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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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#include "G3D/Vector3.h"
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#include "V8Tree/Instance.h"
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namespace RBX
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{
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class CellID
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{
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private:
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bool isNil;
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RBX::Vector3 location;
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shared_ptr<Instance> terrainPart;
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public:
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CellID();
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CellID( bool isNil, const RBX::Vector3& location, shared_ptr<Instance> terrainPart )
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:isNil(isNil)
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,location(location)
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,terrainPart(terrainPart)
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{
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}
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CellID( bool newIsNil, float newLocation[3], shared_ptr<Instance> newTerrainPart );
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~CellID();
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bool operator ==(const CellID& other) const
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{
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if (isNil != other.isNil)
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return false;
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if (location != other.location)
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return false;
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if (terrainPart != other.terrainPart)
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return false;
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return true;
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}
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bool getIsNil() const { return isNil; }
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void setIsNil( bool newIsNil ) { isNil = newIsNil; }
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G3D::Vector3 getLocation() const { return location; }
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void setLocation( RBX::Vector3 newLocation ) { location = newLocation; }
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shared_ptr<Instance> getTerrainPart() const { return terrainPart; }
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void setTerrainPart( shared_ptr<Instance> newTerrainPart ) { terrainPart = newTerrainPart; }
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static CellID fromParameters( bool newIsNil, float newLocation[3], shared_ptr<Instance> newTerrainPart ) { return CellID( newIsNil, newLocation, newTerrainPart ); }
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};
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}
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