Files
2025-10-28 14:05:46 -04:00

72 lines
2.9 KiB
C++

#pragma once
#include "V8World/Geometry.h"
#include "V8World/Mesh.h"
namespace RBX {
namespace POLY {
class Mesh;
}
class Poly : public Geometry {
private:
typedef Geometry Super;
float centerToCornerDistance;
protected:
const POLY::Mesh* mesh;
/*override*/ void setSize(const G3D::Vector3& _size);
float getCenterToCornerDistance() const {return centerToCornerDistance;}
Vector3 getCenterToCornerWorst() const {return Vector3(centerToCornerDistance, centerToCornerDistance, centerToCornerDistance);}
/*implement*/ virtual void buildMesh() = 0;
public:
Poly() : mesh(NULL) {}
~Poly() {}
// Geometry Overrides
/*override*/ virtual CollideType getCollideType() const {return COLLIDE_POLY;}
/*override*/ virtual bool hitTest(const RbxRay& rayInMe, Vector3& localHitPoint, Vector3& surfaceNormal);
/*override*/ float getRadius() const {return centerToCornerDistance;}
/*override*/ Vector3 getCenterToCorner(const Matrix3& rotation) const {return getCenterToCornerWorst();}
/*override*/ Vector3 getCofmOffset() const;
/*override*/ Matrix3 getMoment(float mass) const;
/*override*/ bool collidesWithGroundPlane(const CoordinateFrame& c, float yHeight) const;
const POLY::Mesh* getMesh() const {return mesh;}
// Dragger/joiner support
size_t closestSurfaceToPoint( const Vector3& pointInBody ) const;
Plane getPlaneFromSurface( const size_t surfaceId ) const;
virtual CoordinateFrame getSurfaceCoordInBody( const size_t surfaceId ) const;
Vector3 getSurfaceNormalInBody( const size_t surfaceId ) const;
size_t getMostAlignedSurface( const Vector3& vecInWorld, const G3D::Matrix3& objectR ) const;
int getNumSurfaces( void ) const { return mesh->numFaces(); }
Vector3 getSurfaceVertInBody( const size_t surfaceId, const int vertId ) const;
int getNumVertsInSurface( const size_t surfaceId ) const;
bool vertOverlapsFace( const Vector3& pointInBody, const size_t surfaceId ) const;
/*override*/virtual bool findTouchingSurfacesConvex( const CoordinateFrame& myCf, size_t& myFaceId, const Geometry& otherGeom, const CoordinateFrame& otherCf, size_t& otherFaceId ) const;
/*override*/virtual bool FacesOverlapped( const CoordinateFrame& myCf, size_t& myFaceId, const Geometry& otherGeom, const CoordinateFrame& otherCf, size_t& otherFaceId, float tol ) const;
/*override*/virtual bool FaceVerticesOverlapped( const CoordinateFrame& myCf, size_t& myFaceId, const Geometry& otherGeom, const CoordinateFrame& otherCf, size_t& otherFaceId, float tol ) const;
/*override*/virtual bool FaceEdgesOverlapped( const CoordinateFrame& myCf, size_t& myFaceId, const Geometry& otherGeom, const CoordinateFrame& otherCf, size_t& otherFaceId, float tol ) const;
/*override*/ std::vector<Vector3> polygonIntersectionWithFace( const std::vector<Vector3>& polygonInBody, const size_t surfaceId ) const;
};
} // namespace