (only if OVR_ENABLE_DEVELOPER_SEARCH is enabled,
/// which is off by default).
/// -# Standard OS shared library search location(s) (OS-specific).
///
/// \param params Specifies custom initialization options. May be NULL to indicate default options.
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
/// ovr_GetLastErrorInfo to get more information. Example failed results include:
/// - ovrError_Initialize: Generic initialization error.
/// - ovrError_LibLoad: Couldn't load LibOVRRT.
/// - ovrError_LibVersion: LibOVRRT version incompatibility.
/// - ovrError_ServiceConnection: Couldn't connect to the OVR Service.
/// - ovrError_ServiceVersion: OVR Service version incompatibility.
/// - ovrError_IncompatibleOS: The operating system version is incompatible.
/// - ovrError_DisplayInit: Unable to initialize the HMD display.
/// - ovrError_ServerStart: Unable to start the server. Is it already running?
/// - ovrError_Reinitialization: Attempted to re-initialize with a different version.
///
/// <b>Example code</b>
/// \code{.cpp}
/// ovrResult result = ovr_Initialize(NULL);
/// if(OVR_FAILURE(result)) {
/// ovrErrorInfo errorInfo;
/// ovr_GetLastErrorInfo(&errorInfo);
/// DebugLog("ovr_Initialize failed: %s", errorInfo.ErrorString);
/// return false;
/// }
/// [...]
/// \endcode
///
/// \see ovr_Shutdown
///
OVR_PUBLIC_FUNCTION(ovrResult) ovr_Initialize(const ovrInitParams* params);
/// Shuts down LibOVR
///
/// A successful call to ovr_Initialize must be eventually matched by a call to ovr_Shutdown.
/// After calling ovr_Shutdown, no LibOVR functions can be called except ovr_GetLastErrorInfo
/// or another ovr_Initialize. ovr_Shutdown invalidates all pointers, references, and created objects
/// previously returned by LibOVR functions. The LibOVRRT shared library can be unloaded by
/// ovr_Shutdown.
///
/// \see ovr_Initialize
///
OVR_PUBLIC_FUNCTION(void) ovr_Shutdown();
/// Provides information about the last error.
/// \see ovr_GetLastErrorInfo
typedef struct ovrErrorInfo_
{
ovrResult Result; ///< The result from the last API call that generated an error ovrResult.
char ErrorString[512]; ///< A UTF8-encoded null-terminated English string describing the problem. The format of this string is subject to change in future versions.
} ovrErrorInfo;
/// Returns information about the most recent failed return value by the
/// current thread for this library.
///
/// This function itself can never generate an error.
/// The last error is never cleared by LibOVR, but will be overwritten by new errors.
/// Do not use this call to determine if there was an error in the last API
/// call as successful API calls don't clear the last ovrErrorInfo.
/// To avoid any inconsistency, ovr_GetLastErrorInfo should be called immediately
/// after an API function that returned a failed ovrResult, with no other API
/// functions called in the interim.
///
/// \param[out] errorInfo The last ovrErrorInfo for the current thread.
///
/// \see ovrErrorInfo
///
OVR_PUBLIC_FUNCTION(void) ovr_GetLastErrorInfo(ovrErrorInfo* errorInfo);
/// Returns the version string representing the LibOVRRT version.
///
/// The returned string pointer is valid until the next call to ovr_Shutdown.
///
/// Note that the returned version string doesn't necessarily match the current
/// OVR_MAJOR_VERSION, etc., as the returned string refers to the LibOVRRT shared
/// library version and not the locally compiled interface version.
///
/// The format of this string is subject to change in future versions and its contents
/// should not be interpreted.
///
/// \return Returns a UTF8-encoded null-terminated version string.
///
OVR_PUBLIC_FUNCTION(const char*) ovr_GetVersionString();
/// Writes a message string to the LibOVR tracing mechanism (if enabled).
///
/// This message will be passed back to the application via the ovrLogCallback if
/// it was registered.
///
/// \param[in] level One of the ovrLogLevel constants.
/// \param[in] message A UTF8-encoded null-terminated string.
/// \return returns the strlen of the message or a negative value if the message is too large.
///
/// \see ovrLogLevel, ovrLogCallback
///
OVR_PUBLIC_FUNCTION(int) ovr_TraceMessage(int level, const char* message);
//-------------------------------------------------------------------------------------
/// @name HMD Management
///
/// Handles the enumeration, creation, destruction, and properties of an HMD (head-mounted display).
///@{
/// Returns information about the current HMD.
///
/// ovr_Initialize must have first been called in order for this to succeed, otherwise ovrHmdDesc::Type
/// will be reported as ovrHmd_None.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create, else NULL in which
/// case this function detects whether an HMD is present and returns its info if so.
///
/// \return Returns an ovrHmdDesc. If the hmd is NULL and ovrHmdDesc::Type is ovrHmd_None then
/// no HMD is present.
///
OVR_PUBLIC_FUNCTION(ovrHmdDesc) ovr_GetHmdDesc(ovrSession session);
/// Creates a handle to a VR session.
///
/// Upon success the returned ovrSession must be eventually freed with ovr_Destroy when it is no longer needed.
/// A second call to ovr_Create will result in an error return value if the previous Hmd has not been destroyed.
///
/// \param[out] pSession Provides a pointer to an ovrSession which will be written to upon success.
/// \param[out] luid Provides a system specific graphics adapter identifier that locates which
/// graphics adapter has the HMD attached. This must match the adapter used by the application
/// or no rendering output will be possible. This is important for stability on multi-adapter systems. An
/// application that simply chooses the default adapter will not run reliably on multi-adapter systems.
