Files
2025-09-18 17:55:52 -04:00

49 lines
736 B
C++

#pragma once
#include "Util/G3DCore.h"
namespace RBX
{
namespace Graphics
{
class Device;
class RenderCamera;
struct GlobalShaderData
{
Matrix4 ViewProjection;
Vector4 ViewRight;
Vector4 ViewUp;
Vector4 ViewDir;
Vector4 CameraPosition;
Vector4 AmbientColor;
Vector4 Lamp0Color;
Vector4 Lamp0Dir;
Vector4 Lamp1Color;
Vector4 FogColor;
Vector4 FogParams;
Vector4 LightBorder;
Vector4 LightConfig0;
Vector4 LightConfig1;
Vector4 LightConfig2;
Vector4 LightConfig3;
Vector4 FadeDistance_GlowFactor;
Vector4 OutlineBrightness_ShadowInfo;
Vector4 ShadowMatrix0;
Vector4 ShadowMatrix1;
Vector4 ShadowMatrix2;
static void define(Device* device);
void setCamera(const RenderCamera& camera);
};
}
}