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2025-09-18 17:55:52 -04:00

25 lines
504 B
C++

/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#pragma once
#include "Humanoid/MovingNoPhysicsBase.h"
namespace RBX {
class Clump;
namespace HUMAN {
extern const char* const sStrafingNoPhysics;
class StrafingNoPhysics
: public Named<MovingNoPhysicsBase, sStrafingNoPhysics>
{
private:
/*override*/ StateType getStateType() const {return STRAFING_NO_PHYS;}
public:
StrafingNoPhysics(Humanoid* humanoid, StateType priorState);
};
} // namespace HUMAN
} // namespace