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2025-09-18 17:55:52 -04:00

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790 B
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//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
//// PARTICULAR PURPOSE.
////
//// Copyright (c) Microsoft Corporation. All rights reserved
#pragma once
#include "MeshPacketStructs.h"
namespace Microsoft {
namespace Xbox {
namespace Samples {
namespace NetworkMesh {
public ref class UserMeshConnectionPropertyBag sealed
{
internal:
UserMeshConnectionPropertyBag(Platform::String^ xboxUserId);
public:
bool IsUserAckedReceived();
void SetUserAckedReceived(bool val);
private:
Concurrency::critical_section m_stateLock;
Platform::String^ m_xboxUserid;
volatile bool m_isUserAckedReceived;
};
}}}}