/// \return Returns an ovrResult indicating success or failure. Upon failure
/// the returned pHmd will be NULL.
///
/// <b>Example code</b>
/// \code{.cpp}
/// ovrSession session;
/// ovrGraphicsLuid luid;
/// ovrResult result = ovr_Create(&session, &luid);
/// if(OVR_FAILURE(result))
/// ...
/// \endcode
///
/// \see ovr_Destroy
///
OVR_PUBLIC_FUNCTION(ovrResult) ovr_Create(ovrSession* pSession, ovrGraphicsLuid* pLuid);
/// Destroys the HMD.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \see ovr_Create
///
OVR_PUBLIC_FUNCTION(void) ovr_Destroy(ovrSession session);
/// Specifies status information for the current session.
///
/// \see ovr_GetSessionStatus
///
typedef struct ovrSessionStatus_
{
ovrBool HasVrFocus; ///< True if the process has VR focus and thus is visible in the HMD.
ovrBool HmdPresent; ///< True if an HMD is present.
}ovrSessionStatus;
/// Returns status information for the application.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[out] sessionStatus Provides an ovrSessionStatus that is filled in.
///
/// \return Returns an ovrResult indicating success or failure. In the case of
/// failure, use ovr_GetLastErrorInfo to get more information.
///
OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetSessionStatus(ovrSession session, ovrSessionStatus* sessionStatus);
/// Returns ovrHmdCaps bits that are currently enabled.
///
/// Note that this value is different from ovrHmdDesc::AvailableHmdCaps, which describes what
/// capabilities are available for that HMD.
///
/// \return Returns a combination of zero or more ovrHmdCaps.
/// \see ovrHmdCaps
///
OVR_PUBLIC_FUNCTION(unsigned int) ovr_GetEnabledCaps(ovrSession session);
/// Modifies capability bits described by ovrHmdCaps that can be modified,
/// such as ovrHmdCap_LowPersistance.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] hmdCaps A combination of 0 or more ovrHmdCaps.
///
/// \see ovrHmdCaps
///
OVR_PUBLIC_FUNCTION(void) ovr_SetEnabledCaps(ovrSession session, unsigned int hmdCaps);
//@}
//-------------------------------------------------------------------------------------
/// @name Tracking
///
/// Tracking functions handle the position, orientation, and movement of the HMD in space.
///
/// All tracking interface functions are thread-safe, allowing tracking state to be sampled
/// from different threads.
///
///@{
/// Returns the current tracking caps
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
///
/// \return Returns caps from ovrTrackingCaps.
///
/// \see ovrTrackingCaps
///
OVR_PUBLIC_FUNCTION(unsigned int) ovr_GetTrackingCaps(ovrSession session);
/// Starts sensor sampling, enabling specified capabilities, described by ovrTrackingCaps.
///
/// Use 0 for both requestedTrackingCaps and requiredTrackingCaps to disable tracking.
/// ovr_ConfigureTracking can be called multiple times with the same or different values
/// for a given ovrSession.
///
/// ovr_Create automatically enables full tracking supported by the given device. This function
/// is not needed unless the disabling of tracking features is required.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
///
/// \param[in] requestedTrackingCaps specifies support that is requested. The function will succeed
/// even if these caps are not available (i.e. sensor or camera is unplugged). Support
/// will automatically be enabled if the device is plugged in later. Software should
/// check ovrTrackingState.StatusFlags for real-time status.
///
/// \param[in] requiredTrackingCaps Specifies sensor capabilities required at the time of the call.
/// If they are not available, the function will fail. Pass 0 if only specifying
/// requestedTrackingCaps.
///
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
/// ovr_GetLastErrorInfo to get more information.
///
/// \see ovrTrackingCaps, ovr_Create
///
OVR_PUBLIC_FUNCTION(ovrResult) ovr_ConfigureTracking(ovrSession session, unsigned int requestedTrackingCaps,
unsigned int requiredTrackingCaps);
/// Re-centers the sensor position and orientation.
///
/// This resets the (x,y,z) positional components and the yaw orientation component.
/// The Roll and pitch orientation components are always determined by gravity and cannot
/// be redefined. All future tracking will report values relative to this new reference position.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
///
OVR_PUBLIC_FUNCTION(void) ovr_RecenterPose(ovrSession session);
/// Returns tracking state reading based on the specified absolute system time.
///
/// Pass an absTime value of 0.0 to request the most recent sensor reading. In this case
/// both PredictedPose and SamplePose will have the same value.
///
/// This may also be used for more refined timing of front buffer rendering logic, and so on.
/// This may be called by multiple threads.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] absTime Specifies the absolute future time to predict the return
/// ovrTrackingState value. Use 0 to request the most recent tracking state.
/// \param[in] latencyMarker Specifies that this call is the point in time where
/// the "App-to-Mid-Photon" latency timer starts from. If a given ovrLayer
/// provides "SensorSampleTimestamp", that will override the value stored here.
/// \return Returns the ovrTrackingState that is predicted for the given absTime.
///
/// \see ovrTrackingState, ovr_GetEyePoses, ovr_GetTimeInSeconds
///
OVR_PUBLIC_FUNCTION(ovrTrackingState) ovr_GetTrackingState(ovrSession session, double absTime, ovrBool latencyMarker);
/// Returns the most recent input state for controllers, without positional tracking info.
/// Developers can tell whether the same state was returned by checking the PacketNumber.
///
/// \param[out] inputState Input state that will be filled in.
/// \param[in] controllerTypeMask Specifies which controllers the input will be returned for.
/// Described by ovrControllerType.
/// \return Returns ovrSuccess if the new state was successfully obtained.
