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2025-09-18 17:55:52 -04:00

42 lines
1.2 KiB
C++

/* Copyright 2003-2009 ROBLOX Corporation, All Rights Reserved */
#pragma once
#include "V8DataModel/PartInstance.h"
namespace RBX {
extern const char* const sExtrudedPart;
class ExtrudedPartInstance
: public DescribedCreatable<ExtrudedPartInstance, PartInstance, sExtrudedPart>
{
private:
typedef DescribedCreatable<ExtrudedPartInstance, PartInstance, sExtrudedPart> Super;
public:
ExtrudedPartInstance();
~ExtrudedPartInstance();
enum VisualTrussStyle
{
FULL_ALTERNATING_CROSS_BEAM = 0, //classic style
BRIDGE_STYLE_CROSS_BEAM,
NO_CROSS_BEAM,
//OnlyInternalCrossBeam
};
static const Reflection::EnumPropDescriptor<ExtrudedPartInstance, VisualTrussStyle> prop_styleXml;
/*override*/ virtual PartType getPartType() const { return TRUSS_PART; }
/*override*/ virtual const Vector3& getMinimumUiSize() const;
/*override*/ virtual Faces getResizeHandleMask() const;
/*override*/ virtual int getResizeIncrement() const;
/*override*/ virtual void setPartSizeXml(const Vector3& rbxSize);
void setVisualTrussStyle(VisualTrussStyle value);
VisualTrussStyle getVisualTrussStyle() const { return visualTrussStyle; }
private:
VisualTrussStyle visualTrussStyle;
};
} // namespace