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2025-09-18 17:55:52 -04:00

128 lines
5.1 KiB
C++

#pragma once
#include "V8Tree/Instance.h"
#include "V8DataModel/Effect.h"
#include "V8DataModel/PartInstance.h"
#include "util/TextureId.h"
#include "v8dataModel/NumberSequence.h"
#include "v8datamodel/ColorSequence.h"
#include "v8datamodel/NumberRange.h"
namespace RBX
{
extern const char* const sParticleEmitter;
class CustomParticleEmitter : public DescribedCreatable<CustomParticleEmitter, Instance, sParticleEmitter>, public Effect
{
typedef DescribedCreatable<CustomParticleEmitter, Instance, sParticleEmitter> Base;
public:
CustomParticleEmitter();
virtual ~CustomParticleEmitter();
static Reflection::PropDescriptor<CustomParticleEmitter, TextureId> prop_texture;
static Reflection::PropDescriptor<CustomParticleEmitter, ColorSequence> prop_color;
static Reflection::PropDescriptor<CustomParticleEmitter, NumberSequence> prop_transp;
static Reflection::PropDescriptor<CustomParticleEmitter, NumberSequence> prop_size;
static Reflection::PropDescriptor<CustomParticleEmitter, bool> prop_enabled;
static Reflection::PropDescriptor<CustomParticleEmitter, float> prop_lightEmission;
static Reflection::PropDescriptor<CustomParticleEmitter, float> prop_rate;
static Reflection::PropDescriptor<CustomParticleEmitter, NumberRange> prop_speed;
static Reflection::PropDescriptor<CustomParticleEmitter, float> prop_spread;
static Reflection::PropDescriptor<CustomParticleEmitter, NumberRange> prop_rotation;
static Reflection::PropDescriptor<CustomParticleEmitter, NumberRange> prop_rotSpeed;
static Reflection::PropDescriptor<CustomParticleEmitter, NumberRange> prop_lifetime;
static Reflection::PropDescriptor<CustomParticleEmitter, Vector3> prop_accel;
static Reflection::PropDescriptor<CustomParticleEmitter, float> prop_zOffset;
static Reflection::PropDescriptor<CustomParticleEmitter, float> prop_velocityInheritance;
static Reflection::PropDescriptor<CustomParticleEmitter, float> prop_dampening;
static Reflection::PropDescriptor<CustomParticleEmitter, bool> prop_lockedToLocalSpace;
static Reflection::EnumPropDescriptor<CustomParticleEmitter, NormalId> prop_emissionDirection;
static Reflection::RemoteEventDesc<CustomParticleEmitter, void(int)> event_onEmitRequested;
static Reflection::BoundFuncDesc<CustomParticleEmitter, void(int)> desc_burst;
bool getEnabled() const { return enabled; }
float getLightEmission() const { return lightEmission; }
float getRate() const { return rate; }
const NumberRange& getSpeed() const { return speed; }
float getSpread() const { return spread; }
const NumberRange& getRotation() const { return rotation; }
const NumberRange& getRotSpeed() const { return rotSpeed; }
const NumberRange& getLifetime() const { return lifetime; }
const Vector3& getAccel() const { return accel; }
float getZOffset() const { return zOffset; }
void setEnabled(bool v);
void setLightEmission(float v);
void setRate(float v);
void setSpeed(const NumberRange& v);
void setSpread(float v);
void setRotation(const NumberRange& v);
void setRotSpeed(const NumberRange& v);
void setLifetime(const NumberRange& v);
void setAccel(const Vector3& v);
void setZOffset(float v);
rbx::remote_signal<void(int)> onEmitRequested;
const TextureId& getTexture() const;
void setTexture(const TextureId& id);
const NumberSequence& getTransparency() const;
void setTransparency( const NumberSequence& v );
const ColorSequence& getColor() const;
void setColor(const ColorSequence& val);
const NumberSequence& getSize() const;
void setSize(const NumberSequence& val);
float getVelocityInheritance() const { return velocityInheritance; }
void setVelocityInheritance(float value);
float getDampening() const { return dampening; }
void setDampening(float value);
bool getLockedToLocalSpace() const { return lockedToLocalSpace; }
void setLockedToLocalSpace(bool value);
void requestBurst(int value);
NormalId getEmissionDirection() const { return emissionDirection; }
void setEmissionDirection(NormalId value);
private:
TextureId texture;
ColorSequence color;
NumberSequence transparency;
NumberSequence size;
bool enabled;
float lightEmission;
float rate;
NumberRange speed;
float spread;
NumberRange rotation;
NumberRange rotSpeed;
NumberRange lifetime;
Vector3 accel;
float zOffset;
float velocityInheritance;
float dampening;
bool lockedToLocalSpace;
NormalId emissionDirection;
virtual bool askSetParent(const Instance* parent) const {return Instance::fastDynamicCast<PartInstance>(parent) != NULL;}
virtual bool askAddChild(const Instance* instance) const {return false;}
virtual void onAncestorChanged(const AncestorChanged& event);
};
}