///
/// \see ovrControllerType
///
OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetInputState(ovrSession session, unsigned int controllerTypeMask, ovrInputState* inputState);
/// Turns on vibration of the given controller.
///
/// To disable vibration, call ovr_SetControllerVibration with an amplitude of 0.
/// Vibration automatically stops after a nominal amount of time, so if you want vibration
/// to be continuous over multiple seconds then you need to call this function periodically.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] controllerTypeMask Specifies controllers to apply the vibration to.
/// \param[in] frequency Specifies a vibration frequency in the range of 0.0 to 1.0.
/// Currently the only valid values are 0.0, 0.5, and 1.0 and other values will
/// be clamped to one of these.
/// \param[in] amplitude Specifies a vibration amplitude in the range of 0.0 to 1.0.
///
/// \return Returns ovrSuccess upon success.
///
/// \see ovrControllerType
///
OVR_PUBLIC_FUNCTION(ovrResult) ovr_SetControllerVibration(ovrSession session, unsigned int controllerTypeMask,
float frequency, float amplitude);
///@}
//-------------------------------------------------------------------------------------
// @name Layers
//
///@{
/// Specifies the maximum number of layers supported by ovr_SubmitFrame.
///
/// /see ovr_SubmitFrame
///
enum {
ovrMaxLayerCount = 32
};
/// Describes layer types that can be passed to ovr_SubmitFrame.
/// Each layer type has an associated struct, such as ovrLayerEyeFov.
///
/// \see ovrLayerHeader
///
typedef enum ovrLayerType_
{
ovrLayerType_Disabled = 0, ///< Layer is disabled.
ovrLayerType_EyeFov = 1, ///< Described by ovrLayerEyeFov.
ovrLayerType_EyeFovDepth = 2, ///< Described by ovrLayerEyeFovDepth.
ovrLayerType_Quad = 3, ///< Described by ovrLayerQuad. Was called ovrLayerType_QuadInWorld.
/// enum 4 used to be ovrLayerType_QuadHeadLocked. Instead, use ovrLayerType_Quad with ovrLayerFlag_HeadLocked.
ovrLayerType_EyeMatrix = 5, ///< Described by ovrLayerEyeMatrix.
ovrLayerType_Direct = 6, ///< Described by ovrLayerDirect. Passthrough for debugging and custom rendering.
ovrLayerType_EnumSize = 0x7fffffff ///< Force type int32_t.
} ovrLayerType;
/// Identifies flags used by ovrLayerHeader and which are passed to ovr_SubmitFrame.
///
/// \see ovrLayerHeader
///
typedef enum ovrLayerFlags_
{
/// ovrLayerFlag_HighQuality mode costs performance, but looks better.
ovrLayerFlag_HighQuality = 0x01,
/// ovrLayerFlag_TextureOriginAtBottomLeft: the opposite is TopLeft.
/// Generally this is false for D3D, true for OpenGL.
ovrLayerFlag_TextureOriginAtBottomLeft = 0x02,
/// Mark this surface as "headlocked", which means it is specified
/// relative to the HMD and moves with it, rather than being specified
/// relative to sensor/torso space and remaining still while the head moves.
/// ovrLayerType_QuadHeadLocked is now ovrLayerType_Quad plus this flag.
/// However the flag can be applied to any layer type except ovrLayerType_Direct
/// to achieve a similar effect.
ovrLayerFlag_HeadLocked = 0x04
} ovrLayerFlags;
/// Defines properties shared by all ovrLayer structs, such as ovrLayerEyeFov.
///
/// ovrLayerHeader is used as a base member in these larger structs.
/// This struct cannot be used by itself except for the case that Type is ovrLayerType_Disabled.
///
/// \see ovrLayerType, ovrLayerFlags
///
typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrLayerHeader_
{
ovrLayerType Type; ///< Described by ovrLayerType.
unsigned Flags; ///< Described by ovrLayerFlags.
} ovrLayerHeader;
/// Describes a layer that specifies a monoscopic or stereoscopic view.
/// This is the kind of layer that's typically used as layer 0 to ovr_SubmitFrame,
/// as it is the kind of layer used to render a 3D stereoscopic view.
///
/// Three options exist with respect to mono/stereo texture usage:
/// - ColorTexture[0] and ColorTexture[1] contain the left and right stereo renderings, respectively.
/// Viewport[0] and Viewport[1] refer to ColorTexture[0] and ColorTexture[1], respectively.
/// - ColorTexture[0] contains both the left and right renderings, ColorTexture[1] is NULL,
/// and Viewport[0] and Viewport[1] refer to sub-rects with ColorTexture[0].
/// - ColorTexture[0] contains a single monoscopic rendering, and Viewport[0] and
/// Viewport[1] both refer to that rendering.
///
/// \see ovrSwapTextureSet, ovr_SubmitFrame
///
typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrLayerEyeFov_
{
/// Header.Type must be ovrLayerType_EyeFov.
ovrLayerHeader Header;
/// ovrSwapTextureSets for the left and right eye respectively.
/// The second one of which can be NULL for cases described above.
ovrSwapTextureSet* ColorTexture[ovrEye_Count];
/// Specifies the ColorTexture sub-rect UV coordinates.
/// Both Viewport[0] and Viewport[1] must be valid.
ovrRecti Viewport[ovrEye_Count];
/// The viewport field of view.
ovrFovPort Fov[ovrEye_Count];
/// Specifies the position and orientation of each eye view, with the position specified in meters.
