Files
2025-09-18 17:55:52 -04:00

106 lines
2.6 KiB
C#

using System;
using Roblox.Grid.Rcc;
namespace Roblox.Grid;
public class Lua
{
public static ScriptExecution EmptyScript = NewScript("EmptyScript", "return");
public static ScriptExecution NewScript(string name, string script)
{
return NewScript(name, script, NewArgs());
}
public static ScriptExecution NewScript(string name, string script, params object[] args)
{
return NewScript(name, script, NewArgs(args));
}
public static ScriptExecution NewScript(string name, string script, LuaValue[] args)
{
ScriptExecution scriptExecution = new ScriptExecution();
scriptExecution.name = name;
scriptExecution.script = script;
scriptExecution.arguments = args ?? NewArgs();
return scriptExecution;
}
public static string ToString(LuaValue[] result)
{
string str = null;
foreach (LuaValue value in result)
{
str = ((!string.IsNullOrEmpty(str)) ? (str + ", " + value.value) : value.value);
}
return str;
}
public static void SetArg(LuaValue[] args, int index, object value)
{
LuaValue luaValue = new LuaValue();
if (value is int || value is float || value is double || value is long || value is decimal || value is short || value is ushort || value is uint || value is ulong)
{
luaValue.type = LuaType.LUA_TNUMBER;
luaValue.value = value.ToString();
}
else if (value is string)
{
luaValue.type = LuaType.LUA_TSTRING;
luaValue.value = value.ToString();
}
else if (value is bool boolean)
{
luaValue.type = LuaType.LUA_TBOOLEAN;
luaValue.value = (boolean ? "true" : "false");
}
else if (value == null)
{
luaValue.type = LuaType.LUA_TNIL;
luaValue.value = string.Empty;
}
else
{
if (!(value is LuaValue[]))
{
throw new ArgumentException("Unsupported Lua argument type " + value.GetType());
}
luaValue.type = LuaType.LUA_TTABLE;
luaValue.table = value as LuaValue[];
}
args[index] = luaValue;
}
private static object ConvertLua(LuaValue luaValue)
{
return luaValue.type switch
{
LuaType.LUA_TBOOLEAN => Convert.ToBoolean(luaValue.value),
LuaType.LUA_TNUMBER => Convert.ToDouble(luaValue.value),
LuaType.LUA_TSTRING => luaValue.value,
LuaType.LUA_TTABLE => GetValues(luaValue.table),
_ => null,
};
}
public static LuaValue[] NewArgs(params object[] args)
{
LuaValue[] newArgs = new LuaValue[args.Length];
for (int i = 0; i < args.Length; i++)
{
SetArg(newArgs, i, args[i]);
}
return newArgs;
}
public static object[] GetValues(LuaValue[] args)
{
object[] values = new object[args.Length];
for (int i = 0; i < args.Length; i++)
{
values[i] = ConvertLua(args[i]);
}
return values;
}
}