Files
2025-09-18 17:55:52 -04:00

35 lines
817 B
C++

/* Copyright 2003-2007 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "V8DataModel/FileMesh.h"
using namespace RBX;
const char* const RBX::sFileMesh = "FileMesh";
REFLECTION_BEGIN();
static Reflection::PropDescriptor<FileMesh, MeshId> desc_meshId("MeshId", category_Data, &FileMesh::getMeshId, &FileMesh::setMeshId);
static Reflection::PropDescriptor<FileMesh, TextureId> desc_textureId("TextureId", category_Data, &FileMesh::getTextureId, &FileMesh::setTextureId);
REFLECTION_END();
FileMesh::FileMesh()
{}
void FileMesh::setMeshId(const MeshId& value)
{
if (meshId!=value)
{
meshId = value;
raisePropertyChanged(desc_meshId);
}
}
void FileMesh::setTextureId(const TextureId& value)
{
if (textureId!=value)
{
textureId = value;
raisePropertyChanged(desc_textureId);
}
}