/// RenderPose will typically be the value returned from ovr_CalcEyePoses,
/// but can be different in special cases if a different head pose is used for rendering.
ovrPosef RenderPose[ovrEye_Count];
/// Specifies the timestamp when the source ovrPosef (used in calculating RenderPose)
/// was sampled from the SDK. Typically retrieved by calling ovr_GetTimeInSeconds
/// around the instant the application calls ovr_GetTrackingState
/// The main purpose for this is to accurately track app tracking latency.
double SensorSampleTime;
} ovrLayerEyeFov;
/// Describes a layer that specifies a monoscopic or stereoscopic view,
/// with depth textures in addition to color textures. This is typically used to support
/// positional time warp. This struct is the same as ovrLayerEyeFov, but with the addition
/// of DepthTexture and ProjectionDesc.
///
/// ProjectionDesc can be created using ovrTimewarpProjectionDesc_FromProjection.
///
/// Three options exist with respect to mono/stereo texture usage:
/// - ColorTexture[0] and ColorTexture[1] contain the left and right stereo renderings, respectively.
/// Viewport[0] and Viewport[1] refer to ColorTexture[0] and ColorTexture[1], respectively.
/// - ColorTexture[0] contains both the left and right renderings, ColorTexture[1] is NULL,
/// and Viewport[0] and Viewport[1] refer to sub-rects with ColorTexture[0].
/// - ColorTexture[0] contains a single monoscopic rendering, and Viewport[0] and
/// Viewport[1] both refer to that rendering.
///
/// \see ovrSwapTextureSet, ovr_SubmitFrame
///
typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrLayerEyeFovDepth_
{
/// Header.Type must be ovrLayerType_EyeFovDepth.
ovrLayerHeader Header;
/// ovrSwapTextureSets for the left and right eye respectively.
/// The second one of which can be NULL for cases described above.
ovrSwapTextureSet* ColorTexture[ovrEye_Count];
/// Specifies the ColorTexture sub-rect UV coordinates.
/// Both Viewport[0] and Viewport[1] must be valid.
ovrRecti Viewport[ovrEye_Count];
/// The viewport field of view.
ovrFovPort Fov[ovrEye_Count];
/// Specifies the position and orientation of each eye view, with the position specified in meters.
/// RenderPose will typically be the value returned from ovr_CalcEyePoses,
/// but can be different in special cases if a different head pose is used for rendering.
ovrPosef RenderPose[ovrEye_Count];
/// Specifies the timestamp when the source ovrPosef (used in calculating RenderPose)
/// was sampled from the SDK. Typically retrieved by calling ovr_GetTimeInSeconds
/// around the instant the application calls ovr_GetTrackingState
/// The main purpose for this is to accurately track app tracking latency.
double SensorSampleTime;
/// Depth texture for positional timewarp.
/// Must map 1:1 to the ColorTexture.
ovrSwapTextureSet* DepthTexture[ovrEye_Count];
/// Specifies how to convert DepthTexture information into meters.
/// \see ovrTimewarpProjectionDesc_FromProjection
ovrTimewarpProjectionDesc ProjectionDesc;
} ovrLayerEyeFovDepth;
/// Describes a layer that specifies a monoscopic or stereoscopic view.
/// This uses a direct 3x4 matrix to map from view space to the UV coordinates.
/// It is essentially the same thing as ovrLayerEyeFov but using a much
/// lower level. This is mainly to provide compatibility with specific apps.
/// Unless the application really requires this flexibility, it is usually better
/// to use ovrLayerEyeFov.
///
/// Three options exist with respect to mono/stereo texture usage:
/// - ColorTexture[0] and ColorTexture[1] contain the left and right stereo renderings, respectively.
/// Viewport[0] and Viewport[1] refer to ColorTexture[0] and ColorTexture[1], respectively.
/// - ColorTexture[0] contains both the left and right renderings, ColorTexture[1] is NULL,
/// and Viewport[0] and Viewport[1] refer to sub-rects with ColorTexture[0].
/// - ColorTexture[0] contains a single monoscopic rendering, and Viewport[0] and
/// Viewport[1] both refer to that rendering.
///
/// \see ovrSwapTextureSet, ovr_SubmitFrame
///
typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrLayerEyeMatrix_
{
/// Header.Type must be ovrLayerType_EyeMatrix.
ovrLayerHeader Header;
/// ovrSwapTextureSets for the left and right eye respectively.
/// The second one of which can be NULL for cases described above.
ovrSwapTextureSet* ColorTexture[ovrEye_Count];
/// Specifies the ColorTexture sub-rect UV coordinates.
/// Both Viewport[0] and Viewport[1] must be valid.
ovrRecti Viewport[ovrEye_Count];
/// Specifies the position and orientation of each eye view, with the position specified in meters.
/// RenderPose will typically be the value returned from ovr_CalcEyePoses,
/// but can be different in special cases if a different head pose is used for rendering.
ovrPosef RenderPose[ovrEye_Count];
/// Specifies the mapping from a view-space vector
/// to a UV coordinate on the textures given above.
/// P = (x,y,z,1)*Matrix
/// TexU = P.x/P.z
/// TexV = P.y/P.z
ovrMatrix4f Matrix[ovrEye_Count];
/// Specifies the timestamp when the source ovrPosef (used in calculating RenderPose)
/// was sampled from the SDK. Typically retrieved by calling ovr_GetTimeInSeconds
/// around the instant the application calls ovr_GetTrackingState
/// The main purpose for this is to accurately track app tracking latency.
double SensorSampleTime;
} ovrLayerEyeMatrix;
/// Describes a layer of Quad type, which is a single quad in world or viewer space.
/// It is used for both ovrLayerType_Quad. This type of layer represents a single
/// object placed in the world and not a stereo view of the world itself.
