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2025-09-18 17:55:52 -04:00

44 lines
1.3 KiB
C++

/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#pragma once
#include "V8DataModel/MouseCommand.h"
#include "Tool/DragUtilities.h"
namespace RBX {
class MegaDragger;
extern const char* const sGroupDragTool;
class GroupDragTool : public Named<MouseCommand, sGroupDragTool>
{
protected:
std::auto_ptr<MegaDragger> megaDragger;
Vector2 downPoint;
bool dragging;
Vector3 lastHit;
/*override*/ bool drawConnectors() const {return true;} // default mouse command no draw connectors
public:
/////////////////////////////////////////////////////////
// MouseCommand
//
/*override*/ shared_ptr<MouseCommand> onKeyDown(const shared_ptr<InputObject>& inputObject);
/*override*/ shared_ptr<MouseCommand> onMouseDown(const shared_ptr<InputObject>& inputObject);
/*override*/ void onMouseIdle(const shared_ptr<InputObject>& inputObject);
/*override*/ void onMouseMove(const shared_ptr<InputObject>& inputObject);
/*override*/ shared_ptr<MouseCommand> onMouseUp(const shared_ptr<InputObject>& inputObject);
/*override*/ const std::string getCursorName() const {
return dragging ? "GrabRotateCursor" : "DragCursor";
}
GroupDragTool( PartInstance* mousePart,
const Vector3& hitPointWorld,
const PartArray& partArray,
Workspace* workspace);
~GroupDragTool();
};
} // namespace RBX