mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-04 20:57:49 +00:00
147 lines
4.7 KiB
CMake
147 lines
4.7 KiB
CMake
include(Rendering)
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include_directories(../GfxAdapters)
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include_directories(../../ClientShared)
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#add_subdirectory(freetype)
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add_definitions(-DFT2_BUILD_LIBRARY)
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include_directories(freetype/include)
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include_directories(freetype/src)
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file(GLOB PUBLIC_HEADERS "freetype/include/ft2build.h" "include/freetype/*.h")
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file(GLOB PUBLIC_CONFIG_HEADERS "freetype/include/freetype/config/*.h")
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file(GLOB PRIVATE_HEADERS "freetype/include/freetype/internal/*.h")
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set(BASE_SRCS
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freetype/src/autofit/autofit.c
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freetype/src/base/ftbase.c
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freetype/src/base/ftbbox.c
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freetype/src/base/ftbdf.c
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freetype/src/base/ftbitmap.c
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freetype/src/base/ftcid.c
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freetype/src/base/ftfntfmt.c
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freetype/src/base/ftfstype.c
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freetype/src/base/ftgasp.c
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freetype/src/base/ftglyph.c
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freetype/src/base/ftgxval.c
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freetype/src/base/ftinit.c
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freetype/src/base/ftlcdfil.c
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freetype/src/base/ftmm.c
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freetype/src/base/ftotval.c
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freetype/src/base/ftpatent.c
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freetype/src/base/ftpfr.c
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freetype/src/base/ftstroke.c
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freetype/src/base/ftsynth.c
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freetype/src/base/ftsystem.c
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freetype/src/base/fttype1.c
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freetype/src/base/ftwinfnt.c
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freetype/src/bdf/bdf.c
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freetype/src/bzip2/ftbzip2.c
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freetype/src/cache/ftcache.c
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freetype/src/cff/cff.c
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freetype/src/cid/type1cid.c
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freetype/src/gzip/ftgzip.c
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freetype/src/lzw/ftlzw.c
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freetype/src/pcf/pcf.c
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freetype/src/pfr/pfr.c
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freetype/src/psaux/psaux.c
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freetype/src/pshinter/pshinter.c
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freetype/src/psnames/psnames.c
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freetype/src/raster/raster.c
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freetype/src/sfnt/sfnt.c
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freetype/src/smooth/smooth.c
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freetype/src/truetype/truetype.c
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freetype/src/type1/type1.c
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freetype/src/type42/type42.c
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freetype/src/winfonts/winfnt.c
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)
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list(APPEND HEADERS LightObject.h)
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list(APPEND HEADERS VertexStreamer.h)
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list(APPEND HEADERS ShaderManager.h)
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list(APPEND HEADERS ParticleEmitter.h)
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list(APPEND HEADERS Emitter.h)
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list(APPEND HEADERS TextureRef.h)
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list(APPEND HEADERS SceneManager.h)
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list(APPEND HEADERS RenderNode.h)
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list(APPEND HEADERS SSAO.h)
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list(APPEND HEADERS MegaCluster.h)
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list(APPEND HEADERS MaterialGenerator.h)
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list(APPEND HEADERS TextureManager.h)
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list(APPEND HEADERS RenderQueue.h)
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list(APPEND HEADERS SpatialGrid.h)
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list(APPEND HEADERS GlobalShaderData.h)
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list(APPEND HEADERS TextureCompositor.h)
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list(APPEND HEADERS RenderView.h)
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list(APPEND HEADERS Sky.h)
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list(APPEND HEADERS Util.h)
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list(APPEND HEADERS Material.h)
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list(APPEND HEADERS LightGrid.h)
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list(APPEND HEADERS TypesetterBitmap.h)
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list(APPEND HEADERS SpatialHashedScene.h)
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list(APPEND HEADERS RenderCamera.h)
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list(APPEND HEADERS Water.h)
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list(APPEND HEADERS EmitterShared.h)
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list(APPEND HEADERS GeometryGenerator.h)
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list(APPEND HEADERS VisualEngine.h)
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list(APPEND HEADERS SceneUpdater.h)
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list(APPEND HEADERS ScreenSpaceEffect.h)
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list(APPEND HEADERS Image.h)
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list(APPEND HEADERS FastCluster.h)
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list(APPEND HEADERS CullableSceneNode.h)
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list(APPEND HEADERS AdornRender.h)
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list(APPEND HEADERS SuperCluster.h)
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list(APPEND HEADERS ObjectExporter.h)
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list(APPEND HEADERS EnvMap.h)
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list(APPEND HEADERS ExplosionEmitter.h)
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list(APPEND HEADERS CustomEmitter.h)
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list(APPEND HEADERS SmoothCluster.h)
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list(APPEND HEADERS TextureAtlas.h)
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list(APPEND HEADERS TypesetterDynamic.h)
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list(APPEND SOURCES RenderQueue.cpp)
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list(APPEND SOURCES RenderView.cpp)
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list(APPEND SOURCES SpatialHashedScene.cpp)
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list(APPEND SOURCES ParticleEmitter.cpp)
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list(APPEND SOURCES TextureRef.cpp)
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list(APPEND SOURCES GlobalShaderData.cpp)
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list(APPEND SOURCES SSAO.cpp)
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list(APPEND SOURCES RenderNode.cpp)
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list(APPEND SOURCES Material.cpp)
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list(APPEND SOURCES Image.cpp)
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list(APPEND SOURCES CullableSceneNode.cpp)
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list(APPEND SOURCES FastCluster.cpp)
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list(APPEND SOURCES RenderCamera.cpp)
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list(APPEND SOURCES TextureManager.cpp)
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list(APPEND SOURCES LightGrid.cpp)
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list(APPEND SOURCES MaterialGenerator.cpp)
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list(APPEND SOURCES MegaCluster.cpp)
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list(APPEND SOURCES TextureCompositor.cpp)
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list(APPEND SOURCES GeometryGenerator.cpp)
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list(APPEND SOURCES Sky.cpp)
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list(APPEND SOURCES VertexStreamer.cpp)
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list(APPEND SOURCES AdornRender.cpp)
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list(APPEND SOURCES Water.cpp)
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list(APPEND SOURCES Emitter.cpp)
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list(APPEND SOURCES stdafx.cpp)
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list(APPEND SOURCES LightObject.cpp)
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list(APPEND SOURCES TypesetterBitmap.cpp)
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list(APPEND SOURCES SceneManager.cpp)
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list(APPEND SOURCES ScreenSpaceEffect.cpp)
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list(APPEND SOURCES VisualEngine.cpp)
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list(APPEND SOURCES ShaderManager.cpp)
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list(APPEND SOURCES SceneUpdater.cpp)
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list(APPEND SOURCES SuperCluster.cpp)
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list(APPEND SOURCES ObjectExporter.cpp)
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list(APPEND SOURCES EnvMap.cpp)
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list(APPEND SOURCES ExplosionEmitter.cpp)
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list(APPEND SOURCES CustomEmitter.cpp)
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list(APPEND SOURCES SmoothCluster.cpp)
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list(APPEND HEADERS TextureAtlas.cpp)
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list(APPEND HEADERS TypesetterDynamic.cpp)
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add_library(GfxRender OBJECT ${PUBLIC_HEADERS} ${PUBLIC_CONFIG_HEADERS} ${PRIVATE_HEADERS} ${BASE_SRCS} ${SOURCES} ${HEADERS})
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