///
/// A typical use of ovrLayerType_Quad is to draw a television screen in a room
/// that for some reason is more convenient to draw as a layer than as part of the main
/// view in layer 0. For example, it could implement a 3D popup GUI that is drawn at a
/// higher resolution than layer 0 to improve fidelity of the GUI.
///
/// Quad layers are visible from both sides; they are not back-face culled.
///
/// \see ovrSwapTextureSet, ovr_SubmitFrame
///
typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrLayerQuad_
{
/// Header.Type must be ovrLayerType_Quad.
ovrLayerHeader Header;
/// Contains a single image, never with any stereo view.
ovrSwapTextureSet* ColorTexture;
/// Specifies the ColorTexture sub-rect UV coordinates.
ovrRecti Viewport;
/// Position and orientation of the center of the quad. Position is specified in meters.
ovrPosef QuadPoseCenter;
/// Width and height (respectively) of the quad in meters.
ovrVector2f QuadSize;
} ovrLayerQuad;
/// Describes a layer which is copied to the HMD as-is. Neither distortion, time warp,
/// nor vignetting is applied to ColorTexture before it's copied to the HMD. The application
/// can, however implement these kinds of effects itself before submitting the layer.
/// This layer can be used for application-based distortion rendering and can also be
/// used for implementing a debug HUD that's viewed on the mirror texture.
///
/// \see ovrSwapTextureSet, ovr_SubmitFrame
///
typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrLayerDirect_
{
/// Header.Type must be ovrLayerType_EyeDirect.
ovrLayerHeader Header;
/// ovrSwapTextureSets for the left and right eye respectively.
/// The second one of which can be NULL for cases described above.
ovrSwapTextureSet* ColorTexture[ovrEye_Count];
/// Specifies the ColorTexture sub-rect UV coordinates.
/// Both Viewport[0] and Viewport[1] must be valid.
ovrRecti Viewport[ovrEye_Count];
} ovrLayerDirect;
/// Union that combines ovrLayer types in a way that allows them
/// to be used in a polymorphic way.
typedef union ovrLayer_Union_
{
ovrLayerHeader Header;
ovrLayerEyeFov EyeFov;
ovrLayerEyeFovDepth EyeFovDepth;
ovrLayerQuad Quad;
ovrLayerDirect Direct;
} ovrLayer_Union;
//@}
/// @name SDK Distortion Rendering
///
/// All of rendering functions including the configure and frame functions
/// are not thread safe. It is OK to use ConfigureRendering on one thread and handle
/// frames on another thread, but explicit synchronization must be done since
/// functions that depend on configured state are not reentrant.
///
/// These functions support rendering of distortion by the SDK.
///
//@{
// TextureSet creation is rendering API-specific, so the ovr_CreateSwapTextureSetXX
// methods can be found in the rendering API-specific headers, such as OVR_CAPI_D3D.h and OVR_CAPI_GL.h
/// Destroys an ovrSwapTextureSet and frees all the resources associated with it.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] textureSet Specifies the ovrSwapTextureSet to destroy. If it is NULL then this function has no effect.
///
/// \see ovr_CreateSwapTextureSetD3D11, ovr_CreateSwapTextureSetGL
///
OVR_PUBLIC_FUNCTION(void) ovr_DestroySwapTextureSet(ovrSession session, ovrSwapTextureSet* textureSet);
/// Destroys a mirror texture previously created by one of the mirror texture creation functions.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] mirrorTexture Specifies the ovrTexture to destroy. If it is NULL then this function has no effect.
///
/// \see ovr_CreateMirrorTextureD3D11, ovr_CreateMirrorTextureGL
///
OVR_PUBLIC_FUNCTION(void) ovr_DestroyMirrorTexture(ovrSession session, ovrTexture* mirrorTexture);
/// Calculates the recommended viewport size for rendering a given eye within the HMD
/// with a given FOV cone.
///
/// Higher FOV will generally require larger textures to maintain quality.
/// Apps packing multiple eye views together on the same texture should ensure there are
/// at least 8 pixels of padding between them to prevent texture filtering and chromatic
/// aberration causing images to leak between the two eye views.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] eye Specifies which eye (left or right) to calculate for.
/// \param[in] fov Specifies the ovrFovPort to use.
/// \param[in] pixelsPerDisplayPixel Specifies the ratio of the number of render target pixels
/// to display pixels at the center of distortion. 1.0 is the default value. Lower
/// values can improve performance, higher values give improved quality.
/// \return Returns the texture width and height size.
///
OVR_PUBLIC_FUNCTION(ovrSizei) ovr_GetFovTextureSize(ovrSession session, ovrEyeType eye, ovrFovPort fov,
float pixelsPerDisplayPixel);
/// Computes the distortion viewport, view adjust, and other rendering parameters for
/// the specified eye.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] eyeType Specifies which eye (left or right) for which to perform calculations.
/// \param[in] fov Specifies the ovrFovPort to use.
/// \return Returns the computed ovrEyeRenderDesc for the given eyeType and field of view.
///
/// \see ovrEyeRenderDesc
///
OVR_PUBLIC_FUNCTION(ovrEyeRenderDesc) ovr_GetRenderDesc(ovrSession session,
ovrEyeType eyeType, ovrFovPort fov);
/// Submits layers for distortion and display.
///
/// ovr_SubmitFrame triggers distortion and processing which might happen asynchronously.
/// The function will return when there is room in the submission queue and surfaces
/// are available. Distortion might or might not have completed.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
///
/// \param[in] frameIndex Specifies the targeted application frame index, or 0 to refer to one frame
/// after the last time ovr_SubmitFrame was called.
