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54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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#include "Humanoid/HumanoidState.h"
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namespace RBX {
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namespace HUMAN {
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// pure simulation!
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extern const char* const sDead;
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class Dead : public Named<HumanoidState, sDead>
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{
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private:
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/*override*/ StateType getStateType() const {return DEAD;}
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/*override*/ void onStepImpl();
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/*override*/ void onSimulatorStepImpl(float stepDt);
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/*override*/ void onComputeForceImpl() {}
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/*override*/ bool enableAutoJump() const { return false; }
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public:
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Dead(Humanoid* humanoid, StateType priorState);
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};
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extern const char* const sFallingDown;
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class FallingDown : public Named<HumanoidState, sFallingDown>
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{
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private:
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/*override*/ StateType getStateType() const {return FALLING_DWN;}
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/*override*/ void onComputeForceImpl() {}
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/*override*/ bool enableAutoJump() const { return false; }
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public:
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FallingDown(Humanoid* humanoid, StateType priorState);
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};
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extern const char* const sPhysics;
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class Physics : public Named<HumanoidState, sPhysics>
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{
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private:
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/*override*/ StateType getStateType() const {return PHYSICS;}
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/*override*/ void onComputeForceImpl() {}
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/*override*/ bool enableAutoJump() const { return false; }
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public:
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Physics(Humanoid* humanoid, StateType priorState);
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};
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} // namespace HUMAN
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} // namespace RBX
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