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2025-09-18 17:55:52 -04:00

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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "V8World/Controller.h"
#include "reflection/enumconverter.h"
namespace RBX {
namespace Reflection {
template<>
EnumDesc<LegacyController::InputType>::EnumDesc()
:EnumDescriptor("InputType")
{
addPair(LegacyController::NO_INPUT, "NoInput");
addPair(LegacyController::LEFT_TRACK_INPUT, "LeftTread");
addPair(LegacyController::RIGHT_TRACK_INPUT, "RightTread");
addPair(LegacyController::RIGHT_LEFT_INPUT, "Steer");
addPair(LegacyController::BACK_FORWARD_INPUT, "Throtle");
addPair(LegacyController::UP_DOWN_INPUT, "UpDown");
addPair(LegacyController::BUTTON_1_INPUT, "Action1");
addPair(LegacyController::BUTTON_2_INPUT, "Action2");
addPair(LegacyController::BUTTON_3_INPUT, "Action3");
addPair(LegacyController::BUTTON_4_INPUT, "Action4");
addPair(LegacyController::BUTTON_3_4_INPUT, "Action5");
addPair(LegacyController::CONSTANT_INPUT, "Constant");
addPair(LegacyController::SIN_INPUT, "Sin");
}
}//namespace Reflection
}// namespace RBX