///
/// \param[in] viewScaleDesc Provides additional information needed only if layerPtrList contains
/// a ovrLayerType_Quad. If NULL, a default version is used based on the current configuration and a 1.0 world scale.
///
/// \param[in] layerPtrList Specifies a list of ovrLayer pointers, which can include NULL entries to
/// indicate that any previously shown layer at that index is to not be displayed.
/// Each layer header must be a part of a layer structure such as ovrLayerEyeFov or ovrLayerQuad,
/// with Header.Type identifying its type. A NULL layerPtrList entry in the array indicates the
// absence of the given layer.
///
/// \param[in] layerCount Indicates the number of valid elements in layerPtrList. The maximum
/// supported layerCount is not currently specified, but may be specified in a future version.
///
/// - Layers are drawn in the order they are specified in the array, regardless of the layer type.
///
/// - Layers are not remembered between successive calls to ovr_SubmitFrame. A layer must be
/// specified in every call to ovr_SubmitFrame or it won't be displayed.
///
/// - If a layerPtrList entry that was specified in a previous call to ovr_SubmitFrame is
/// passed as NULL or is of type ovrLayerType_Disabled, that layer is no longer displayed.
///
/// - A layerPtrList entry can be of any layer type and multiple entries of the same layer type
/// are allowed. No layerPtrList entry may be duplicated (i.e. the same pointer as an earlier entry).
///
/// <b>Example code</b>
/// \code{.cpp}
/// ovrLayerEyeFov layer0;
/// ovrLayerQuad layer1;
/// ...
/// ovrLayerHeader* layers[2] = { &layer0.Header, &layer1.Header };
/// ovrResult result = ovr_SubmitFrame(hmd, frameIndex, nullptr, layers, 2);
/// \endcode
///
/// \return Returns an ovrResult for which OVR_SUCCESS(result) is false upon error and true
/// upon one of the possible success values:
/// - ovrSuccess: rendering completed successfully.
/// - ovrSuccess_NotVisible: rendering completed successfully but was not displayed on the HMD,
/// usually because another application currently has ownership of the HMD. Applications receiving
/// this result should stop rendering new content, but continue to call ovr_SubmitFrame periodically
/// until it returns a value other than ovrSuccess_NotVisible.
/// - ovrError_DisplayLost: The session has become invalid (such as due to a device removal)
/// and the shared resources need to be released (ovr_DestroySwapTextureSet), the session needs to
/// destroyed (ovr_Destroy) and recreated (ovr_Create), and new resources need to be created
/// (ovr_CreateSwapTextureSetXXX). The application's existing private graphics resources do not
/// need to be recreated unless the new ovr_Create call returns a different GraphicsLuid.
///
/// \see ovr_GetPredictedDisplayTime, ovrViewScaleDesc, ovrLayerHeader
///
OVR_PUBLIC_FUNCTION(ovrResult) ovr_SubmitFrame(ovrSession session, long long frameIndex,
const ovrViewScaleDesc* viewScaleDesc,
ovrLayerHeader const * const * layerPtrList, unsigned int layerCount);
///@}
//-------------------------------------------------------------------------------------
/// @name Frame Timing
///
//@{
/// Gets the time of the specified frame midpoint.
///
/// Predicts the time at which the given frame will be displayed. The predicted time
/// is the middle of the time period during which the corresponding eye images will
/// be displayed.
///
/// The application should increment frameIndex for each successively targeted frame,
/// and pass that index to any relevent OVR functions that need to apply to the frame
/// identified by that index.
///
/// This function is thread-safe and allows for multiple application threads to target
/// their processing to the same displayed frame.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] frameIndex Identifies the frame the caller wishes to target.
/// A value of zero returns the next frame index.
/// \return Returns the absolute frame midpoint time for the given frameIndex.
/// \see ovr_GetTimeInSeconds
///
OVR_PUBLIC_FUNCTION(double) ovr_GetPredictedDisplayTime(ovrSession session, long long frameIndex);
/// Returns global, absolute high-resolution time in seconds.
///
/// The time frame of reference for this function is not specified and should not be
/// depended upon.
///
/// \return Returns seconds as a floating point value.
/// \see ovrPoseStatef, ovrSensorData, ovrFrameTiming
///
OVR_PUBLIC_FUNCTION(double) ovr_GetTimeInSeconds();
/// Performance HUD enables the HMD user to see information critical to
/// the real-time operation of the VR application such as latency timing,
/// and CPU & GPU performance metrics
///
/// App can toggle performance HUD modes as such:
/// \code{.cpp}
/// ovrPerfHudMode PerfHudMode = ovrPerfHud_LatencyTiming;
/// ovr_SetInt(Hmd, OVR_PERF_HUD_MODE, (int)PerfHudMode);
/// \endcode
///
typedef enum ovrPerfHudMode_
{
ovrPerfHud_Off = 0, ///< Turns off the performance HUD
ovrPerfHud_LatencyTiming = 1, ///< Shows latency related timing info
ovrPerfHud_RenderTiming = 2, ///< Shows CPU & GPU timing info
ovrPerfHud_PerfHeadroom = 3, ///< Shows available performance headroom in a "consumer-friendly" way
ovrPerfHud_VersionInfo = 4, ///< Shows SDK Version Info
ovrPerfHud_Count, ///< \internal Count of enumerated elements.
ovrPerfHud_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
} ovrPerfHudMode;
/// Layer HUD enables the HMD user to see information about a layer
///
/// App can toggle layer HUD modes as such:
/// \code{.cpp}
/// ovrLayerHudMode LayerHudMode = ovrLayerHud_Info;
/// ovr_SetInt(Hmd, OVR_LAYER_HUD_MODE, (int)LayerHudMode);
/// \endcode
///
typedef enum ovrLayerHudMode_
{
ovrLayerHud_Off = 0, ///< Turns off the layer HUD
ovrLayerHud_Info = 1, ///< Shows info about a specific layer
ovrLayerHud_EnumSize = 0x7fffffff
} ovrLayerHudMode;
///@}
/// Debug HUD is provided to help developers gauge and debug the fidelity of their app's
/// stereo rendering characteristics. Using the provided quad and crosshair guides,
/// the developer can verify various aspects such as VR tracking units (e.g. meters),
/// stereo camera-parallax properties (e.g. making sure objects at infinity are rendered
/// with the proper separation), measuring VR geometry sizes and distances and more.
