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2025-09-18 17:55:52 -04:00

35 lines
575 B
C++

/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "Humanoid/Flying.h"
#include "Humanoid/Humanoid.h"
//#include "V8World/Controller.h"
#include "V8Kernel/Body.h"
namespace RBX {
namespace HUMAN {
const char* const sFlying = "Flying";
Flying::Flying(Humanoid* humanoid, StateType priorState)
:Named<Balancing, sFlying>(humanoid, priorState)
{
setBalanceP(5000.0f);
}
void Flying::onSimulatorStepImpl(float stepDt)
{
// to implement
}
void Flying::onComputeForceImpl()
{
// to implement
}
} // HUMAN
} // namespace