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2025-09-18 17:55:52 -04:00

87 lines
1.9 KiB
C++

/* Copyright 2003-2009 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "Tool/GroupDropTool.h"
#include "Tool/MegaDragger.h"
#include "Tool/RunDragger.h"
#include "Tool/ToolsArrow.h"
#include "V8DataModel/PartInstance.h"
#include "V8DataModel/Workspace.h"
#include "V8DataModel/Camera.h"
#include "V8DataModel/InputObject.h"
#include "v8datamodel/changehistory.h"
#include "SelectState.h"
namespace RBX {
const char* const sGroupDropTool = "GroupDropTool";
// ToDo - should the parts all be shared pointers as part of a multiplayer dragging redo?
GroupDropTool::GroupDropTool( PartInstance* mousePart,
const PartArray& partArray,
Workspace* workspace,
bool suppressAlign)
: Named<GroupDragTool, sGroupDropTool>(mousePart,Vector3(),partArray,workspace)
{
capture();
dragging = true;
megaDragger->startDragging();
if (!suppressAlign)
megaDragger->alignAndCleanParts();
else
megaDragger->cleanParts();
lastHit = mousePart->getLocation().translation;
}
/*override*/ shared_ptr<MouseCommand> GroupDropTool::onMouseDown(const shared_ptr<InputObject>& inputObject)
{
RBXASSERT(0);
return shared_from(this);
}
shared_ptr<MouseCommand> GroupDropTool::onMouseUp(const shared_ptr<InputObject>& inputObject)
{
Super::onMouseUp(inputObject);
releaseCapture();
return shared_ptr<MouseCommand>();
}
shared_ptr<MouseCommand> GroupDropTool::onKeyDown(const shared_ptr<InputObject>& inputObject)
{
switch (inputObject->getKeyCode())
{
case SDLK_BACKSPACE:
case SDLK_DELETE:
case SDLK_ESCAPE:
{
return onCancelOperation();
}
default:
break;
}
return Super::onKeyDown(inputObject);
}
shared_ptr<MouseCommand> GroupDropTool::onCancelOperation()
{
megaDragger->removeParts();
dragging = false;
//Cancel the operation by removing the part from the workspace
releaseCapture();
return shared_ptr<MouseCommand>();
}
GroupDropTool::~GroupDropTool()
{
}
} // namespace