///
/// App can toggle the debug HUD modes as such:
/// \code{.cpp}
/// ovrDebugHudStereoMode DebugHudMode = ovrDebugHudStereo_QuadWithCrosshair;
/// ovr_SetInt(Hmd, OVR_DEBUG_HUD_STEREO_MODE, (int)DebugHudMode);
/// \endcode
///
/// The app can modify the visual properties of the stereo guide (i.e. quad, crosshair)
/// using the ovr_SetFloatArray function. For a list of tweakable properties,
/// see the OVR_DEBUG_HUD_STEREO_GUIDE_* keys in the OVR_CAPI_Keys.h header file.
typedef enum ovrDebugHudStereoMode_
{
ovrDebugHudStereo_Off = 0, ///< Turns off the Stereo Debug HUD
ovrDebugHudStereo_Quad = 1, ///< Renders Quad in world for Stereo Debugging
ovrDebugHudStereo_QuadWithCrosshair = 2, ///< Renders Quad+crosshair in world for Stereo Debugging
ovrDebugHudStereo_CrosshairAtInfinity = 3, ///< Renders screen-space crosshair at infinity for Stereo Debugging
ovrDebugHudStereo_Count, ///< \internal Count of enumerated elements
ovrDebugHudStereo_EnumSize = 0x7fffffff ///< \internal Force type int32_t
} ovrDebugHudStereoMode;
/// Should be called when the headset is placed on a new user.
/// Previously named ovrHmd_ResetOnlyBackOfHeadTrackingForConnectConf.
///
/// This may be removed in a future SDK version.
///
OVR_PUBLIC_FUNCTION(void) ovr_ResetBackOfHeadTracking(ovrSession session);
/// Should be called when a tracking camera is moved.
///
/// This may be removed in a future SDK version.
///
OVR_PUBLIC_FUNCTION(void) ovr_ResetMulticameraTracking(ovrSession session);
// -----------------------------------------------------------------------------------
/// @name Property Access
///
/// These functions read and write OVR properties. Supported properties
/// are defined in OVR_CAPI_Keys.h
///
//@{
/// Reads a boolean property.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] propertyName The name of the property, which needs to be valid for only the call.
/// \param[in] defaultVal specifes the value to return if the property couldn't be read.
/// \return Returns the property interpreted as a boolean value. Returns defaultVal if
/// the property doesn't exist.
OVR_PUBLIC_FUNCTION(ovrBool) ovr_GetBool(ovrSession session, const char* propertyName, ovrBool defaultVal);
/// Writes or creates a boolean property.
/// If the property wasn't previously a boolean property, it is changed to a boolean property.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] propertyName The name of the property, which needs to be valid only for the call.
/// \param[in] value The value to write.
/// \return Returns true if successful, otherwise false. A false result should only occur if the property
/// name is empty or if the property is read-only.
OVR_PUBLIC_FUNCTION(ovrBool) ovr_SetBool(ovrSession session, const char* propertyName, ovrBool value);
/// Reads an integer property.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] propertyName The name of the property, which needs to be valid only for the call.
/// \param[in] defaultVal Specifes the value to return if the property couldn't be read.
/// \return Returns the property interpreted as an integer value. Returns defaultVal if
/// the property doesn't exist.
OVR_PUBLIC_FUNCTION(int) ovr_GetInt(ovrSession session, const char* propertyName, int defaultVal);
/// Writes or creates an integer property.
///
/// If the property wasn't previously a boolean property, it is changed to an integer property.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] propertyName The name of the property, which needs to be valid only for the call.
/// \param[in] value The value to write.
/// \return Returns true if successful, otherwise false. A false result should only occur if the property
/// name is empty or if the property is read-only.
OVR_PUBLIC_FUNCTION(ovrBool) ovr_SetInt(ovrSession session, const char* propertyName, int value);
/// Reads a float property.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] propertyName The name of the property, which needs to be valid only for the call.
/// \param[in] defaultVal specifes the value to return if the property couldn't be read.
/// \return Returns the property interpreted as an float value. Returns defaultVal if
/// the property doesn't exist.
OVR_PUBLIC_FUNCTION(float) ovr_GetFloat(ovrSession session, const char* propertyName, float defaultVal);
/// Writes or creates a float property.
/// If the property wasn't previously a float property, it's changed to a float property.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] propertyName The name of the property, which needs to be valid only for the call.
/// \param[in] value The value to write.
/// \return Returns true if successful, otherwise false. A false result should only occur if the property
/// name is empty or if the property is read-only.
OVR_PUBLIC_FUNCTION(ovrBool) ovr_SetFloat(ovrSession session, const char* propertyName, float value);
/// Reads a float array property.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] propertyName The name of the property, which needs to be valid only for the call.
/// \param[in] values An array of float to write to.
/// \param[in] valuesCapacity Specifies the maximum number of elements to write to the values array.
