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https://github.com/copyrighttxt/watrbx-game-engine.git
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88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
#pragma once
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#include "V8Tree/Service.h"
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#include "V8World/SendPhysics.h"
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#include "Util/ConcurrencyValidator.h"
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#include "RBX/Intrusive/Set.h"
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#include "V8DataModel/PartInstance.h"
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#include "V8DataModel/Workspace.h"
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namespace RBX {
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extern const char *const sPhysicsService;
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class PhysicsService
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: public DescribedNonCreatable<PhysicsService, Instance, sPhysicsService>
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, public Service
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, public HeartbeatInstance
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{
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private:
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typedef DescribedNonCreatable<PhysicsService, Instance, sPhysicsService> Super;
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public:
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typedef RBX::Intrusive::Set< PartInstance, PhysicsService > Parts;
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typedef Parts::Iterator PartsIt;
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private:
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bool iAmServer;
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Parts parts;
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typedef boost::unordered_set<TouchPair> PartPairs;
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PartPairs touchesSendList; // used by physics senders, swaps with receive list
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PartPairs touchesReceiveList; // from physics receiver and world
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rbx::signals::scoped_connection touchesConnection;
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rbx::atomic<int> touchSentCounter;
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int touchResetCount;
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int touchSendListId;
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// used to determine number of physics senders
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rbx::signals::connection playersChangedConnection;
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ConcurrencyValidator concurrencyValidator;
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/*override*/ void onServiceProvider(ServiceProvider* oldProvider, ServiceProvider* newProvider);
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rbx::signals::connection assemblyPhysicsOnConnection;
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rbx::signals::connection assemblyPhysicsOffConnection;
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void onAssemblyPhysicsOn(Primitive* primitive); // added by engine
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void onAssemblyPhysicsOff(Primitive* primitive);
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public:
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PhysicsService() : touchSendListId(0), touchResetCount(1)
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{
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iAmServer = false;
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setName("PhysicsService");
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}
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~PhysicsService();
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// Interface
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rbx::signal<void(shared_ptr<Instance>)> assemblyAddingSignal; // state change scripts
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rbx::signal<void(shared_ptr<Instance>)> assemblyRemovedSignal; // state change scripts
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int numSenders() {
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return parts.size();
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}
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PartsIt begin() {
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return parts.begin();
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}
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PartsIt end() {
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return parts.end();
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}
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/*override*/ void onHeartbeat(const Heartbeat& event);
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void onTouchStep(const TouchPair& other);
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size_t pendingTouchCount() { return touchesSendList.size(); }
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int getTouchesId() { return touchSendListId; }
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void getTouches(std::list<TouchPair>& out);
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void onTouchesSent();
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void onPlayersChanged(Instance::CombinedSignalType type, const ICombinedSignalData* data);
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};
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} // namespace
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