Files
2025-10-28 14:05:46 -04:00

43 lines
1.3 KiB
C++

#pragma once
#include "V8World/Poly.h"
#include "V8World/GeometryPool.h"
#include "V8World/WedgeMesh.h"
#include "V8World/BlockMesh.h"
#include "V8World/BulletGeometryPoolObjects.h"
namespace RBX {
class WedgePoly : public Poly {
public:
typedef GeometryPool<Vector3, POLY::WedgeMesh, Vector3Comparer> WedgeMeshPool;
typedef GeometryPool<Vector3, BulletWedgeShapeWrapper, Vector3Comparer> BulletWedgeShapePool;
/*override*/ Matrix3 getMoment(float mass) const;
/*override*/ Vector3 getCofmOffset() const;
/*override*/ CoordinateFrame getSurfaceCoordInBody( const size_t surfaceId ) const;
/*override*/ size_t getFaceFromLegacyNormalId( const NormalId nId ) const;
/*override*/ bool isGeometryOrthogonal( void ) const { return false; }
/*override*/ bool setUpBulletCollisionData(void);
/*override*/ void setSize(const G3D::Vector3& _size);
private:
typedef Poly Super;
WedgeMeshPool::Token wedgeMesh;
BulletWedgeShapePool::Token bulletWedgeShape;
/*override*/ virtual Vector3 getCenterToCorner(const Matrix3& rotation) const;
void updateBulletCollisionData();
protected:
// Geometry Overrides
/*override*/ virtual GeometryType getGeometryType() const {return GEOMETRY_WEDGE;}
// Poly Overrides
/*override*/ void buildMesh();
};
} // namespace