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46 lines
975 B
C++
46 lines
975 B
C++
/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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#include "Util/SteppedInstance.h"
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#include "V8DataModel/UserController.h"
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namespace RBX {
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class UserInputBase;
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class SkateboardPlatform;
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extern const char* const sSkateboardController;
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class SkateboardController : public DescribedCreatable<SkateboardController, Controller, sSkateboardController>
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{
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private:
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// IStepped
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/*override*/ void onStepped(const Stepped& event);
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float throttle;
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float steer;
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void setThrottle(float value);
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void setSteer(float value);
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void onSteppedTouchInput();
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void onSteppedKeyboardInput();
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weak_ptr<SkateboardPlatform> skateboardPlatform;
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public:
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SkateboardController();
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void setSkateboardPlatform(SkateboardPlatform* value);
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// lua api:
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float getThrottle() const { return throttle; }
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float getSteer() const { return steer; }
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rbx::signal<void(std::string)> axisChangedSignal;
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};
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} // namepsace
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