/// \return Returns the number of elements read, or 0 if property doesn't exist or is empty.
OVR_PUBLIC_FUNCTION(unsigned int) ovr_GetFloatArray(ovrSession session, const char* propertyName,
float values[], unsigned int valuesCapacity);
/// Writes or creates a float array property.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] propertyName The name of the property, which needs to be valid only for the call.
/// \param[in] values An array of float to write from.
/// \param[in] valuesSize Specifies the number of elements to write.
/// \return Returns true if successful, otherwise false. A false result should only occur if the property
/// name is empty or if the property is read-only.
OVR_PUBLIC_FUNCTION(ovrBool) ovr_SetFloatArray(ovrSession session, const char* propertyName,
const float values[], unsigned int valuesSize);
/// Reads a string property.
/// Strings are UTF8-encoded and null-terminated.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] propertyName The name of the property, which needs to be valid only for the call.
/// \param[in] defaultVal Specifes the value to return if the property couldn't be read.
/// \return Returns the string property if it exists. Otherwise returns defaultVal, which can be specified as NULL.
/// The return memory is guaranteed to be valid until next call to ovr_GetString or
/// until the HMD is destroyed, whichever occurs first.
OVR_PUBLIC_FUNCTION(const char*) ovr_GetString(ovrSession session, const char* propertyName,
const char* defaultVal);
/// Writes or creates a string property.
/// Strings are UTF8-encoded and null-terminated.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] propertyName The name of the property, which needs to be valid only for the call.
/// \param[in] value The string property, which only needs to be valid for the duration of the call.
/// \return Returns true if successful, otherwise false. A false result should only occur if the property
/// name is empty or if the property is read-only.
OVR_PUBLIC_FUNCTION(ovrBool) ovr_SetString(ovrSession session, const char* propertyName,
const char* value);
///@}
#ifdef __cplusplus
} // extern "C"
#endif
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
/// @cond DoxygenIgnore
//-----------------------------------------------------------------------------
// ***** Compiler packing validation
//
// These checks ensure that the compiler settings being used will be compatible
// with with pre-built dynamic library provided with the runtime.
OVR_STATIC_ASSERT(sizeof(ovrBool) == 1, "ovrBool size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrVector2i) == 4 * 2, "ovrVector2i size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrSizei) == 4 * 2, "ovrSizei size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrRecti) == sizeof(ovrVector2i) + sizeof(ovrSizei), "ovrRecti size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrQuatf) == 4 * 4, "ovrQuatf size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrVector2f) == 4 * 2, "ovrVector2f size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrVector3f) == 4 * 3, "ovrVector3f size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrMatrix4f) == 4 * 16, "ovrMatrix4f size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrPosef) == (7 * 4), "ovrPosef size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrPoseStatef) == (22 * 4), "ovrPoseStatef size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrFovPort) == (4 * 4), "ovrFovPort size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrHmdCaps) == 4, "ovrHmdCaps size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrTrackingCaps) == 4, "ovrTrackingCaps size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrEyeType) == 4, "ovrEyeType size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrHmdType) == 4, "ovrHmdType size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrSensorData) == (11 * 4), "ovrSensorData size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrTrackingState) ==
sizeof(ovrPoseStatef) * 3 + 4 + 2 * sizeof(ovrPosef) + sizeof(ovrSensorData) + 4 * 4,
"ovrTrackingState size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrRenderAPIType) == 4, "ovrRenderAPIType size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrTextureHeader) == sizeof(ovrRenderAPIType) + sizeof(ovrSizei),
"ovrTextureHeader size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrTexture) == sizeof(ovrTextureHeader) OVR_ON64(+4) + sizeof(uintptr_t) * 8,
"ovrTexture size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrStatusBits) == 4, "ovrStatusBits size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrSessionStatus) == 2, "ovrSessionStatus size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrEyeRenderDesc) == sizeof(ovrEyeType) + sizeof(ovrFovPort) + sizeof(ovrRecti) +
sizeof(ovrVector2f) + sizeof(ovrVector3f),
"ovrEyeRenderDesc size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrTimewarpProjectionDesc) == 4 * 3, "ovrTimewarpProjectionDesc size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrInitFlags) == 4, "ovrInitFlags size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrLogLevel) == 4, "ovrLogLevel size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrInitParams) == 4 + 4 + sizeof(ovrLogCallback) + sizeof(uintptr_t) + 4 + 4,
"ovrInitParams size mismatch");
OVR_STATIC_ASSERT(sizeof(ovrHmdDesc) ==
+ sizeof(ovrHmdType) // Type
OVR_ON64(+ 4) // pad0
+ 64 // ProductName
+ 64 // Manufacturer
+ 2 // VendorId
+ 2 // ProductId
+ 24 // SerialNumber
+ 2 // FirmwareMajor
+ 2 // FirmwareMinor
+ 4 * 4 // CameraFrustumHFovInRadians - CameraFrustumFarZInMeters
+ 4 * 4 // AvailableHmdCaps - DefaultTrackingCaps
+ sizeof(ovrFovPort) * 2 // DefaultEyeFov
+ sizeof(ovrFovPort) * 2 // MaxEyeFov
+ sizeof(ovrSizei) // Resolution
+ 4 // DisplayRefreshRate
OVR_ON64(+ 4) // pad1
, "ovrHmdDesc size mismatch");
// -----------------------------------------------------------------------------------
// ***** Backward compatibility #includes
//
// This is at the bottom of this file because the following is dependent on the
// declarations above.
#if !defined(OVR_CAPI_NO_UTILS)
#include "Extras/OVR_CAPI_Util.h"
#endif
/// @endcond
#endif // OVR_CAPI_h