Files
2025-10-28 14:05:46 -04:00

45 lines
1.2 KiB
C++

#pragma once
#include "V8World/Poly.h"
#include "V8World/GeometryPool.h"
#include "V8World/PrismMesh.h"
#include "V8World/BlockMesh.h"
namespace RBX {
class PrismPoly : public Poly {
private:
typedef GeometryPool<Vector3_2Ints, POLY::PrismMesh, Vector3_2IntsComparer> PrismMeshPool;
PrismMeshPool::Token prismMesh;
int numSides;
int numSlices;
void setNumSides( int num );
void setNumSlices( int num );
/*override*/ bool isGeometryOrthogonal( void ) const { return false; }
protected:
// Geometry Overrides
/*override*/ virtual GeometryType getGeometryType() const {return GEOMETRY_PRISM;}
/*override*/ void setGeometryParameter(const std::string& parameter, int value);
/*override*/ int getGeometryParameter(const std::string& parameter) const;
/*override*/ Matrix3 getMoment(float mass) const;
/*override*/ Vector3 getCofmOffset() const;
/*override*/ CoordinateFrame getSurfaceCoordInBody( const size_t surfaceId ) const;
/*override*/ size_t getFaceFromLegacyNormalId( const NormalId nId ) const;
// Poly Overrides
/*override*/ void buildMesh();
public:
PrismPoly() : numSides(0), numSlices(0)
{}
/*override*/ bool setUpBulletCollisionData(void) { return false; }
};
} // namespace